Zirius 1 Posted August 30, 2014 I am wondering what does "<<" do in euphy's WOE controller? if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; Thanks! Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted August 30, 2014 Logical bitwise operators work only on numbers, and they are the following: << - Left shift. >> - Right shift. Left shift moves the binary 1(s) of a number n positions to the left, which is the same as multiplying by 2, n times. In the other hand, Right shift moves the binary 1(s) of a number n positions to the right, which is the same as dividing by 2, n times. Example: b = 2; a = b << 3; mes a; a = a >> 2; mes a; The first mes command would display 16, which is the same as: 2 x (2 x 2 x 2) = 16. The second mes command would display 4, which is the same as: 16 / 2 = 8; 8 / 2 = 4. script_commands.txt says it all. P.S: Its not a comparision sign, its shift signs(binary) 1 Zirius reacted to this Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted August 30, 2014 This is going to make me cry. Have no knowledge with binary. Bro, say, i = 0, and j=0 what is this trying to call? $WOE_CONTROL[.@i+3]&(1<<.@j) also, what does & do in that function? and what actually is it trying to do? Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted August 30, 2014 This is going to make me cry. Have no knowledge with binary. Bro, say, i = 0, and j=0 what is this trying to call? $WOE_CONTROL[.@i+3]&(1<<.@j) also, what does & do in that function? and what actually is it trying to do? Suppose if $WOE_CONTROL[0],1,3,4,7; i=0 that means .@i+3 = 0+3 = 3, it will call $WOE_CONTROL[3](which have value 7 as mentioned on above line) So if .@j = 2 (1<<2) = 4, putting all in the statement , it will look like "7&4" Which will be true, & means that the first value contains second value or not(don't know how to explain if you are not familiar with binary) & Defination on Script_Command: The bitwise operator AND (&) is used to test two values against each other, and results in setting bits which are active in both arguments. This can be used for a few things, but in Hercules this operator is usually used to create bit-masks in scripts. Bitwise Opeartions Defination on Wikipedia: http://en.wikipedia.org/wiki/Bitwise_operation 1 Zirius reacted to this Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted August 30, 2014 This is going to make me cry. Have no knowledge with binary. Bro, say, i = 0, and j=0 what is this trying to call? $WOE_CONTROL[.@i+3]&(1<<.@j) also, what does & do in that function? and what actually is it trying to do? Suppose if $WOE_CONTROL[0],1,3,4,7; i=0 that means .@i+3 = 0+3 = 3, it will call $WOE_CONTROL[3](which have value 7 as mentioned on above line) So if .@j = 2 (1<<2) = 4, putting all in the statement , it will look like "7&4" Which will be true, & means that the first value contains second value or not(don't know how to explain if you are not familiar with binary) & Defination on Script_Command: The bitwise operator AND (&) is used to test two values against each other, and results in setting bits which are active in both arguments. This can be used for a few things, but in Hercules this operator is usually used to create bit-masks in scripts. Bitwise Opeartions Defination on Wikipedia: http://en.wikipedia.org/wiki/Bitwise_operation Thank you very much for patience bro. if (7&4) will return true because 7 contains 4? did I understand it correctly? Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted August 30, 2014 Thank you very much for patience bro. if (7&4)will return true because 7 contains 4? did I understand it correctly? 7&4 will return 4 7&1 will return 0 Want to try those values yourself? Open your Calculator(provided with windows) and use Programmer Mode for typing & , press "AND" button, "<<" = "LSHFT", ">>" = "RSHFT" Edit: o_O Annie Viewing topic, probably would answer better than me. 1 Zirius reacted to this Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted August 30, 2014 LOL. I guess I should start watching binary introduction videos. What I am just trying to do is understand how Euphy stored the castlename's data. I successfully made it to "echo" the data and store them all in single array via external PHP file. but if I create more than 1 session, I do not understand it anymore. LOL. Actually, I just want to convert this into PHP language: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4 < .Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; this is as far as I got: $Castles=array( "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"); $Days = array("Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"); $result = mysql_query('SELECT * FROM mapreg WHERE varname="$WOE_CONTROL"'); $WOE_CONTROL = array(); while($row = mysql_fetch_array($result)) { $WOE_CONTROL[$row['index']] = $row['value']; } $x=0; while($x<count($WOE_CONTROL)) { echo '<br />'; echo $Days[$WOE_CONTROL[$x]]; echo '<br />'; echo $WOE_CONTROL[$x+1] .":00 - ". $WOE_CONTROL[$x+2] .":00"; $j=0; while($j<30) { if ($WOE_CONTROL[$x+3]&(1<<$j)) { echo " ~ ".$Castles$[$j]; } if ($x+4 < count($WOE_CONTROL)) {echo " "}; $j=j+1; } $x=$x+4; } Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted August 30, 2014 (edited) Edit: o_O Annie Viewing topic, probably would answer better than me.LOL ... you did well thoughI thought can let you handle ... oh well anyways, play around with this little script that I wrote during eathena period ... sh*t eathena forum down so I make a new one prontera,156,184,5 script ksdkfjhdkshfj 100,{ .@difficulty = 4; // change this from 1 to 30 ( athena script engine allows up to 2^32 -1 ) mes "Guess the total value of ^0000FF"+( .@value = rand( 1, 1 << .@difficulty ) )+"^000000 ?"; next; while (1) { .@menu$ = ""; for ( .@i = 0; .@i < .@difficulty; .@i++ ) .@menu$ = .@menu$ +( ( .@answer & 1 << .@i )? "^00FF00" : "^FF0000" )+"1 << "+ .@i +":"; .@s = select( .@menu$ ) -1; .@answer = .@answer ^ 1 << .@s; if ( .@answer == .@value ) break; } mes "Correct ! The answer is "; for ( .@i = 0; .@i < .@difficulty; .@i++ ) { if ( .@answer & 1 << .@i ) { .@ans$[.@c] = 1 << .@i; .@c++; } } mes implode( .@ans$, "+" ); close;}1 << 0 = 1 ( also means 20 -> 2 power of 0 -> you press the scientific calculator as 2^0 )1 << 1 = 2 ( also means 21 -> 2 power of 1 -> you press the scientific calculator as 2^1 ) 1 << 2 = 4 ( also means 22 -> 2 power of 2 -> you press the scientific calculator as 2^2 ) ... and so on so, if the script randoms a number of 14 the correct answer is 2+4+8 which means 1<<1 + 1<<2 + 1<<3 also means 21 + 22 + 23 also means 14 & 0 == false 14 & 1 == true 14 & 2 == true 14 & 4 == true in euphy script, which actually ... copy mine ... I wish I can show you the topic in eathena "prtg_cas01" uses 1<<0 ... "prtg_cas02" use 1<<1 and so on ( see setarray .Castles$[0] ) so if $WOE_CONTROL[0] = 0 $WOE_CONTROL[1] = 1 $WOE_CONTROL[2] = 2 $WOE_CONTROL[3] = 3 it means, the 1st session has woe on Sunday(0), starts from 1am(1) ~ 2am(2) with the castle ID 1+2 enable (3) 1+2 = prtg_cas01 + prtg_cas02 <-- these 2 castle on war at the time if you configure another session $WOE_CONTROL[4] = 3 $WOE_CONTROL[5] = 20 $WOE_CONTROL[6] = 22 $WOE_CONTROL[7] = 96 means 2nd session has woe on Wednesday (3), starts from 8pm (20) ~ 10pm(22) with the castle ID 96 = 32+64 = 25 + 26 1<<5 + 1<<6 = "payg_cas01" and "payg_cas02" <-- these 2 castles are enabled Edited August 30, 2014 by AnnieRuru 1 Zirius reacted to this Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted August 30, 2014 (edited) WOW. I do not actually know what to say. I never knew binaries are that cool, it seems you can store soooo many data in just n-digit number. 1) Thank you very much for making me understand those shift operators, I understand them faster and clearer than those I read on google. for now "&" is the only thing I am having confusion. BTW, about the WOE controller script, if I understood it correctly mam,you are storing the data by multiple of four, one[0] for the day, one[1] for the start time, one[2] for the end time, and one[3] for the castle 2) But on $WOE_CONTROL, there would come a time that the "index" will not be continuous, just like now, my current $WOE_CONTROL is now: Array( [2] => 1 [3] => 32 [5] => 1 [6] => 2 [7] => 4 [8] => 4 [9] => 22 [10] => 23 [11] => 32 [12] => 5 [13] => 22 [14] => 23 [15] => 4) may I know mam what algorithm did you used to create those index? I coded a loop that starts at zero and do the function recursively be 4. The problem is, as shown in my current WOE_CONTROL, index 0 is missing, and some other index numbers, so my code fails. 