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glemor123

freebies error

Question

Hallow01,102,75,6	script	Freebies	100,{OnInit:        waitingroom "Freebies Here!",0;	if ( #claimed ) end;	mes "Hello "+strcharinfo(0)+", Welcome To";	mes "I'm the freebies giver.";	mes "I only give 1 freebies per Account";	next;	mes "Please Choose";	next;	switch( select( "Strength:Intelligence:Dexterity" ) ) {		case 1: //getitem <item id>,<amount>getitem 4142,1;				getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1108,1,1,10,0,0,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1505,1,1,10,0,0,0,0,0;getitem2 20008,1,1,0,0,0,0,0,0;				break;		case 2: //getitem <item id>,<amount>getitem 4142,1;getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1602,1,1,10,0,0,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1505,1,1,10,0,0,0,0,0;getitem2 20007,1,1,0,0,0,0,0,0;				break;		case 3: //getitem <item id>,<amount>getitem 4142,1;getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1705,1,1,10,0,0,0,0,0;getitem2 20009,1,1,0,0,0,0,0,0;				break;		default: break;	}	set #claimed, 1;	close;}

 

[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: jump_zero (2 parameters):
[Debug]: Data: variable name='#claimed' index=0
[Debug]: Data: label pos=56
[Debug]: Source (NPC): Freebies at Hallow01 (102,75)
[Warning]: script_get_val: cannot access player variable '#claimed', defaulting to 0
[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: strcharinfo (1 parameter):
[Debug]: Data: number value=0
[Debug]: Source (NPC): Freebies at Hallow01 (102,75)
 
 
this is my script
 
 

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maybe because of OnInit:

 

prontera,150,150,6	script	Freebies	100,{	if ( #claimed ) end;	mes "Hello "+strcharinfo(0)+", Welcome To";	mes "I'm the freebies giver.";	mes "I only give 1 freebies per Account";	next;	mes "Please Choose";	next;	switch( select( "Strength:Intelligence:Dexterity" ) ) {		case 1: //getitem <item id>,<amount>getitem 4142,1;				getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1108,1,1,10,0,0,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1505,1,1,10,0,0,0,0,0;getitem2 20008,1,1,0,0,0,0,0,0;				break;		case 2: //getitem <item id>,<amount>getitem 4142,1;getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1602,1,1,10,0,0,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1505,1,1,10,0,0,0,0,0;getitem2 20007,1,1,0,0,0,0,0,0;				break;		case 3: //getitem <item id>,<amount>getitem 4142,1;getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1705,1,1,10,0,0,0,0,0;getitem2 20009,1,1,0,0,0,0,0,0;				break;		default: break;	}	set #claimed, 1;	close;	OnInit:        waitingroom "Freebies Here!",0;end;}

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maybe because of OnInit:

 

prontera,150,150,6	script	Freebies	100,{	if ( #claimed ) end;	mes "Hello "+strcharinfo(0)+", Welcome To";	mes "I'm the freebies giver.";	mes "I only give 1 freebies per Account";	next;	mes "Please Choose";	next;	switch( select( "Strength:Intelligence:Dexterity" ) ) {		case 1: //getitem <item id>,<amount>getitem 4142,1;				getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1108,1,1,10,0,0,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1505,1,1,10,0,0,0,0,0;getitem2 20008,1,1,0,0,0,0,0,0;				break;		case 2: //getitem <item id>,<amount>getitem 4142,1;getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1602,1,1,10,0,0,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1505,1,1,10,0,0,0,0,0;getitem2 20007,1,1,0,0,0,0,0,0;				break;		case 3: //getitem <item id>,<amount>getitem 4142,1;getitem2 30032,1,1,0,0,4302,0,0,0;getitem2 30033,1,1,0,0,4143,0,0,0;getitem2 30034,1,1,0,0,4133,0,0,0;getitem2 30035,1,1,0,0,4058,0,0,0;getitem2 30036,1,1,0,0,4107,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 2614,1,1,0,0,4079,0,0,0;getitem2 30048,1,1,0,0,4112,0,0,0;getitem2 1208,1,1,10,0,0,0,0,0;getitem2 1705,1,1,10,0,0,0,0,0;getitem2 20009,1,1,0,0,0,0,0,0;				break;		default: break;	}	set #claimed, 1;	close;	OnInit:        waitingroom "Freebies Here!",0;end;}

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