Jump to content
  • 0
skipjack94

Why I cant Click My WOE control NPC ?

Question

i use Toasty WOE Control but its can be click on game.
please HELP.

 

//======================================================================================================//= Toasty's WoE Controller (formerly WoE Info Banner)//===== By: ============================================================================================//= ToastOfDoom (aka: iHeart)//===== Current Version: ===============================================================================//= 1.22//===== Description: ===================================================================================//= A WoE Controller function which controls castle based WoE by utilising npc events. //= Includes a NPC that provides information on the next WoE session//=//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server.//===== Changelog: =====================================================================================//= 1.22//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while//=   WoE was still active. (thanks to annie for pointing out)//= 1.21//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)//= 1.20//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE //=   times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So //=   name change to better reflect purpose.//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)//=   Change position in .region_maps, .region_x, .region_y if needed.//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't //=   configure any castles for Payon region, payon will not show up)//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that//=   can happen alot.//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //=   version on a stable server (ie. if you do, it will show an error message, but script will still //=   run perfectly fine - check out WoEToggler function for those that want to peek at it =P)//= 1.11//= - Fixed timer glitch when players only configured sessions for one day of the week//= - Adjusted timer to show remaining time more accurately//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays//= 1.10//= - Expanded script to allow castle based configuration//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided //=   castles are linked to the main agit commands in this manner, they will be controllable using this //=   script.//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the //=   CONFIG section.//= - Did some funky color coding.//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)//= 1.02//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner //=   text changes. Thus min time between updates is now 1sec regardless of setting.//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.//= - Added agitstart2/end2 to provide WoE2 support (Hope it works ;)//= 1.01//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had //=   issues starting the script after @reloadscript/@loadnpc//======================================================================================================-	script	WoEInfoBase	-1,{	OnStartMenu:		if(.init == 0)			donpcevent strnpcinfo(3)+"::OnInit";		OnStartMenu2:		mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";		mes " ";		mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];		mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];		mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];		mes "^000000Region:";		set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			set .@output$, getd(.@state_strs$ + "[" + .@i + "]");			if(.@output$ != "")				mes "^000000- ^0000DD" + .@output$;		}		next;				if(getgmlevel() >= .gm_access)			select(				"Warp to Castle Grounds",				"View Castle Owners",				"View all WoE times", 				((!.state)?"Start next WoE":"End current WoE"),				((.state)?"":"Skip next WoE session")				);		else			select(				"Warp to Castle Grounds",				"View Castle Owners",				"View all WoE times");					switch(@menu) {			case 1:		//warp				mes "Which region would you like to warp to?";				next;				select(.region_warp$[.woe_state[.woe_index]]);				if(@menu < 1 || @menu > .num_regions)					close;												close2;				warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];				end;			case 2:		//view							set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {					set .@k, 0;					set .@castles$, ".castles_" + .regions$[.@i] + "$";					set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");					while(.@castle_check && .@k < .num_castles[.@i]) {						if(.@castle_check & (1 << .@k)) {							set .@map$, getd(.@castles$+"["+.@k+"]");							if (GetCastleData(.@map$,1)) {								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";							} else {								dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";							}							set .@castle_check, .@castle_check - (1 << .@k);						}						set .@k, .@k + 1;							}				}				break;			case 3:		//woe times				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {												dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];					set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";					for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {						set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");						if(.@output$ != "")							dispbottom "        " + .@output$;					}				}				break;			case 4:		//start next;				if(getgmlevel() <.gm_access) close;								mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");				next;				if(select("Yes:No") == 2) break;								set .remainTime, 0;	//might not work sometimes...you have like a 500ms window out of 505ms i guess..				sleep2 .timer_refresh_rate;	//wait abit so the menu doesn't screw up (how long it takes for the timer to update)				break;			case 5:		//skip next;				if(getgmlevel() <.gm_access || .state) close;								mes "^FF0000Are you sure you want to skip the next WoE session^000000";				next;				if(select("Yes:No") == 2) break;				if(.state) {	//you really can't do this with woe active					next;					mes "Sorry, in the time you took making your decision, WoE started";					mes "Please either manually end it first or wait";					break;							}				set .woe_index, (.woe_index + 1) % .num_woes;				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";				sleep2 .timer_refresh_rate;				break;			default: close;				}		goto OnStartMenu2;		OnInit:		//-----------------------------------------------------------------------------------------//		//CONFIG START                                                                             //		//-----------------------------------------------------------------------------------------//				set .gm_access, 60;				//WoE timings needs to be ordered ascendingly unless you want to do weird 		//stuff like skip a region every other week or so...		