3) In your example mam you have this: $WOE_CONTROL[4] = 3$WOE_CONTROL[5] = 20$WOE_CONTROL[6] = 22$WOE_CONTROL[7] = 96 index [7] stores the castle name, is there a way I can decode that to show me all the integers used to build that bit? (actually, I remember having the same need for solution). P.S. Is there restriction at quoting Annie Ruru's forum posts? This had been my 4th time having problem quoting her replies. Edited August 30, 2014 by Zirius Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted August 30, 2014 I can right now answer you to the first one question (the '&' operator) so that you'll have it nice and clear. & is the bitwise AND operator, and it's done between two numbers. This means the operator does a bit-by-bit AND comparing both numbers. AND operator means: something is true (1) if A AND B are both true. Else something is false (0). Let's make an example to it. What's 5 & 11? First, let's place the numbers in binary form: 05 is 0101 in binary form; 11 is 1011 in binary form. Now let's compare them bit by bit. A bit result is 1 if that bit from the first operand and from the second operand are both true, so: 0101 <--- 5 1011 <--- 11 ----- 0001 <--- 1 Now you see 5 & 11 = 1. Try for example what (4 & 11), (6 & 11) and (7 & 11) operations yield. I'll leave the rest of the questions to miss Annie ;P 1 Zirius reacted to this Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted August 30, 2014 1. correct by the way this script isn't mine my original script from eathena use OnTue20000: something-like labels asking members to put in the labels for start time and end time ( see my King of Emperium Hill script ) its Euphy that he improvise to make this script configurable in-game 2. in SQL, to remove a value is actually 'NULL', and '0' is a value in athena, '0' means both also means, if SQL doesn't list a value, it means 0 with athena script language your values are 1st session has woe on Sunday (0), starts from 12am (0) ~ 1am (1) with the castle ID 32 = 2^5 "payg_cas01" <- this 1 castle is on 2nd session has woe on Sunday (0), starts from 1am (1) ~ 2am (2) with the castle ID 4 = 2^2 "prtg_cas03" <-- this 1 castle is on 3rd session has woe on Thursday (4), starts from 10pm (22) ~ 11pm (23) with the castle ID 32 = 2^5 "payg_cas01" <-- this 1 castle is on 4th session has woe on Friday (5), starts from 10pm (22) ~ 11pm (23) with the castle ID 4 = 2^2 "prtg_cas03" <-- this 1 castle is on 3. prontera,156,184,5 script sdfhsdkfjs 100,{ .@nb = query_sql( "select `index`, `value` from mapreg where varname = '$WOE_CONTROL'", .@index, .@value ); for ( .@i = 0; .@i < .@nb; .@i++ ) .@woe[ .@index[.@i] ] = .@value[.@i]; dispbottom "There are currently "+ .@nb / 4 +" sessions configured"; for ( .@i = 0; .@i < .@nb; .@i += 4 ) { dispbottom " --- Session No."+( .@i/4 +1 )+" --- "; dispbottom "War on "+ .days$[ .@woe[.@i] ] +". Starts from "+ .@woe[.@i+1] +":00 until "+ .@woe[.@i+2] +":00"; .@c = 0; deletearray .@castle$; for ( .@j = 0; .@j < 30; .@j++ ) if ( .@woe[.@i+3] & 1 << .@j ) .@castle$[.@c++] = .castles$[.@j]; dispbottom "at these castles : "+ implode( .@castle$, "," ); } end;OnInit: setarray .days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; end;} 1 Zirius reacted to this Quote Share this post Link to post Share on other sites
0 Zirius 1 Posted August 31, 2014 @AnnieRuru Thank you very much that's all I need. It is working great now, I am calling it via external PHP now, i plan on integrating this as a FluxCP module/addon. Quote Share this post Link to post Share on other sites
I am wondering what does "<<" do in euphy's WOE controller?
Thanks!
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