grobyczen
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About grobyczen
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grobyczen reacted to a question: Tutorial: Hercules on Amazon EC2 (Windows Server 2012) Instance
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grobyczen reacted to an answer to a question: Project Bare Bones Hercules Ep1. Disabling every NPC server-wide.
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grobyczen reacted to an answer to a question: Project Bare Bones Hercules Ep1. Disabling every NPC server-wide.
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grobyczen started following ItemDB Script Translation Project, Open Ragnarok Client, Teleport Crystals and moving Slots and and 3 others
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Hi everyone, I have a little project in hands, a LAN server to play with a few friends. But I want to change the RO experience and make it more like a traditional RPG, with less of the "MMO" experience. I have basic scripting and spritting skills, a mean storytelling vein, and working knowledge of item customization server and client side, enough to build a nice experience for me and my friends. However I'm no expert in the Hercules platform, but I recognize it's potential as a canvas for great gaming experiences. That's why I'm gonna be asking this great community for guidance. My first questions are: 1. SERVER SIDE: ¿How can I disable every NPC (kafras, stores, quest givers, etc...) from the server? 2. SERVER SIDE: ¿How can I disable every monster spawn from the server? 3. SERVER SIDE: ¿How can I disable every map except prontera? As you can imagine, what I want is to start building the game story from zero. My first step is for the server to just load an empty prontera map. That would be all for now. Thanks in advance for your time.
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Thanks Mariel and Dastgir, I'm starting on the spritting scene and your feedback is priceless. I've edited the original post to reflect your observations. What do you think? Does it look better?
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- Mariel reacted to a post in a topic: [Showcase] Slotmachine Cutin
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Hi everyone, I'm working on a Slot Machine cutin, kind of based on the official slotmachine sprite. Here's what I've got so far: What do you guys think? Does it look good? I'll take any sugestions. Update: Version 0.1 corrected: - made the watermarks less intrusive. alternative version 0.1a: - tried to make it more sober on the lighting. - used less colors on the JACKPOT. So, what do you think. Which one looks better?
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Teleport Crystals and moving Slots
grobyczen replied to grobyczen's topic in Spriting & Palette Releases
Yeah, it's huge, 250x250 pixels. Haven't tried a small version, but it shouldn't be hard to make it on Act Editor. -
exneval reacted to a post in a topic: Teleport Crystals and moving Slots
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File Name: Teleport Crystals and moving Slots File Submitter: grobyczen File Submitted: 25 Feb 2015 File Category: Sprites & Palettes Hi, after ~a year and a half of learning from this wonderfull community I'm finally able to contribute something I'm kind of proud of. I want to share some sprites I'm using for a private server. This is my first contribution to this community, and also my first attempt at spriting and acting. First thing is a mod of the official slot machine sprite, only this one is animated with a move of the lever. (Maybe later I will animate the reels, when I have some free time). Next is a couple of sprites I use as part of custom teleport system. I'm not so sure of my scripting abilities, so I decided to share only the sprites and not the full teleport system. The blue sprite is a Town Crystal that teleports you to other crystal you've visited in Towns and Dungeons. The sprite and act contain the front and back views (I only showed the front here). The signs on the central piece of the crystal are suposed to mean this is ancient technology. On the left I show the "inactivated" Crystal, on theright I show the "activated" version. Each one has it's own spr and act files. Finally, the Dungeon Crystal that teleports you only from dungeons to Towns. This one isn't animated because I wanted to show it as less 'powerful' than the Town counterpart, think of the Town Crystal as the real power source, and the Dungeon Crystal as only a raw relay. The ouroborous symbol is supposed to make you think of the cyclic nature of the teleport system. The other small sign in the back of the crystal is just a symbol to reflect a supposed ancient origin of the crystal. There's also a less shinny version which reresent the inactivated crystal (not shown here). ::: Anyway, about the sources: I honestly don't remember exactly from what game I got the source images, all I know is I got the sprite sheet from The Spriters Resource. So that's all. I hope you like this and find it useful. Nothing would make me happier than contributing back to this wonderfull community. C'you all soon. PS. Any constructive criticism is wellcome, I'm still learning the basics of spriting, so any technique, tool, or style recomendations will be very helpfull, more so if they come with examples. Click here to download this file
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Version 0.9
475 downloads