//Also times can't overlap. Uses second of day(gettimetick(1)) for timing		// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)		//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but		//		 don't change it either since it's dynamically used		//		 Also..woe has to end on the same day it starts (it's easier that way..)		setarray .woe_day[0],	2,    4;		setarray .woe_0[0],	68400,68400;		setarray .woe_1[0],	72000,72000;		setarray .woe_state[0],	0,    1;				//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.		//.woe_state_#[%] = $		// # - state number		// % - region number		// $ - binary representation of castles that are active for that region in that state (		//     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))		setarray .woe_state_0[0],4,0,0,0,0,0,0;		setarray .woe_state_1[0],0,8,0,0,0,0,0;				//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.		//For if you want to use something else to handle your woe stuff but only this script		//to show info (1 - on, 0 - off...duh)		set .active_woe, 1;						//WoE inactive on map notifier. Basically notifies player if the castle they are entering is		//WoE active or not		set .notify_woe, 1;				//-----------------------------------------------------------------------------------------//		//CONFIG END                                                                               //		//-----------------------------------------------------------------------------------------//						//-----------------------------------------------------------------------------------------//		//CONSTANTS START - Don't touch this unless you know what you are doing                    //		//-----------------------------------------------------------------------------------------//				//castle maps by region		setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";		setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";		setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";		setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";		setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";		setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";		setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";				//woe kill functions for each castle		setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";		setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";		setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";		setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";		setarray .woe_kill_arug$[0],"Manager#aru01::OnAgitEnd2","Manager#aru02::OnAgitEnd2","Manager#aru03::OnAgitEnd2","Manager#aru04::OnAgitEnd2","Manager#aru05::OnAgitEnd2";		setarray .woe_kill_schg$[0],"Manager#sch01::OnAgitEnd2","Manager#sch02::OnAgitEnd2","Manager#sch03::OnAgitEnd2","Manager#sch04::OnAgitEnd2","Manager#sch05::OnAgitEnd2";				//region prefixs		setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";				//region info		setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";		setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";		//coords to warp player to region (0 is random)		setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;		setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;		setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";		setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";			set .ticks_in_day, 86400;	//mmm...magic numbers		setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";		set .timer_refresh_rate, 500;	//how many ms per timer refresh...keep less than 1000 (in milliseconds)		set .change_state_sleep, 3000;	//how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)										//Make sure WoE sessions are longer than this xD		set .banner_refresh_rate, 10;	//how many seconds per banner refresh...keep 1 or above (in seconds)				//-----------------------------------------------------------------------------------------//		//CONSTANTS END                                                                            //		//-----------------------------------------------------------------------------------------//		set .num_regions, getarraysize(.regions$);		set .num_woes, getarraysize(.woe_1);				//force WoE to end if active		callfunc "WoEToggler", 0;				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			//count num castles per region			set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));		}				//convert timestamps to readable format		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)		{			set .@hrs, .woe_0[.@i] / 3600;			set .@mins, .woe_0[.@i] % 3600 / 60;			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");							set .woe_0_str$[.@i], .@output$;								set .@hrs, .woe_1[.@i] / 3600;			set .@mins, .woe_1[.@i] % 3600 / 60;			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");							set .woe_1_str$[.@i], .@output$;				}				//calc number of woe states and consolidate states to create list of castles used		set .num_states, 0;		while(getarraysize(getd(".woe_state_" + (.num_states)))) {			set .@state$, ".woe_state_" + .num_states;			set .@i, 0;			while(.@i < getarraysize(getd(.@state$))) {				set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");				set .@i, .@i + 1;			}			set .num_states, .num_states + 1;					}		for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {										set .@woe_state_array$, ".woe_state_" + .@i;			for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {				if(.castleUsage[.@k] > 0) {					set .@castles$, ".castles_" + .regions$[.@k] + "$";					set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");					if(.@castle_check == 0) { //region not in this state						//region warp menu string						set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";						continue;					} else {						if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {							//includes all castles...just list as region.							