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Snaehild

Battlegrounds Min Que

Question

Hi, can anyone enlighten me on how battlegrounds que really works? I tried to change all the minimum players to start to 1 & 2, tried to enter with 2 players on each side but can't make it start

 

//====================================================//=       _   _                     _           //=      | | | |                   | |          //=      | |_| | ___ _ __ ___ _   _| | ___  ___ //=      |  _  |/ _  '__/ __| | | | |/ _ / __|//=      | | | |  __/ | | (__| |_| | |  __/__ //=      _| |_/___|_|  ___|__,_|_|___||___///=                                                  //=            http://herc.ws/board/                        //====================================================//= Link~u! <description> <link to wiki/topic>//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch///====================================================//= Fields (TODO/INCOMPLETE)//= arenas: ({//=		//- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces//= 		allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins//=     	allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins//=			allowedTypes: "All" //Arena Accepts solo, party and guild-type joins//=		//- fillAnnounce (optional arena param)//= })battlegrounds: ({	/* feature is not complete */	feature_off:false	/* character variable for global bg delay */	global_delay_var: "BG_Delay_Tick"	/* how many seconds to consider a player "afk" and kick him out? */	maximum_afk_seconds: 30			/* one can add as many as he wishes */	/* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */	arenas: ({		name: "Tierra Gorge" //must match the name in client files		event: "Tierra_BG2::OnPlayerListReady"		allowedTypes: "All" /* Solo, Party and Guild */		minLevel: 80		maxLevel: 99		reward: {/* amount of badges awarded on each case */			win: 3			loss: 1			draw: 1		}		minPlayers: 1 /* minimum amount of players to start */		maxPlayers: 60 /* maximum amount of players */		minTeamPlayers: 2 /* minimum amount of team members required for a team (party or guild) to join */		delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */		maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */		fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */		pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */	},{		name: "Flavius" //must match the name in client files		event: "start#bat_b01::OnPlayerListReady"		allowedTypes: "All" /* Solo, Party and Guild */		minLevel: 80		maxLevel: 99		reward: {/* amount of badges awarded on each case */			win: 9			loss: 3			draw: 3		}		minPlayers: 1 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */		maxPlayers: 60 /* maximum amount of players */		minTeamPlayers: 2 /* minimum amount of team members required for a team (party or guild) to join */		delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */		maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */		fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */		pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */	},{		name: "KVM (Level 80 and up)" //must match the name in client files		event: "KvM03_BG::OnPlayerListReady"		allowedTypes: "All" /* Solo, Party and Guild */		minLevel: 80		maxLevel: 99		reward: {/* amount of badges awarded on each case */			win: 5			loss: 1			draw: 1		}		minPlayers: 1 /* minimum amount of players to start */		maxPlayers: 60 /* maximum amount of players */		minTeamPlayers: 2 /* minimum amount of team members required for a team (party or guild) to join */		delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */		maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */		fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */		pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */	},{		name: "KVM (Level 60~79)" //must match the name in client files		event: "KvM03_BG::OnPlayerListReady"		allowedTypes: "All" /* Solo, Party and Guild */		minLevel: 60		maxLevel: 79		reward: {/* amount of badges awarded on each case */			win: 2			loss: 0			draw: 1		}		minPlayers: 1 /* minimum amount of players to start */		maxPlayers: 60 /* maximum amount of players */		minTeamPlayers: 2 /* minimum amount of team members required for a team (party or guild) to join */		delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */		maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */		fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */		pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */	},{		name: "KVM (Level 59 and below)" //must match the name in client files		event: "KvM03_BG::OnPlayerListReady"		allowedTypes: "All" /* Solo, Party and Guild */		minLevel: 1		maxLevel: 59		reward: {/* amount of badges awarded on each case */			win: 1			loss: 0			draw: 0		}		minPlayers: 1 /* minimum amount of players to start */		maxPlayers: 60 /* maximum amount of players */		minTeamPlayers: 2 /* minimum amount of team members required for a team (party or guild) to join */		delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */		maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */		fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */		pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */	}	)})

 

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