karazu 33 Posted November 13, 2014 How can we adjust the zeny that can be gained via killing monsters? Quote Share this post Link to post Share on other sites
0 malufett 247 Posted November 13, 2014 mob.c if(battle_config.zeny_from_mobs && md->level) { // zeny calculation moblv + random moblv [Valaris] zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.); if(md->db->mexp > 0) zeny*=rnd()%250; } Quote Share this post Link to post Share on other sites
0 karazu 33 Posted November 13, 2014 mob.c if(battle_config.zeny_from_mobs && md->level) { // zeny calculation moblv + random moblv [Valaris] zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.); if(md->db->mexp > 0) zeny*=rnd()%250; } Thank you very much Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted November 14, 2014 Hello, Do not forget to Click "Mark Solved" if you think your problem has been solved. (Mark Solved). Int'l Moderator, Mhalicot 1 karazu reacted to this Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted February 15, 2015 this method can be used anymore? Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted February 15, 2015 this method can be used anymore? Yes it can be used. Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted February 16, 2015 this method can be used anymore? Yes it can be used. how to set the rate ? which one should be adjust ? Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted February 16, 2015 There isn't a battle conf rate to set this, so you should edit the source excerpt malufett posted, on your local repository then recompile. Quote Share this post Link to post Share on other sites
How can we adjust the zeny that can be gained via killing monsters?
Share this post
Link to post
Share on other sites