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);														//region warp menu string							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";						} else {							set .@j, 0;							set .@output$, "";							while(.@j < .num_castles[.@k]) {								if(.@castle_check & (1 << .@j)) {									set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));									set .@castle_check, .@castle_check - (1 << .@j);									if(.@castle_check) {										if(.@output$ != "") 										set .@output$, .@output$ + ", ";									} else										break;								}								set .@j, .@j + 1;							}							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");														//region warp menu string							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";						}					}				} else {					set .region_warp$[.@i], .region_warp$[.@i] + ":";				}			}		}				donpcevent strnpcinfo(3)+"::OnFindCurIndex";		donpcevent strnpcinfo(3)+"::OnUpdateCountTick";					if(.active_woe) {			if(.notify_woe) {				//set mapflag for all castle maps				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {					set .@region_array$, ".castles_" + .regions$[.@i] + "$";					for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {						setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;						setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);						setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);					}				}			}			//activates WoE if needed			donpcevent strnpcinfo(3)+"::OnDoWoE";		}		//flag that init occured		set .init, 1;		OnWoETimer:		//timer stuff		while (1) {			set .remainTime, .count_tick - gettimetick(2);			set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;			set .min, .bannerTimer / 60;			set .sec, .bannerTimer - .min * 60;			set .hr, .min / 60;			set .min, .min - .hr * 60;			set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;			sleep .timer_refresh_rate;						if(.remainTime <= 0) {				if(.active_woe) {					donpcevent strnpcinfo(3)+"::OnDoWoE";					}				set .roomMsg$, .startMsg$[.state];								set .woe_index, (.woe_index + .state) % .num_woes;	//go to next index if needed				set .state, (.state + 1) % 2;						//flip state				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";				sleep .change_state_sleep;			}		}		end;	//obligatory end =D			OnUpdateCountTick:		set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;		if(gettimetick(2) > .count_tick)			set .count_tick, .count_tick + 7 * .ticks_in_day;		end;		OnFindCurIndex:			set .@cur_day, gettime(4);				set .@cur_tick, gettimetick(1);				set .woe_index, 0;		set .state, 0;		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {			if(.woe_day[.@i] < .@cur_day)				continue;					if(.woe_day[.@i] == .@cur_day) {				if(.woe_0[.@i] >= .@cur_tick) {					set .woe_index, .@i;					set .state, 0;					break;				}				if(.woe_1[.@i] >= .@cur_tick) {					set .woe_index, .@i;					set .state, 1;					break;				}			}			if(.woe_day[.@i] > .@cur_day) {				set .woe_index, .@i;				set .state, 0;				break;			}				}		end;				//On map notifier	//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering	OnPCLoadMapEvent:		if(.state && .notify_woe) {			getmapxy(.@map$, .@x, .@y, 0);			set .@region, getd(".loadmap_region_" + .@map$) - 1;			if(.@region >= 0) {				set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);				if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)					dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";				else					dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";			}		}		end;			//------------------------------------------------------------------------------	// WoE Controller Stuff Here	//------------------------------------------------------------------------------			OnDoWoE:			if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {	//starting			callfunc "WoEToggler", 1;							//kills WoE in all castles that shouldn't have WoE			set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {				set .@castles$, ".castles_" + .regions$[.@i] + "$";				set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");								for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {					set .@map$, getd(.@castles$+"["+.@k+"]");					if((.@castle_check & (1 << .@k)) == 0) {						donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");					}				}			}			announce "The War Of Emperium has begun!",bc_all;			donpcevent strnpcinfo(3)+"::OnDisplayOwners";		} else {			//ending			if(agitcheck()) {				callfunc "WoEToggler", 0;				announce "The War Of Emperium is over!",bc_all;				donpcevent strnpcinfo(3)+"::OnDisplayOwners";			}		}		end;			OnDisplayOwners:	//displays based on current region		set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			set .@k, 0;						set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");			set .@castles$, ".castles_" + .regions$[.@i] + "$";						while(.@castle_check && .@k < .num_castles[.@i]) {				if(.@castle_check & (1 << .@k)) {					set .@map$, getd(.@castles$+"["+.@k+"]");					if (GetCastleData(.@map$,1)) {						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;					} else {						announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;					}					set .@castle_check, .@castle_check - (1 << .@k);				}								set .@k, .@k + 1;					}		}		end;}prontera,163,194,4	script	WoE Info	837,{	if(getwaitingroomstate(3, strnpcinfo(3)) == -1)		donpcevent strnpcinfo(3)+"::OnInit";	doevent "WoEInfoBase::OnStartMenu";	end;		OnInit:		while (1) {			//only updates if msg is different			set .banner$, getwaitingroomstate(4, strnpcinfo(3));			if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {				delwaitingroom;				waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;			}			sleep 500;		}		end;}//zomg! it duplicates!!prontera,156,196,6	duplicate(WoE Info)	WoE Info#2winfo	837//---------------------------------------------------------------------------------------------------------------------//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2, //using the trunk version will result in catastrophic failure of the script. Double declaration of the following//functions fixes this (you will get warning messages though)function	script	WoEToggler	{ //<state> = 0|1	if(getarg(0)) {		AgitStart;		} else {		AgitEnd;	}	return;}//if stable script will fail parsing this function, but the rest of the script will still be usablefunction	script	WoEToggler	{ //<state> = 0|1	if(getarg(0)) {		AgitStart;		AgitStart2;			} else {		AgitEnd;		AgitEnd2;		}	return;}

