cutin "arang01",2; mes "[SG Resetter]"; mes "What do you wish to reset?"; menu "Reset Feeling",feeling,"Reset Hatred",hatred;feeling: atcommand "@feelreset"; mes "Done."; close2; cutin "",255; end;hatred: set PC_HATE_MOB_MOON, 0; set PC_HATE_MOB_STAR, 0; set PC_HATE_MOB_SUN, 0; mes "Done."; next; mes "[SG Resetter]"; mes "Hatred will be reset upon relogging."; mes "Do you wish to relog now?"; menu "Relog now",relog,"Later",later;relog: atcommand "@kick "+strcharinfo(0); end;later: next; mes "[SG Resetter]"; mes "Ok then, but don't forget changes won't take effect until you relog."; close2; cutin "",255; end;}
is it posible to not kick the player out of the game? because it is too much hassle for the player..
i also found this
if( BaseClass == Job_Star_Gladiator ){atcommand "@hatredreset";mes "Done";close;} else {mes "You are not Star Gladiator";close;}}
the problem is this is not working but it seems nice
is it posible to not kick the player out of the game? because it is too much hassle for the player..
i also found this
the problem is this is not working but it seems nice
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