Shikazu 11 Posted June 2, 2013 (edited) Hey Guys, here i will list all plugins i write for the Plugin Module of Hercules. GitHub Repository: https://github.com/shikazu/hpm-plugins Plugin List: - [Atcommand] @afk -> http://herc.ws/board/topic/984-atcommandafk/ - [Atcommand] @mapmoblist -> https://github.com/shikazu/hpm-plugins/blob/master/src/plugins/mapmoblist.c - [script Command] autonext -> http://herc.ws/board/topic/976-script-cmdautonext/ - [script Command] dispbottomcolor -> http://herc.ws/board/topic/974-script-cmddispbottomcolor/ - [script Command] messagecolor -> http://herc.ws/board/topic/978-script-cmdmessagecolor/ A description of this will be available in the specific topic's. Use this topic to post requests for plugins and i will decide if i can code them as plugin! ~Shikazu Edited June 7, 2013 by Shikazu 2 jaBote and Xgear reacted to this Quote Share this post Link to post Share on other sites
thanna 11 Posted June 2, 2013 sir is it possible to make atcommand as a plugin? Quote Share this post Link to post Share on other sites
Shikazu 11 Posted June 2, 2013 yup it is possible. just request some in the plugin request section and i will try to code them Quote Share this post Link to post Share on other sites
Neo-Mind 264 Posted June 2, 2013 yes atcommands are possible. there is a wiki entry for HPM - here is the section about @commands http://herc.ws/wiki/HPM#HPM_.40commands Quote Share this post Link to post Share on other sites
Shikazu 11 Posted June 7, 2013 Added @mapmoblist Bump! Quote Share this post Link to post Share on other sites
thanna 11 Posted June 7, 2013 Added @mapmoblist Bump! shikazu have you tried how to use HPM with access to battle conf? Im planning to make some sources mod here to HPM, like the extended vending system because HPM is the best way to add source mod's Quote Share this post Link to post Share on other sites
Shikazu 11 Posted June 7, 2013 I haven't tried it yet but it was added yesterday. I will help my brother now and then i will check how to do it. Will be back in a few to tell you how to do so Quote Share this post Link to post Share on other sites
thanna 11 Posted June 7, 2013 (edited) thanks mate, been trying it too on my test server, maybe I'll update you soon on the result of my experiment lol Edited June 7, 2013 by thanna Quote Share this post Link to post Share on other sites
Shikazu 11 Posted June 7, 2013 Sorry for Multiposting, but this might be interesting for everyone! How to work with the Battle Config 1. Use GET_SYMBOL to get access to the battle_configs battle = GET_SYMBOL("battle"); 2. Now you can access every element from the battle configs via battle->bc->[NAME] [NAME] can be replaced by everything, which is defined in the Battle_Config structure! https://github.com/HerculesWS/Hercules/blob/dc7f14c7dc9829061f8902354367bdc8467eb841/src/map/battle.h From Line 84 downwards you can see the elements you can access now. How to add own elements to the structure? I will check this out in a few days, have a lot of work : Quote Share this post Link to post Share on other sites
Brynner 34 Posted June 16, 2013 Added @mapmoblist Bump! sir can you make it work for atcommands? the @mapmoblist? thanks in advance. Quote Share this post Link to post Share on other sites
Rebel 23 Posted July 4, 2013 Update on Epoque Expansion Pack? Quote Share this post Link to post Share on other sites
penwilders 0 Posted November 26, 2013 where to put this plugin and how will i get the @command? like @debuff plugin in the plugin downloads pls help me thanks Quote Share this post Link to post Share on other sites
karazu 33 Posted April 25, 2014 Please update ur plugins.. Thank you Quote Share this post Link to post Share on other sites
milk 8 Posted January 10, 2015 Bump! Update your awesome plugins, please c: Quote Share this post Link to post Share on other sites
MikZ 5 Posted July 31, 2020 any update on this? thanks! Quote Share this post Link to post Share on other sites