 

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

I think I saw this one before, and it was due to unknown commands like "GetCastleData", since herc is case sensitive (should be lower case "getcastledata"). But it should mention that in the console if I'm right.

Yes you are right,

 

@TopicStarter,

Please Check Map-Server errors too, it yields a lot of errors, and errors say how to solve it,

 

Anyways, This is fixed one:

//======================================================================================================//= Toasty's WoE Controller (formerly WoE Info Banner)//===== By: ============================================================================================//= ToastOfDoom (aka: iHeart)//===== Current Version: ===============================================================================//= 1.22//===== Description: ===================================================================================//= A WoE Controller function which controls castle based WoE by utilising npc events. //= Includes a NPC that provides information on the next WoE session//=//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server.//===== Changelog: =====================================================================================//= 1.22//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while//=   WoE was still active. (thanks to annie for pointing out)//= 1.21//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)//= 1.20//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE //=   times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So //=   name change to better reflect purpose.//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)//=   Change position in .region_maps, .region_x, .region_y if needed.//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't //=   configure any castles for Payon region, payon will not show up)//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that//=   can happen alot.//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //=   version on a stable server (ie. if you do, it will show an error message, but script will still //=   run perfectly fine - check out WoEToggler function for those that want to peek at it =P)//= 1.11//= - Fixed timer glitch when players only configured sessions for one day of the week//= - Adjusted timer to show remaining time more accurately//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays//= 1.10//= - Expanded script to allow castle based configuration//= - Moved away from portal based woe control. Now using donpcevents to Onagitend/2 events. Provided //=   castles are linked to the main agit commands in this manner, they will be controllable using this //=   script.//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the //=   CONFIG section.//= - Did some funky color coding.//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)//= 1.02//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner //=   text changes. Thus min time between updates is now 1sec regardless of setting.//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.//= - Added agitstart2/end2 to provide WoE2 support (Hope it works ;)//= 1.01//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had //=   issues starting the script after @reloadscript/@loadnpc//======================================================================================================-	script	WoEInfoBase	-1,{	OnStartMenu:		if(.init == 0)			donpcevent strnpcinfo(3)+"::OnInit";		OnStartMenu2:		mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";		mes " ";		mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];		mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];		mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];		mes "^000000Region:";		set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			set .@output$, getd(.@state_strs$ + "[" + .@i + "]");			if(.@output$ != "")				mes "^000000- ^0000DD" + .@output$;		}		next;				if(getgmlevel() >= .gm_access)			select(				"Warp to Castle Grounds",				"View Castle Owners",				"View all WoE times", 				((!.state)?"Start next WoE":"End current WoE"),				((.state)?"":"Skip next WoE session")				);		else			select(				"Warp to Castle Grounds",				"View Castle Owners",				"View all WoE times");					switch(@menu) {			case 1:		//warp				mes "Which region would you like to warp to?";				next;				select(.region_warp$[.woe_state[.woe_index]]);				if(@menu < 1 || @menu > .num_regions)					close;												close2;				warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];				end;			case 2:		//view							set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {					set .@k, 0;					set .@castles$, ".castles_" + .regions$[.@i] + "$";					set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");					while(.@castle_check && .@k < .num_castles[.@i]) {						if(.@castle_check & (1 << .@k)) {							set .@map$, getd(.@castles$+"["+.@k+"]");							if (getcastledata(.@map$,1)) {								dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.";							} else {								dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";							}							set .@castle_check, .@castle_check - (1 << .