Brynner 34 Posted April 21, 2013 File Name: @garbage patchFile Submitter: bgamez23File Submitted: 21 Apr 2013File Category: Source Modifications@garbage commands for herculesClick here to download this file Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted August 14, 2013 what it will do ? should i patch manually ? Quote Share this post Link to post Share on other sites
karazu 33 Posted December 13, 2013 what is with the garbage? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 13, 2013 (edited) If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay. Edited December 13, 2013 by Dastgir Pojee Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted December 13, 2013 If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay. hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'. i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 13, 2013 (edited) If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay. hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'. i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards. Here it is: @Garbage with item_garbage.diff Add ItemID to item_garbage.txt and it will not be deleted if player drop item x accidently. . Edited December 13, 2013 by Dastgir Pojee 1 Jedzkie reacted to this Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted December 13, 2013 If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay. hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'. i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards. Here it is: @Garbage with item_garbage.diff Add ItemID to item_garbage.txt and it will not be deleted if player drop item x accidently. . thanks! Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted December 13, 2013 If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay. hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'. i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards. Here it is: @Garbage with item_garbage.diff Add ItemID to item_garbage.txt and it will not be deleted if player drop item x accidently. . how about failed to drop the item instead of dropping it? for example it will show a message '%s' cannot be deleted. then item will stay in the inventory Quote Share this post Link to post Share on other sites
karazu 33 Posted December 13, 2013 like @cleanmap? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 14, 2013 @Frost Item_trade.txt , you can add itemID there and configure to avoid drops @karazu Not Exactly, Since it just cleans the item you dropped(not all items of map). Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted December 15, 2013 can you make the code like this. instead of dropping the item even the @garbage is active, it will show a message you cannot drop this item. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 15, 2013 can you make the code like this. instead of dropping the item even the @garbage is active, it will show a message you cannot drop this item. Well What exactly you want? Garbage means the item will be deleted immediately as its dropped. If you don't want specific Item to drop, You can enable ItemLock, Else you can use character bounded items, or configure item_id in item_trade.txt Quote Share this post Link to post Share on other sites
karazu 33 Posted December 16, 2013 Ok I get it now! Quote Share this post Link to post Share on other sites