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Happy

How to turn off renewal but keep all renewal mobs/maps/npcs/instance etc ?

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Hi guys, Pretty much I want to turn off all renewal stuff except NPC/mobs/instances/items?

I tried the renewal.h but if i comment out #define RENEWAL it also turns off the npcs/maps/mobs/items etc :(

 

I would deeply appreciate any help  :unsure:  Thanks in advance! :D

 

Edit*

I would also like to keep the 3rd jobs. So yeah kinda like 3ceam but with renewal npcs/items.

Edited by Happy

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Hi guys, Pretty much I want to turn off all renewal stuff except NPC/mobs/instances/items?

I tried the renewal.h but if i comment out #define RENEWAL it also turns off the npcs/maps/mobs/items etc :(

 

I would deeply appreciate any help  :unsure:  Thanks in advance! :D

 

Edit*

I would also like to keep the 3rd jobs. So yeah kinda like 3ceam but with renewal npcs/items.

in renewal.h

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I kind of tried that but:

 

I tried the renewal.h but if i comment out #define RENEWAL it also turns off the RE npcs/maps/mobs/items etc

 

Thanks for the reply though! :)

Edited by Happy

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Thanks Angelmelody! I'll try that out.

 

 

In-case someone is trying to do the same thing as me, for the NPC folders I'm going to try editing map.c

changing

map->reloadnpc_sub("npc/pre-re/scripts_main.conf");
 
to
map->reloadnpc_sub("npc/re/scripts_main.conf");

 

 

 

 

Edit*

 

 

https://github.com/H...fig/const.h#L39


 


change  "pre-re/" to  "re/"


 


Idk whether it  will cause any risk.

Seems this alone won't do, i think its because in pre-re the structures are different so simply loading re files won't work well. Gotta turn on some of those re db structures.

Edited by Happy

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