sbk_ 30 Posted November 1, 2014 (edited) Well this system allows the player to be missing from the server with an automatic response. Actually there are two commands, one disconnects the player and the other keeps him connected. Not diferenção is not only there, the command @away2 will disconnect the player and his status ignore monster, the other does not allow this status since the player can be killing a monster and use the command when it has low HP and go recovering. This question is to be examined in the new version, now a brief explanation of the commands: @away <message> Makes the player stay with a headgear of afk and sends a response suggesting the second string if a player send a private message. @away2 <message> Makes the player stay with a headgear of afk and sends a response suggesting the second string if a player send a private message and disconnects the player from the server. Important explanations: Players can not use the command on maps PvP, GvG or BattleGround. By using the command @away the player is unable to move, carrying the command again using the player can move free. The view id of head equipment is kept safe when the player quit the commandaway using the viewId that was before replacement is on-post, but not the player keeps changing the equipment and change the viewId, perhaps in next version. Important explanations Version 1.1: The 1.1 version does not allow the player to withdraw, talk to npc, drop items, use an item and equip item, it solves most of the problems, unless the player use the teleport commands, it will continue to place more inactive. Considerations for a future release: Remove blocking movement of the player and adding the source as is well implemented and easy for function in places that activate the idle players. As stated above, block handling equipment change when you are away, or just add replacement viewId or something related. Block more functions in core. Demonstration images? This being done a job on top of that, the images instead movie detailing more. I will not provide plugin because I'm not familiar with this feature Hercules. Download v1.1: Click Here Download v1.0: Click Here Edited November 2, 2014 by sbk_ 1 Senos reacted to this Quote Share this post Link to post Share on other sites
GmOcean 92 Posted November 1, 2014 This is a neat idea, an AutoTrade effect, for afk use. My only suggestion is, remove the ignore monster effect because, this makes it 100% abusable for leeching people to higher levels. Other than that, I like it, and will give it a test =P Quote Share this post Link to post Share on other sites
sbk_ 30 Posted November 1, 2014 The first command does not ignore the @away monsters have to guard the player is dying for a MvP for example, and use the command to get off target and recover HP. Quote Share this post Link to post Share on other sites
Litro 45 Posted April 7, 2015 Can some one convert it to plugins ? @@Dastgir Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted April 7, 2015 @@Litro I want that too Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 6, 2015 SRC/map/atcommand.h Find #define MAX_MSG 1500 Change 1500 to 1613 1 Quazi reacted to this Quote Share this post Link to post Share on other sites
Hafflex 0 Posted February 20, 2016 Hi, how to add diff files such as this script? Can you please send or message me privately the steps? Thanks a lot. Quote Share this post Link to post Share on other sites