karazu 33 Posted April 26, 2014 Please give me Idea about this one. Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted April 27, 2014 More explanation please, when did you experience this? I think it should be on (General Server Support)?(Moved to GSS) Quote Share this post Link to post Share on other sites
0 karazu 33 Posted April 27, 2014 More explanation please, when did you experience this? I think it should be on (General Server Support)? (Moved to GSS) I dont really have any Idea. first time I saw it, and I did not even touch my SRC Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted April 27, 2014 Some related issues found while searching old boards: http://eathena.ws/forum/topic/887-buffer-size-issue/ https://code.google.com/p/3ceam/issues/detail?id=13#c3 https://code.google.com/p/3ceam/issues/detail?id=45 0x1de Packet: struct PACKET_ZC_NOTIFY_SKILL2 { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned short SKID /* this+0x4 */ unsigned long AID /* this+0x8 */ unsigned long targetID /* this+0xc */ unsigned long startTime /* this+0x10 */ int attackMT /* this+0x14 */ int attackedMT /* this+0x18 */ int damage /* this+0x1c */ short level /* this+0x1e */ short count /* this+0x20 */ unsigned char action} It notifies about the skill damage, and its effects to the clients. And Maximum Buffer Reached = Server maybe queued up the request before sending or maybe too much skill spamming with many players.. Quote Share this post Link to post Share on other sites
Please give me Idea about this one.
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