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karazu

Item Script of the ff.

Question

Can someone build the script of this ff. items please?

Some are ok but there some parts that I cannot build.

 

 

 

   [18785] = {		unidentifiedDisplayName = "Hat",		unidentifiedResourceName = "ĸ",		unidentifiedDescriptionName = {			"Unknown Item, can be identified by [Magnifier].",		},		identifiedDisplayName = "King Poring Hat",		identifiedResourceName = "Å·Æ÷¸µ¸ðÀÚ",		identifiedDescriptionName = {			"+1 DEX, +1 LUK",			"+1 DEX, +1 LUK for every upgrade level over 4.",			"During the event period, Increases damage done to all monsters by 10% & Increases healing effectiveness of skills by 10%.",			"Reduces after-delay by 10%.",			"Item Class : ^777777Headgear^000000",			"Defense : ^77777710^000000",			"Location : ^777777Upper^000000",			"Weight : ^77777760^000000",			"Required Level : ^77777710^000000",			"Jobs : ^777777All Jobs^000000",		},		slotCount = 1,		ClassNum = 905 
 

 

   [18652] = {		unidentifiedDisplayName = "headgear",		unidentifiedResourceName = "ĸ",		unidentifiedDescriptionName = {			"Unknown Item, can be identified by [Magnifier].",		},		identifiedDisplayName = "Vanargand Helm",		identifiedResourceName = "¹Ù³ª¸£°£µåÀÇÅõ±¸",		identifiedDescriptionName = {			"Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmit.",			"Mdef + 5.",			"Under the +5 refine level, the effect is, absorb 1% of damage dealt to enemy into HP, and 1% into SP with certain rate.",			"If refined to  +5 and +6, absorb 3% of damage dealt to enemy into HP, 1% into SP with certain rate. ",			"If refined to +7, absorb 5% of damage dealt to enemy into HP, 2% into SP with certain rate.",			"If refined to +8, absorb 5% of damage dealt to enemy into HP, 2% into SP with a higher rate.",			"If refined to +9 or above, absorb 8% of damage dealt to enemy into HP, 4% into SP with a higher rate.",			"This item is account bound, but one month after it is no longer for sale it will be made tradable and vendable.",			"Class : ^777777Helmet^000000    ",			"Defense : ^77777710^000000",			"Location : ^777777Upper^000000    ",			"Weight : ^777777150^000000",			"Required Lv. : ^77777780^000000",			"Job : ^777777All jobs ^000000",		},		slotCount = 1,		ClassNum = 804	}, 

 

	[18729] = {		unidentifiedDisplayName = "headgear",		unidentifiedResourceName = "ĸ",		unidentifiedDescriptionName = {			"Unknown Item, can be identified by [Magnifier].",		},		identifiedDisplayName = "MVP Basketball Hat",		identifiedResourceName = "mvp³ó±¸¸ðÀÚ",		identifiedDescriptionName = {			"You can have an excellent at critical moment after equipped it. All people will crazy for you.",			"Increase resistance against human type monster by 10%.",			"Increase the healing effect of Fruit Of Mastela by 30%.",			"Variable casting time -3%.",			"If refined to +12, variable casting time -1%; If refined to +14, variable casting -1%. (Maximum reduce by 5%)",			"Item Class : ^777777Headgear^000000",			"Defense: ^7777776^000000",			"Location : ^777777Upper ^000000",			"Weight: ^77777715^000000",			"Level Requirement : ^7777771^000000",			"Job : ^777777All^000000",		},		slotCount = 1,		ClassNum = 871	}, 

 

 

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4 answers to this question

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King Poring Hat:

 

bonus bDex,1+(getrefine()/4); bonus bLuk,1+(getrefine()/4); bonus bDelayrate,-10;  //I don't know what you mean by Event Period 

 

 
Vanargand Helm:

 

bonus bMdef,5; if (getrefine()<5){bonus2 bHPDrainRate,RATEHERE,1; bonus2 bSPDrainRate,RATEHERE,1;}else if(getrefine()<=6){bonus2 bHPDrainRate,RATEHERE,3; bonus2 bSPDrainRate,RATEHERE,1;}else if(getrefine()==7){bonus2 bHPDrainRate,RATEHERE,5; bonus2 bSPDrainRate,RATEHERE,2;}else if(getrefine()==8){bonus2 bHPDrainRate,RATEHERE,5; bonus2 bSPDrainRate,RATEHERE,2;} elseif(getrefine()==9){bonus2 bHPDrainRate,RATEHERE,8; bonus2 bSPDrainRate,RATEHERE,4;} //I dont know the rates, as Description say at a certain rate, If Rate and Absorbed HP/SP are in series, then we can apply formula like 1+(getrefine()/2) or something like that 

 

MVP Basketball Hat:

 

bonus2 bSubRace,7,10; bonus bVariableCastrate,-3; if(getrefine()>=12){bonus bVariableCastrate,1;}if(getrefine()>=14){bonus bVariableCastrate,1;} 	//By Human, I guess you mean Demi-Human,Fruit of Mastela, should have script on it, since we don't have any bonus to increase heal of item 

 

 
Fruit of Mastela:

 

if (isequipped(18729)){ itemheal rand(400,600)*130/100,0; } else{ itemheal rand(400,600),0; }	//Can't Edit MVP Basketball to increase heal amount of an item(Maybe I missed an item bonus??) 

 

 

Hope it Helps....

Edited by Dastgir Pojee

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MVP Basketball Hat

  "You can have an excellent at critical moment after equipped it. All people will crazy for you.",
  "Increase resistance against human type monster by 10%.",
  "Increase the healing effect of Fruit Of Mastela by 30%.",
  "Variable casting time -3%.",
  "If refined to +12, variable casting time -1%; If refined to +14, variable casting -1%. (Maximum reduce by 5%)",
  "Item Class : ^777777Headgear^000000",
  "Defense: ^7777776^000000",
  "Location : ^777777Upper ^000000",
  "Weight: ^77777715^000000",
  "Level Requirement : ^7777771^000000",
  "Job : ^777777All^000000",


Script: <"    bonus2 bSubRace, RC_DemiHuman, 10;    bonus2 bAddItemHealRate, 522, 30; // ?    bonus bVariableCastrate, -3;    if(getrefine()>=12) {        bonus bVariableCastrate,1;    }    if(getrefine()>=14){        bonus bVariableCastrate,1;    }">

Edited by quesoph

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UP for this one
 

 

The Coronet which is pinky shining.MaxSP + 25.When you wear this with Romantic Flower you could get INT + 1, if refined lv is over 7, you could get MaxSP + 1% in every each lv.When you wear this with Romantic White Flower, you could get DEX + 1, if refined lv is over 5, you could get decreased skill delay by 1% in every each lv.When you wear this with Romantic Leaf, STR + 1, if refined lv is over 3, you would 1% decreased SP in every each lv. 

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