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glemor123

hunting mission problem

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attached the image of the problem how to fix it?

 

//===== rAthena Script =======================================//= Hunting Missions//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.4//===== Compatible With: ===================================== //= rAthena Project//===== Description: =========================================//= Random hunting missions.//= Rewards are based on quest difficulty.//= //= NOTE: Requires SQL mob database.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.1 Small improvements and fixes.//= 1.2 Added party support and replaced blacklists with an//=     SQL query, both thanks to AnnieRuru.//= 1.3 Re-added a blacklist adapted for the SQL query.//= 1.3a Added mission reset options.//= 1.3b Function updates.//= 1.4 Check for deleted characters, thanks to AnnieRuru.//=     Syntax updates and style cleaning.//============================================================invek,187,193,3	script	Hunting Missions	951,{function Chk;	mes "[Hunting Missions]";	mes "Hello, " + strcharinfo(0) + "!";	if (!#Mission_Delay) {		next;		mes "[Hunting Missions]";		mes "I can't find any records...";		mes "You must be new here!";		emotion e_omg;		next;		callsub Mission_Info;		emotion e_go;		#Mission_Delay = 1;		close;	}	mes rand(2) ? "Working hard, as always..." : "Not slacking, I hope...";	mes "Is there anything I can help";	mes "you with?";	mes " ";	mes "^777777~ You've completed " + callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000";	next;	switch(select(		((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") +		": ~ Information: ~ View Top Hunters: ~ ^777777Cancel^000000"	)) {	case 1:		mes "[Hunting Missions]";		if (#Mission_Count) {			mes "You've started a mission";			mes "on another character.";			if (!@hm_char_del_check) {  // check for deleted character				query_sql("SELECT 1 FROM `global_reg_value` WHERE `str` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i);				if (!.@i) {					next;					mes "[Hunting Missions]";					mes "I can't seem to find any records";					mes "for that character, though...";					mes "One moment, please.";					emotion e_hmm;					#Mission_Count = 0;				}				@hm_char_del_check = 1;			}			close;		}		if (#Mission_Delay > gettimetick(2) && .Delay) {			mes "I'm afraid you'll have to wait " + callfunc("Time2Str",#Mission_Delay) + " before taking another mission.";			close;		}		mes "You must hunt:";		query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob);		for (.@i = 0; .@i < .Quests; .@i++) {			setd "Mission" + .@i, .@mob[.@i];			setd "Mission" + .@i +"_", 0;		}		#Mission_Count = rand(.Count[0], .Count[1]);		callsub Mission_Status;		next;		mes "[Hunting Missions]";		mes "Report back when";		mes "you've finished.";		mes "Good luck!";		close;	case 2:		mes "[Hunting Missions]";		mes "Mission status:";		callsub Mission_Status;		close;	case 3:		mes "[Hunting Missions]";		mes "Do you really want to";		mes "abandon your mission?";		if (.Reset < 0 && .Delay)			mes "Your delay time will not be reset.";		else if (.Reset > 0)			mes "It will cost " + callfunc("F_InsertComma",.Reset) + " Zeny.";		next;		switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {		case 1:			if (.Reset > 0) {				if (Zeny < .Reset) {					mes "[Hunting Missions]";					mes "You don't have enough";					mes "Zeny to drop this mission.";					emotion e_sry;					close;				}				Zeny -= .Reset;				emotion e_cash;			}			mes "[Hunting Missions]";			mes "Alright, I've dropped";			mes "your current mission.";			specialeffect2 EF_STORMKICK4;			for (.@i = 0; .@i < .Quests; .@i++) {				setd "Mission"+.@i, 0;				setd "Mission"+.@i+"_", 0;			}			#Mission_Count = 0;			if (.Reset < 0 && .Delay)				#Mission_Delay = gettimetick(2) + (.Delay * 3600);			close;		case 2:			mes "[Hunting Missions]";			mes "I knew you were kidding!";			mes "Keep up the good work.";			emotion e_heh;			close;		}	case 4:		callsub Mission_Info;		close;	case 5:		mes "[Hunting Missions]";		mes "The top hunters are:";		query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val);		for (.@i = 0; .@i < 5; .@i++)			mes "  [Rank " + (.@i+1) + "]  " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000";		close;	case 6:		mes "[Hunting Missions]";		mes "Nothing? Okay...";		emotion e_hmm;		close;	}	end;Mission_Status:	@f = 0;	deletearray .@j[0], getarraysize(.@j);	for (.@i = 0; .@i < .Quests; .@i++) {		.@j[.@i] = getd("Mission" + .@i);		.@j[.Quests] = .@j[.Quests] + strmobinfo(3,.@j[.@i]);		.@j[.Quests+1] = .@j[.Quests+1] + (strmobinfo(6,.@j[.@i]) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]);		.@j[.Quests+2] = .@j[.Quests+2] + (strmobinfo(7,.@j[.@i]) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]);		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + strmobinfo(1,.@j[.@i]) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000";	}	// Reward formulas:	.@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6);	.@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5;	.@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5;	.