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anjasoleil0

Desperado skill is bugged.

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it is really hard to help you if you don't specify any detail about your server and character configuration

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Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

 

I'm at jupe_ele

I summoned 100 porings

 

I cast desperado

Porings are still smiling. (alive)



 

@@anjasoleil0

 

i think this is the line for that
 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.



 

@@anjasoleil0

 

i think this is the line for that
 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

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Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

 

I'm at jupe_ele

I summoned 100 porings

 

I cast desperado

Porings are still smiling. (alive)

 

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

can you post the line on the script?

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Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

 

I'm at jupe_ele

I summoned 100 porings

 

I cast desperado

Porings are still smiling. (alive)

 

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

>> 

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
lockquote>

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

can you post the line on the script?

 

 

 

 

 

 

 

 

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
default:
skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
}
break;
 

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