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Are you using the new Hercules? what rev is that?

 

 

because it works fine in my side, you maybe correct that u cannot respawn after being dead for how many sec u set in the src but I am not respawning in my own coordinates and can be hit again by monsters.

 

Did you pressed the button immediately after being dead? then what happened?

 

Yes I'm using the latest hercules rev.

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Are you using the new Hercules? what rev is that?

 

 

because it works fine in my side, you maybe correct that u cannot respawn after being dead for how many sec u set in the src but I am not respawning in my own coordinates and can be hit again by monsters.

 

Did you pressed the button immediately after being dead? then what happened?

 

Yes I'm using the latest hercules rev.

Yes Pressed and @go 0

 

Tried both, and both works fine.. 

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I even downloaded a fresh repo, same problem occur.  :(

Sorry to keep this on hold for soo long time(still am very busy.)

 

Yet I managed to update this plugin and test, now it would disable delay upon death.

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I even downloaded a fresh repo, same problem occur.  :(

Sorry to keep this on hold for soo long time(still am very busy.)

 

Yet I managed to update this plugin and test, now it would disable delay upon death.

 

I cant use this plugin :(

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Hi @@Dastgir

 

I am now testing this plugin again, because last time I tested it, it crashes the map-server upon adding the battle configs. (I added it in conf/battle/battle.conf)

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Hi @@Dastgir

 

I am now testing this plugin again, because last time I tested it, it crashes the map-server upon adding the battle configs. (I added it in conf/battle/battle.conf)

Fixed @v1.3b

Thanks for reporting (many) bugs xD.

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Hi @@Dastgir

 

I am now testing this plugin again, because last time I tested it, it crashes the map-server upon adding the battle configs. (I added it in conf/battle/battle.conf)

 

Same with me ! Crash .

 

 

 

Hi @@Dastgir

 

I am now testing this plugin again, because last time I tested it, it crashes the map-server upon adding the battle configs. (I added it in conf/battle/battle.conf)

Fixed @v1.3b

Thanks for reporting (many) bugs xD.

 

Nice. Fast update.

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Hi @@Dastgir

 

I am now testing this plugin again, because last time I tested it, it crashes the map-server upon adding the battle configs. (I added it in conf/battle/battle.conf)

Fixed @v1.3b

Thanks for reporting (many) bugs xD.

 

Haha no problem, thank you for fixing. I will test this again ;)

 

After testing:

Can anyone confirm if this is working? because I tried using @go or @warp after being hit and I was able to war. I have battle config set up to 3 secs.

Edited by Kong

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I already edit the malloc.h to memmgr.h, im using plugin in windows and i got this error. 

 

 

 

 1>  hit-delay.c

 

1>..\src\plugins\hit-delay.c(163): error C2065: 'memmgr' : undeclared identifier
1>..\src\plugins\hit-delay.c(163): warning C4013: 'GET_SYMBOL' undefined; assuming extern returning int
1>..\src\plugins\hit-delay.c(164): warning C4047: '=' : 'clif_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(165): warning C4047: '=' : 'script_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(166): warning C4047: '=' : 'skill_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(167): warning C4047: '=' : 'pc_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(168): warning C4047: '=' : 'battle_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(169): warning C4047: '=' : 'timer_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(170): warning C4047: '=' : 'map_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(171): warning C4047: '=' : 'mapindex_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(179): warning C4047: '=' : 'strlib_interface *' differs in levels of indirection from 'int'
1>..\src\plugins\hit-delay.c(180): warning C4003: not enough actual parameters for macro 'addBattleConf'
1>..\src\plugins\hit-delay.c(180): warning C4113: 'void (__cdecl *)(const char *)' differs in parameter lists from 'void (__cdecl *)(const char *,const char *)'
1>..\src\plugins\hit-delay.c(180): error C2059: syntax error : ')'
1>..\src\plugins\hit-delay.c(181): warning C4003: not enough actual parameters for macro 'addBattleConf'
1>..\src\plugins\hit-delay.c(181): warning C4113: 'void (__cdecl *)(const char *)' differs in parameter lists from 'void (__cdecl *)(const char *,const char *)'
1>..\src\plugins\hit-delay.c(181): error C2059: syntax error : ')'
1>..\src\plugins\hit-delay.c(182): warning C4003: not enough actual parameters for macro 'addBattleConf'
1>..\src\plugins\hit-delay.c(182): warning C4113: 'void (__cdecl *)(const char *)' differs in parameter lists from 'void (__cdecl *)(const char *,const char *)'
1>..\src\plugins\hit-delay.c(182): error C2059: syntax error : ')'
1>..\src\plugins\hit-delay.c(183): warning C4003: not enough actual parameters for macro 'addBattleConf'
1>..\src\plugins\hit-delay.c(183): warning C4113: 'void (__cdecl *)(const char *)' differs in parameter lists from 'void (__cdecl *)(const char *,const char *)'
1>..\src\plugins\hit-delay.c(183): error C2059: syntax error : ')'
1>..\src\plugins\hit-delay.c(184): warning C4003: not enough actual parameters for macro 'addBattleConf'
1>..\src\plugins\hit-delay.c(184): warning C4113: 'void (__cdecl *)(const char *)' differs in parameter lists from 'void (__cdecl *)(const char *,const char *)'
1>..\src\plugins\hit-delay.c(184): error C2059: syntax error : ')'
1>..\src\plugins\hit-delay.c(185): warning C4003: not enough actual parameters for macro 'addBattleConf'
1>..\src\plugins\hit-delay.c(185): warning C4113: 'void (__cdecl *)(const char *)' differs in parameter lists from 'void (__cdecl *)(const char *,const char *)'
1>..\src\plugins\hit-delay.c(185): error C2059: syntax error : ')'

 



Im using the latest Hercules-Master



It works now. i just use the latest plugin script. awesome work Mr. Dev!



Another Thing. i already plug all warp hit delay but it doesnt work. may i ask if this is the right config to battle.conf?
 

// Disable warp/go when hit
warp_delay: Seconds*3000
warp_delay_mob: Seconds*3000
warp_delay_pet: Seconds*3000
warp_delay_homun: Seconds*3000
warp_delay_merc: Seconds*3000
warp_delay_others: Seconds*3000

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I need help 

 

[Fatal Error]: HPM:plugin_load: failed to load 'plugins/hit-delay.so' (error: plugins/hit-delay.so: cannot open shared object file: No such file or directory)!

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Plugin works well but after player died from pvp/monster clicking the return to save point it doesnt warp/revive to the save point.. clicking it do nothing after adding hitdelay plugin saying you cannot warp for 5 seconds.

Edited by Pandaaa

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Hello, I've used the Latest plugin of this warp hit delay.. but there is 1 problem which is the delay still counts when the players is already dead.. so it bugs the Return to the Save Point button.. Kindly help? 

Edited by Pandaaa

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