@k);						}						set .@k, .@k + 1;							}				}				break;			case 3:		//woe times				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {												dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];					set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";					for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {						set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");						if(.@output$ != "")							dispbottom "        " + .@output$;					}				}				break;			case 4:		//start next;				if(getgmlevel() <.gm_access) close;								mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");				next;				if(select("Yes:No") == 2) break;								set .remainTime, 0;	//might not work sometimes...you have like a 500ms window out of 505ms i guess..				sleep2 .timer_refresh_rate;	//wait abit so the menu doesn't screw up (how long it takes for the timer to update)				break;			case 5:		//skip next;				if(getgmlevel() <.gm_access || .state) close;								mes "^FF0000Are you sure you want to skip the next WoE session^000000";				next;				if(select("Yes:No") == 2) break;				if(.state) {	//you really can't do this with woe active					next;					mes "Sorry, in the time you took making your decision, WoE started";					mes "Please either manually end it first or wait";					break;							}				set .woe_index, (.woe_index + 1) % .num_woes;				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";				sleep2 .timer_refresh_rate;				break;			default: close;				}		goto OnStartMenu2;		OnInit:		//-----------------------------------------------------------------------------------------//		//CONFIG START                                                                             //		//-----------------------------------------------------------------------------------------//				set .gm_access, 60;				//WoE timings needs to be ordered ascendingly unless you want to do weird 		//stuff like skip a region every other week or so...		//Also times can't overlap. Uses second of day(gettimetick(1)) for timing		// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)		//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but		//		 don't change it either since it's dynamically used		//		 Also..woe has to end on the same day it starts (it's easier that way..)		setarray .woe_day[0],	2,    4;		setarray .woe_0[0],	68400,68400;		setarray .woe_1[0],	72000,72000;		setarray .woe_state[0],	0,    1;				//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.		//.woe_state_#[%] = $		// # - state number		// % - region number		// $ - binary representation of castles that are active for that region in that state (		//     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))		setarray .woe_state_0[0],4,0,0,0,0,0,0;		setarray .woe_state_1[0],0,8,0,0,0,0,0;				//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.		//For if you want to use something else to handle your woe stuff but only this script		//to show info (1 - on, 0 - off...duh)		set .active_woe, 1;						//WoE inactive on map notifier. Basically notifies player if the castle they are entering is		//WoE active or not		set .notify_woe, 1;				//-----------------------------------------------------------------------------------------//		//CONFIG END                                                                               //		//-----------------------------------------------------------------------------------------//						//-----------------------------------------------------------------------------------------//		//CONSTANTS START - Don't touch this unless you know what you are doing                    //		//-----------------------------------------------------------------------------------------//				//castle maps by region		setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";		setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";		setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";		setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";		setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";		setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";		setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";				//woe kill functions for each castle		setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::Onagitend","Agit#prtg_cas02::Onagitend","Agit#prtg_cas03::Onagitend","Agit#prtg_cas04::Onagitend","Agit#prtg_cas05::Onagitend";		setarray .woe_kill_payg$[0],"Agit#payg_cas01::Onagitend","Agit#payg_cas02::Onagitend","Agit#payg_cas03::Onagitend","Agit#payg_cas04::Onagitend","Agit#payg_cas05::Onagitend";		setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::Onagitend","Agit#gefg_cas02::Onagitend","Agit#gefg_cas03::Onagitend","Agit#gefg_cas04::Onagitend","Agit#gefg_cas05::Onagitend";		setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::Onagitend","Agit#aldeg_cas02::Onagitend","Agit#aldeg_cas03::Onagitend","Agit#aldeg_cas04::Onagitend","Agit#aldeg_cas05::Onagitend";		setarray .woe_kill_arug$[0],"Manager#aru01::Onagitend2","Manager#aru02::Onagitend2","Manager#aru03::Onagitend2","Manager#aru04::Onagitend2","Manager#aru05::Onagitend2";		setarray .woe_kill_schg$[0],"Manager#sch01::Onagitend2","Manager#sch02::Onagitend2","Manager#sch03::Onagitend2","Manager#sch04::Onagitend2","Manager#sch05::Onagitend2";				//region prefixs		setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";				//region info		setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";		setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";		//coords to warp player to region (0 is random)		setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;		setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;		setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";		setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";			set .ticks_in_day, 86400;	//mmm...magic numbers		setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";		set .timer_refresh_rate, 500;	//how many ms per timer refresh...keep less than 1000 (in milliseconds)		set .change_state_sleep, 3000;	//how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)										//Make sure WoE sessions are longer than this xD		set .banner_refresh_rate, 10;	//how many seconds per banner refresh...keep 1 or above (in seconds)				//-----------------------------------------------------------------------------------------//		//CONSTANTS END                                                                            //		//-----------------------------------------------------------------------------------------//		set .num_regions, getarraysize(.regions$);		set .num_woes, getarraysize(.woe_1);				//force WoE to end if active		callfunc "WoEToggler", 0;				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			//count num castles per region			set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));		}				//convert timestamps to readable format		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)		{			set .@hrs, .woe_0[.@i] / 3600;			set .@mins, .woe_0[.@i] % 3600 / 60;			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");							set .woe_0_str$[.@i], .@output$;								set .@hrs, .woe_1[.@i] / 3600;			set .@mins, .woe_1[.@i] % 3600 / 60;			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");							set .woe_1_str$[.@i], .@output$;				}				//calc number of woe states and consolidate states to create list of castles used		set .num_states, 0;		while(getarraysize(getd(".woe_state_" + (.num_states)))) {			set .@state$, ".woe_state_" + .num_states;			set .@i, 0;			while(.@i < getarraysize(getd(.@state$))) {				set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");				set .@i, .@i + 1;			}			set .num_states, .num_states + 1;					}		for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {										set .@woe_state_array$, ".woe_state_" + .@i;			for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {				if(.castleUsage[.@k] > 0) {					set .@castles$, ".castles_" + .regions$[.@k] + "$";					set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");					if(.@castle_check == 0) { //region not in this state						//region warp menu string						set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";						continue;					} else {						if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {							//includes all castles...just list as region.							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);														//region warp menu string							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";						} else {							set .@j, 0;							set .@output$, "";							while(.@j < .num_castles[.@k]) {								if(.@castle_check & (1 << .@j)) {									set .@output$, .@output$ + getcastlename(getd(.@castles$+"["+.@j+"]"));									set .@castle_check, .@castle_check - (1 << .@j);									if(.@castle_check) {										if(.@output$ != "") 										set .@output$, .@output$ + ", ";									} else										break;								}								set .@j, .@j + 1;							}							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");														//region warp menu string							set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";						}					}				} else {					set .region_warp$[.@i], .region_warp$[.@i] + ":";				}			}		}				donpcevent strnpcinfo(3)+"::OnFindCurIndex";		donpcevent strnpcinfo(3)+"::OnUpdateCountTick";					if(.active_woe) {			if(.notify_woe) {				//set mapflag for all castle maps				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {					set .@region_array$, ".castles_" + .regions$[.@i] + "$";					for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {						setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;						setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);						setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);					}				}			}			//activates WoE if needed			donpcevent strnpcinfo(3)+"::OnDoWoE";		}		//flag that init occured		set .init, 1;		OnWoETimer:		//timer stuff		while (1) {			set .remainTime, .count_tick - gettimetick(2);			set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;			set .min, .bannerTimer / 60;			set .sec, .bannerTimer - .min * 60;			set .hr, .min / 60;			set .min, .min - .hr * 60;			set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;			sleep .timer_refresh_rate;						if(.remainTime <= 0) {				if(.active_woe) {					donpcevent strnpcinfo(3)+"::OnDoWoE";					}				set .roomMsg$, .startMsg$[.state];								set .woe_index, (.woe_index + .state) % .num_woes;	//go to next index if needed				set .state, (.state + 1) % 2;						//flip state				donpcevent strnpcinfo(3)+"::OnUpdateCountTick";				sleep .change_state_sleep;			}		}		end;	//obligatory end =D			OnUpdateCountTick:		set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;		if(gettimetick(2) > .count_tick)			set .count_tick, .count_tick + 7 * .ticks_in_day;		end;		OnFindCurIndex:			set .