Jump to content

ellandson

Members
  • Content Count

    27
  • Joined

  • Last visited

About ellandson

  • Rank
    Member

Recent Profile Visitors

2161 profile views
  1. added everything without problems, but when I talk to npc he does not list the teams! What can it be?
  2. Obrigado, fiquei louco tentando resolver isso.
  3. Using the newest version of hercules, the Ankle Snare skill does not affect monsters! I would like to change that, thank you.
  4. ellandson

    Novo projeto.

    Olá sou ellandson, a muito tempo estava desenvolvendo um servidor de ragnarok, porem o tempo curto me dificultou, já tive vários privates durante os anos, confesso que esse jogo me meche e nunca vou esquece-lo, estou com vontade de reconstruir algum projeto antigo, mas para isso preciso de ajuda, quem tiver interesse em participar entre em contato, estou recrutando uma staff para começar algo novo. tenho muitos itens exclusivos, script feitos por mim, ideias jamais vistas, gostaria de criar algo novo, mais como faz muito tempo que não jogo preciso de pessoas que entendam bastante do jogo para ajudar com ideias, testes etc.
  5. Hello, affer update, not work my custom class.
  6. after this update the pin code does not work correctly https://github.com/HerculesWS/Hercules/commit/2a05dbfc2f62c6bbac7983dcec120502914567f1 the problem is when the user connects for the first time, when you log in with an empty pin, the system prompts you to create it, Until then everything works! aaa1 > image after creating the pin normally, you create the character! shortly after you click to log in the character, the pin screen appears again! aaa2 > image the problem is that the field of entering with pin this icorreto, the pin has already been created, the screen and as if it were to create the pin again, simply do not click anything anymore. have to close the game and enter again, when you close and open the game again the pin already being created it normally enters. this problem only happens at the first login, the rest does not!
  7. before in the old clients of ragnarok, we had how to see where was problem in the known gravity errors, but in the new operating systems and new clients, we only have the message that the program stopped working, some time were created .dmp files, but my client is not able to generate such a file, what is wrong? something I can do to get these files? exemple : WorldRO.20161122184952.dmp
  8. @4144 > it worked out, just as I predicted, thank you! Miríade > My problem was solved without an issue in the source, I did not think it was possible to search for hours on end, I feel more comfortable without changing anything on the source for this problem, but I thank you for the help.
  9. I would block the use of any item when a npc box is open, this is possible if anyone can help me with this task?
  10. not that would be unfeasible, some items are for all class.
  11. class custom. http://herc.ws/board/topic/9273-guide-how-to-add-custom-jobs/
  12. yes, add baby_list. however the items are still large. which client you refer me to solve this problem, since 2015 10 29 is not being supported by herc, I add packs and other things to get constant errors on the map server. @@Neo
  13. after adding a custom class I'm getting a Warning to compile. itemdb.c: In function ‘itemdb_jobmask2mapid’: itemdb.c:542:20: warning: left shift count >= width of type [-Wshift-count-overflow] bclass[0] |= 1ULL<<MAPID_DORAM; itemdb.c if (jobmask & 1ULL<<30) //Rebellion bclass[1] |= 1ULL<<MAPID_GUNSLINGER; if (jobmask & 1ULL<<31) bclass[0] |= 1ULL<<MAPID_DORAM;
  14. I added the Doram class as a custom class, everything is already working however like to know why the custons item is not treated as a baby class example item X in a normal class is X the X item in a baby class is x however the X item in a custom Doram class is X I would leave the X item in a Doram class x x, X = item size. the screenshots to see clearly not the most items are great for Doram.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.