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sbk_

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sbk_ last won the day on October 6 2021

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About sbk_

  • Rank
    Advanced Member
  • Birthday 04/03/1991

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  • Website URL
    http://ragnagreen.com

Profile Information

  • Gender
    Male
  • Location:
    São Paulo - Brasil
  • Github
    https://github.com/SoulBlaker
  • Emulator
    Hercules

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  1. convert bmp to ebm But I have already decided to use binary instead of emb. Thank you.
  2. Does anyone know any bmp to ebm converter? Formerly the emulators had this if I'm not mistaken. Thank you.
  3. Rebellion skills working?
  4. sbk_

    BindClock

    the difference is simple, the label has to be set in the script, these commands would be to benefit dynamic scripting, ie it would be same as the label and will work as it, more is created through a script command. thinking of the community scripts, create an event with a fixed time system is the user who has no experience editing of course is no problem that the more you can facilitate and precisely that neither the label, because if you do loop ontimer for example, not going to have the server load delay. This is only a suggestion, is that not bind atcmd, ai ta made only from onhour more easily adapts to support the other label.
  5. sbk_

    BindClock

    It's like the Onclock, will be more dynamic will defenir one Onclock on a label, precise and without defenir one label onclock or several which usually becomes a problem. That is dynamism. bindclock "hh:mm",NPC:LABEL; unbindclock "hh:mm",NPC::LABEL; checkbindclock "hh:mm",NPC::LABEL; no plobem set again bindclock.diff
  6. Bem lembrado. Eu lembrei da equipe do hercules dizendo que aguardaria uma source mais precisa e completa para adicionar a classe.Na verdade acho que foi porque a do rAthena não é tão oficial, parece que é baseado em informações do Sakray e KRO e o Hercules é focado mais no iRO, há essas classes no iRO?kRO apenas, talvez no jRO mas sem certeza Então tá longe de chegar isso aqui no Hercules.
  7. Bem lembrado. Eu lembrei da equipe do hercules dizendo que aguardaria uma source mais precisa e completa para adicionar a classe. Na verdade acho que foi porque a do rAthena não é tão oficial, parece que é baseado em informações do Sakray e KRO e o Hercules é focado mais no iRO, há essas classes no iRO?
  8. Apenas as classes as habilidades não foram implementadas.
  9. to add abilities have to be added to a patch file? I'm trying to add more not appear on the skill tree
  10. Well, I was creating a village function style anime Naruto and the part of registration is functioning normally, and maybe I'm not sure that the Emblem loading too, would this code here: /*================================================== * Author: CreativeSD - Romulo de Sousa Mangueira * Description: Naruto Village. *-------------------------------------------------- */void vlgregemblem(int village_id){ struct village_data *vlgd = vlg->search(village_id); char* data; size_t len; char* p; int i; if (vlgd == NULL) return; if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `emblem_len`, `emblem_id`, `emblem_data` FROM `village_system` WHERE `village_id`='%i'", village_id)) { Sql_ShowDebug(map->mysql_handle); return; } if (SQL_SUCCESS != SQL->NextRow(map->mysql_handle)) { ShowDebug("Village ID (%i) does not exist!n", village_id); return; } SQL->GetData(map->mysql_handle, 0, &data, &len); vlgd->emblem_len = atoi(data); SQL->GetData(map->mysql_handle, 1, &data, &len); vlgd->emblem_id = atoi(data); if ( !vlgd->emblem_len) { ShowInfo("Village ID (%i) has no emblem!n", village_id); return; } SQL->GetData(map->mysql_handle, 2, &data, &len); // convert emblem data from hexadecimal to binary //TODO: why not store it in the db as binary directly? [ultramage] for (i = 0, p = vlgd->emblem_data; i < vlgd->emblem_len; ++i, ++p) { if (*data >= '0' && *data <= '9') *p = *data - '0'; else if (*data >= 'a' && *data <= 'f') *p = *data - 'a' + 10; else if (*data >= 'A' && *data <= 'F') *p = *data - 'A' + 10; *p <<= 4; ++data; if (*data >= '0' && *data <= '9') *p |= *data - '0'; else if (*data >= 'a' && *data <= 'f') *p |= *data - 'a' + 10; else if (*data >= 'A' && *data <= 'F') *p |= *data - 'A' + 10; ++data; } return;}void read_village(void) { vlg = &village_s; struct village_data *vlgd; SqlStmt* stmt = SQL->StmtMalloc(map->mysql_handle); char name[NAME_LENGTH]; int village_id, hokage_id; unsigned int counter = 0; if (SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `village_id`, `name`, `hokage_id` FROM `village_system`") || SQL_ERROR == SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); return; } SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &village_id, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_STRING, &name[0], sizeof(name), NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &hokage_id, 0, NULL, NULL); ShowStatus("Initializing Village System Created by © Creative Services and Development.n"); vlg->vl_db = NULL; vlg->vl_counter = 0; vlg->search = village_search; vlg->vl_db = idb_alloc(DB_OPT_RELEASE_DATA); while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) { vlg->vl_counter++; CREATE(vlgd, struct village_data, 1); vlgd->village_id = village_id; vlgd->hokage_id = hokage_id; safestrncpy(vlgd->name, name, sizeof(vlgd->name)); //memcpy(vlgd->emblem_data, emblem_data, emblem_len); //vlgd->emblem_len = emblem_len; //vlgd->emblem_id = emblem_id; ShowInfo("Read Village (ID: %i, Hokage %i, Name %s).n", village_id, hokage_id, name); idb_put(vlg->vl_db, vlg->vl_counter, vlgd); //vlgregemblem(village_id); }} Through the system simulate fakename I can send the village name and clan in place of position and clan name, the more I suffer when sending clan badge. Could someone tell me how to do this?
  11. sbk_

    BrowEdit Textures

    thank you, my friend run perfectly.
  12. well, I will leave a picture submit my questions: Already tested since version 5 xx, all I try to add texture presents it. Can someone explain to me why that?
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