@cur_day, gettime(4);				set .@cur_tick, gettimetick(1);				set .woe_index, 0;		set .state, 0;		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {			if(.woe_day[.@i] < .@cur_day)				continue;					if(.woe_day[.@i] == .@cur_day) {				if(.woe_0[.@i] >= .@cur_tick) {					set .woe_index, .@i;					set .state, 0;					break;				}				if(.woe_1[.@i] >= .@cur_tick) {					set .woe_index, .@i;					set .state, 1;					break;				}			}			if(.woe_day[.@i] > .@cur_day) {				set .woe_index, .@i;				set .state, 0;				break;			}				}		end;				//On map notifier	//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering	OnPCLoadMapEvent:		if(.state && .notify_woe) {			getmapxy(.@map$, .@x, .@y, 0);			set .@region, getd(".loadmap_region_" + .@map$) - 1;			if(.@region >= 0) {				set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);				if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)					dispbottom "The [" + getcastlename(.@map$) + "] castle is available for conquering during this WoE session";				else					dispbottom "The [" + getcastlename(.@map$) + "] castle is NOT available for conquering during this WoE session";			}		}		end;			//------------------------------------------------------------------------------	// WoE Controller Stuff Here	//------------------------------------------------------------------------------			OnDoWoE:			if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {	//starting			callfunc "WoEToggler", 1;							//kills WoE in all castles that shouldn't have WoE			set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {				set .@castles$, ".castles_" + .regions$[.@i] + "$";				set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");								for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {					set .@map$, getd(.@castles$+"["+.@k+"]");					if((.@castle_check & (1 << .@k)) == 0) {						donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");					}				}			}			announce "The War Of Emperium has begun!",bc_all;			donpcevent strnpcinfo(3)+"::OnDisplayOwners";		} else {			//ending			if(agitcheck()) {				callfunc "WoEToggler", 0;				announce "The War Of Emperium is over!",bc_all;				donpcevent strnpcinfo(3)+"::OnDisplayOwners";			}		}		end;			OnDisplayOwners:	//displays based on current region		set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {			set .@k, 0;						set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");			set .@castles$, ".castles_" + .regions$[.@i] + "$";						while(.@castle_check && .@k < .num_castles[.@i]) {				if(.@castle_check & (1 << .@k)) {					set .@map$, getd(.@castles$+"["+.@k+"]");					if (getcastledata(.@map$,1)) {						announce "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.",bc_all;					} else {						announce "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;					}					set .@castle_check, .@castle_check - (1 << .@k);				}								set .@k, .@k + 1;					}		}		end;}prontera,163,194,4	script	WoE Info	837,{	if(getwaitingroomstate(3, strnpcinfo(3)) == -1)		donpcevent strnpcinfo(3)+"::OnInit";	doevent "WoEInfoBase::OnStartMenu";	end;		OnInit:		while (1) {			//only updates if msg is different			set .banner$, getwaitingroomstate(4, strnpcinfo(3));			if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {				delwaitingroom;				waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;			}			sleep 500;		}		end;}//zomg! it duplicates!!prontera,156,196,6	duplicate(WoE Info)	WoE Info#2winfo	837//---------------------------------------------------------------------------------------------------------------------//These two functions handle WoE's activation/deactivation. Since stable does not have agitstart2/agitend2, //using the trunk version will result in catastrophic failure of the script. Double declaration of the following//functions fixes this (you will get warning messages though)function	script	WoEToggler	{ //<state> = 0|1	if(getarg(0)) {		agitstart;		} else {		agitend;	}	return;}//if stable script will fail parsing this function, but the rest of the script will still be usablefunction	script	WoEToggler	{ //<state> = 0|1	if(getarg(0)) {		agitstart;		agitstart2;			} else {		agitend;		agitend2;		}	return;}

Share this post


Link to post
Share on other sites
  • 0

I think I saw this one before, and it was due to unknown commands like "GetCastleData", since herc is case sensitive (should be lower case "getcastledata"). But it should mention that in the console if I'm right.

Share this post


Link to post
Share on other sites
  • 0

Hi Skipjack,

 

We're glad to know that. However, next time when someone solved your problem please click tick_10px.pngMark Solved at the bottom right of the post. (Marked Solved) Thanks :3

 

Int'l Moderator,

Mhalicot

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.