@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2];	next;	mes "[Hunting Missions]";	mes "Mission rewards:";	mes " > TCG CARD: ^0055FF5 ^000000";	mes " > Base Experience: ^0055FF" + callfunc("F_InsertComma",.@Base_Exp) + "^000000";	mes " > Job Experience: ^0055FF" + callfunc("F_InsertComma",.@Job_Exp) + "^000000";	mes " > Zeny: ^0055FF" + callfunc("F_InsertComma",.@Zeny) + "^000000";	if (@f) {		@f = 0;		return;	}	next;	mes "[Hunting Missions]";	mes "Oh, you're done!";	mes "Good work.";	mes "Here's your reward.";	emotion e_no1;	specialeffect2 EF_ANGEL;	specialeffect2 EF_TRUESIGHT;	getitem 7227,5;	BaseExp += .@Base_Exp;	JobExp += .@Job_Exp;	Zeny += .@Zeny;	for (.@i = 0; .@i < .Quests; .@i++) {		setd "Mission" + .@i, 0;		setd "Mission" + .@i+"_", 0;	}	#Mission_Count = 0;	if (.Delay)		#Mission_Delay = gettimetick(2) + (.Delay * 3600);	Mission_Total++;	if (Mission_Total == 1)		query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES (" + getcharid(0) + ",'Mission_Total','1',3,0)");	else		query_sql("UPDATE `global_reg_value` SET `value` = " + Mission_Total + " WHERE char_id = " + getcharid(0) + " AND `str` = 'Mission_Total'");	close;Mission_Info:	mes "[Hunting Missions]";	mes "If you so choose, I can assign";	mes "you a random hunting quest.";	mes "Some are easier than others, but";	mes "the rewards increase with difficulty.";	next;	mes "[Hunting Missions]";	mes "Missions points are shared";	mes "amongst all your characters.";	if (.Delay)		mes "Delay time is, too.";	mes "You can't take missions on";	mes "multiple characters at once.";	next;	mes "[Hunting Missions]";	mes "You can start a quest";	mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want.");	mes "That's everything~";	return;function Chk {	if (getarg(0) < getarg(1)) {		@f = 1;		return "^FF0000";	} else		return "^00FF00";}OnNPCKillEvent:	if (!getcharid(1) || !.Party) {		if (!#Mission_Count || !Mission0) end;		for (.@i = 0; .@i < .Quests; .@i++) {			if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission" + .@i))) {				if (getd("Mission" + .@i + "_") < #Mission_Count) {					dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) +					           " of " + #Mission_Count + " " + strmobinfo(1,killedrid) + ".";					end;				}			}		}	} else if (.Party) {		.@mob = killedrid;		getmapxy(.@map1$,.@x1,.@y1,0);		getpartymember getcharid(1),1;		getpartymember getcharid(1),2;		for (.@i = 0; .@i < $@partymembercount; .@i++) {			if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {				attachrid $@partymemberaid[.@i];				if (#Mission_Count && Mission0 && HP > 0) {					getmapxy(.@map2$,.@x2,.@y2,0);					if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {						for (.@j = 0; .@j < .Quests; .@j++) {							if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {								if (getd("Mission"+.@j+"_") < #Mission_Count) {									dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@j + "_"),getd("Mission" + .@j + "_") + 1)) +									           " of " + #Mission_Count + " " + strmobinfo(1,.@mob) + ".";									break;								}							}						}					}				}			}		}	}	end;OnInit:	.Delay = 12;            // Quest delay, in hours (0 to disable).	.Quests = 4;            // Number of subquests per mission (increases rewards).	.Party = 3;             // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)	.Reset = -1;            // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)	setarray .Count[0],     // Min and max monsters per subquest (increases rewards).		40,70;	setarray .Modifier[0],  // Multipliers for Base Exp, Job Exp, and Zeny rewards.		getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;	.mob_db$ =              // Table name of SQL mob database		(checkre(0))?"mob_db_re":"mob_db";	setarray .Shop[0],      // Reward items: <ID>,<point cost> (about 10~20 points per hunt).		512,1,513,1,514,1,538,5,539,5,558,10,561,10;	.Blacklist$ =           // Blacklisted mob IDs.		"1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+		"1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+		"1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+		"1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+		"1975,1976,1977,1978,1979";	npcshopdelitem "mission_shop",512;	for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2)		npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];	end;}-	shop	mission_shop	-1,512:-1

post-181-0-75323900-1412522477_thumb.png

Edited by glemor123

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Image is too small, can't view anything.

sorry about that. edited. you can now see a bigger image

You should have SQL table named

mob_db_re <- If Using RE

or

mob_db <- If Using Pre-re

 

You can find those tables on "sql-files/" folder

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Image is too small, can't view anything.

sorry about that. edited. you can now see a bigger image

You should have SQL table named

mob_db_re <- If Using RE

or

mob_db <- If Using Pre-re

 

You can find those tables on "sql-files/" folder

ohh. I forgot to import my mob.sql thank you

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