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karazu

Zeny gained by killing monsters

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mob.c

if(battle_config.zeny_from_mobs && md->level) {    // zeny calculation moblv + random moblv [Valaris]   zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.);   if(md->db->mexp > 0)    zeny*=rnd()%250;  }

:meow:

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mob.c

if(battle_config.zeny_from_mobs && md->level) {    // zeny calculation moblv + random moblv [Valaris]   zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.);   if(md->db->mexp > 0)    zeny*=rnd()%250;  }

:meow:

Thank you very much

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Hello,

 

Do not forget to Click "Mark Solved" if you think your problem has been solved. (Mark Solved).

 

Int'l Moderator,

Mhalicot

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There isn't a battle conf rate to set this, so you should edit the source excerpt malufett posted, on your local repository then recompile.

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