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skenywitdafer

HP of a Char

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You can do this VIA your SQL DB. The table you're looking for should be 'char' and you look for the column "max_hp":

`max_hp` mediumint(8) unsigned NOT NULL default '0'

 and change accordingly.

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If you want SQL version then try the post above, if you want it via script then something like this :

Hp = Hp + 500; // Add 500 hit points on current amount of hit points.MaxHp = MaxHP + 500; // Add 500 hit points on maximum available amount of hit points.

 

Hp - Current amount of hit points.MaxHP - Maximum amount of hit points.
Edited by Patskie

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Main problems on those answers is (i believe), maxHP returns to normal when recalculated, say a VIT change or any other thing.

 

Don't know a way of solving that issue, though.

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1 create item and

2 use itemeffect function

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Main problems on those answers is (i believe), maxHP returns to normal when recalculated, say a VIT change or any other thing.

 

Don't know a way of solving that issue, though.

 

Yes, I tried to edit the max_hp in  char table but the hp still revert back when I logged in. 

 

 

1 create item and

 

2 use itemeffect function

 

I think this will do, or create a passive skill that will add HP to your char (might work but, never tried this though)  :D

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