Hi, after ~a year and a half of learning from this wonderfull community I'm finally able to contribute something I'm kind of proud of. I want to share some sprites I'm using for a private server. This is my first contribution to this community, and also my first attempt at spriting and acting. First thing is a mod of the official slot machine sprite, only this one is animated with a move of the lever. (Maybe later I will animate the reels, when I have some free time). Next is a couple of sprites I use as part of custom teleport system. I'm not so sure of my scripting abilities, so I decided to share only the sprites and not the full teleport system. The blue sprite is a Town Crystal that teleports you to other crystal you've visited in Towns and Dungeons. The sprite and act contain the front and back views (I only showed the front here). The signs on the central piece of the crystal are suposed to mean this is ancient technology. On the left I show the "inactivated" Crystal, on theright I show the "activated" version. Each one has it's own spr and act files. Finally, the Dungeon Crystal that teleports you only from dungeons to Towns. This one isn't animated because I wanted to show it as less 'powerful' than the Town counterpart, think of the Town Crystal as the real power source, and the Dungeon Crystal as only a raw relay. The ouroborous symbol is supposed to make you think of the cyclic nature of the teleport system. The other small sign in the back of the crystal is just a symbol to reflect a supposed ancient origin of the crystal. There's also a less shinny version which reresent the inactivated crystal (not shown here). ::: Anyway, about the sources: I honestly don't remember exactly from what game I got the source images, all I know is I got the sprite sheet from The Spriters Resource. So that's all. I hope you like this and find it useful. Nothing would make me happier than contributing back to this wonderfull community. C'you all soon. PS. Any constructive criticism is wellcome, I'm still learning the basics of spriting, so any technique, tool, or style recomendations will be very helpfull, more so if they come with examples. -
Hi, I've been trying to add custom NPC without replacing official ones, but I haven't been very succesful at that. First of all, is this even possible? I don't see many people doing it... I've read somewhere that I need to modify npc.h and hex the client, can someone guide me trough this? and also, which client is better for this? (If it helps, I found this old topics on the issue, http://www.eathena.ws/board/lofiversion/index.php/t259669.html but honestly I don't know where to start...) Thanks for your time.
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grobyczen reacted to a post in a topic: Custom Map Grid Pack
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grobyczen reacted to an answer to a question: Can anybody teach me, how to use HPM by examples?
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Wow... just wow... Thank you so much Dastgir. You are great!
- 19 replies
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- duplicate command
- duplicate script
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Connecting directly with ROLeX launcher
grobyczen replied to grobyczen's question in Client-Side Support
Sorry, I'm still new at this. I was using the launcher because it seemed cool, but you're right, I don't need it. I tried using "Diff with Use SSO login Packet" but it crashes the client. I'll use the ragexe directly to connect. Thanks for your time maluffet and Dastgir. -
Waken reacted to a question: [Duda] Hacer que un NPC muestre caracteres castellanos.
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Cuando creo un NPC y utilizo el comando 'mes', el ciiente no acepta el uso de acentos, cuando activo dicho NPC me muestra un caracter extraño en vez del caracter acentuado. Ejemplo: Mi pregunta es, ¿hay alguna forma de hacer que el cliente muestre los caracteres correctos en español (acentos y demás)? Gracias por adelantado. EDITADO: Después de buscar un poco, la solución era sencilla. Utilizando la información de la wiki: http://herc.ws/wiki/Clientinfo.xml fui al Clientinfo.xml y configure los siguiente: <servicetype>america</servicetype> y más abajo <langtype>1</langtype> Y listo.
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grobyczen started following NPC Script Editor
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grobyczen reacted to a post in a topic: Act Editor
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Hi, i'm triying to create a private server. Server setup is already done. Now for client setup I'm using a 2013-12-23 client and a setup downloaded from here: http://herc.ws/board/topic/8295-2013-12-23-premade-client-packjust-add-datagrf/#entry50192 And also using ROLeX launcher. When I click on it, ROLeX launcher asks me for an ID and a password, i input them, click Login and it sends me to RO "Select Service" window; so I click on my server name, AND THEN i have to type my ID and password again, which to me seems very redundant. My question is: How can I skip that second login? Is it posible to put my ID and password directly from ROLeX and make it connect automaticaly to my server? Thanks in advance. (And sorry for my english).
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2013-12-23 Premade Client Pack(Just add data.grf)
grobyczen replied to Happy's topic in Client-Side Releases
Thank you so much Happy. Got it working right away! -
grobyczen reacted to a post in a topic: 2013-12-23 Premade Client Pack(Just add data.grf)
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grobyczen reacted to a post in a topic: Massive RE Monster DB Update
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Thanks a lot for your time. This guide is very helpful for newcomers like me. Good luck in your life, and thanks again.