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Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script

39 files

  1. [Event] Wheel of fortune

    Wheel of fortune
    Fun event, this particular version is set to accept Zeny as a payment for gambling.
     
    Would like to thank a lot @Myriad for Improving my code!
     
    Package contains:
    data.zip data folder to put into your GRF file or straight into data folder.
    wheel_of_fortune.txt the script itself.
    WheelOfFortune.psd the Photoshop source file, you can edit the prizes pictures if you like. 
     
    This event can be configured to run automatically 
    OnClock0800: OnClock1200: OnClock1600: OnClock2000: OnClock2200: just change this part of the script,
    at what time you want the script to run.
     
    Or, a GM can start this event by running this command :
     
    @wheel_of_fortune start
     
    As a reference,
    This is a version of the script using event points as a payment (in case you would like to take a look)
    https://pastebin.com/wN6ZjxM0
     

    1968 downloads

    0 comments

    Updated

  2. Slot Machine

    This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win.
     
    To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust
     
    /* =============================================================
    /* NOTE - If using soundeffects you must add the ".wav" files
    /* provided in the ".rar" file to your: data/wav folder located
    /* in either your: ( Ragnarok folder ) OR ( .grf file )
    /* =============================================================
     
    I've included the PSD file, so you can edit it as you like.

    1954 downloads

    1 comment

    Updated

  3. [Custom Instance] Mastery Dungeon

    [Custom Instance] Mastery Dungeon
     
    So what exactly is the Mastery Dungeon
     
    Specifications:
    Party Based Instance (Control Max amount of Party members via .max_players
    2 of the same Class cannot be in the party.
    Easily edit monster waves via the setarrays.
    Everyone obtains the cooldown, so if a party of people play, and they disband and a player joins a different party, it will say that certain player cannot play so they must leave your party or wait.
    Everyone gets randomized Points at the end of each round (set at CASH POINTS, easily change at the bottom of the script. As the rounds increase, so do the amount of points you get.)
    Different Modes: Easy (30 Minutes), Normal (45 Minutes), Hardcore (60 Minutes), Nightmare (90 Minutes)
    Each Difficulty has 10 levels

    702 downloads

    0 comments

    Updated

  4. Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)

    Devil Square [Nightmare-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
     
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
    =============================================================================================================
     
    Difference in Type 2:
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
    Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
     
    NOTE: Not every Treasure Chest is the same either!

    552 downloads

    2 comments

    Updated

  5. [Custom Instance] Dracula's Last Millennium

    [Dracula's Last Millennium]
     
    So what exactly is my Custom Instance Dracula's Last Millenium?
     
    Well here's a brief description.
    Sliding doors, pushes character back, they can pass the gates only in a few split seconds.

    1.) Once inside they must "click/hit" the Witch Statue a randomized amount of times to start the first monster wave.

    2.) Defeat the mobs to unlock 2 keys, obtain them to proceed inside Dracula's lair.
    3.) Use the "Weird Machine" guess the code generated number due to randomized colors to obtain the key to the Witch Picture.
    4.) The "Witch Picture" spawns a whole bunch of randomized mob, after defeat the "pathway block" is unlocked.
    5.) From there proceed to find all "10 ingredients" to stir the Witches Cauldron. Once you do, a wave of mobs will spawn near "Dracula's Coffin" (All party member can find the Ingredient, only Leader can Stir Cauldron.
    6.) Defeat 7 continuous waves until you obtain the "Fake Potion" that you're supposed to "pour into a hole" inside of Dracula's Coffin.
    7.) It's a trick! The potion actually awakens and strengthens Dracula. You fight the last final round, Dracula and his minions!
    8.) End game rewards vary. If you're in Solo, you just get the Basic Reward, if you're in Party, you get the Basic Reward AND Bonus Time completion reward upon finishing the instance in the designated time (like 45 minutes if you finish quick enough). (Easily setup in OnInstanceInit: label)
    9.) Solo Ranking / Party Ranking Solo contains WHO beat the dungeon The Most / The Fastest. Party contains the party who beat the dungeon The Fastest, and it also displays the party members that were currently inside that party who beat the fastest.
     
    10.) Control how many show up in the ranking ladders editing the .DraFastestMax or .DraBeatenMax in the OnInit: label of the NPC Scientist.
    (See all setup in "OnInstanceInit:")
     
     
     
    Randomized features: (Every Wave besides the final round is randomized, the amounts and monster ID's, you CAN CHANGE this however, just edit the array data (variables 'MobId1~10 and 'MobAm-1~10)
    Clicks on the Witch is randomized.
     
     
    Extras:
    Map credits:
    https://rathena.org/board/files/file/2593-the-haunted-house/ (Syouji, though I have included the whole file inside of the attachment, just leaving credit where it's due.)

    546 downloads

    0 comments

    Updated

  6. [Custom Instance] Zombie Massacre (SOLO VERSION)

    [Custom Instance]
    Zombie Massacre
     
     
    Story Line:
     
    Word has it in Prontera that a Zombie Invasion might be happening. Will you take up the responsibility to head to the Post and watch out for Zombies?
     
    Note:
    If you want players to become a Zombie, look in the `OnInit` to change whether they become a Zombie or not, and how many chances they have.
     
    If you become a Zombie, run to the minimarked area in Prontera (The center of Prontera) to drink from the Holy Fountain of water to continue the Zombie Massacre . As of now the script is default set with this disabled, but you can easily enable it via the `OnInit`. Example:

    OnInit: // 0 for Disabled, 1 for Enabled for becoming a Zombie feature inside of Zombie Massacre Instance. $@Zombie_Enabled = 1; // Amount of chances they have total until they lose the instance. $@ZombieChances = 3;
     
    Follow install instructions and you should be fine, also be sure to add the script.c details into your own script.c and recompile (If you downloaded any of the other instances like El Dicastes then skip this step)
     
    My Premium Version includes Party Mode, a Ranking of who beat it the most and who beat it the fastest, similar to El Dicastes and my other Premium Instance Versions.

    506 downloads

    0 comments

    Updated

  7. [Custom Instance] Ice Titans Attack El Dicastes 2021 NEW!

    [Custom Instance]
    Ice Titans Attack El Dicastes
     
    Story Line:
     
    The Ice Titans have invaded Dicastes and put the Citizens into an eternal frozen slumber, you must finish off all the Ice Titans as well as save all the citizens. If you die you LOSE!
     
     
    Please read the Change-Log and view the Screenshots to get a general idea of the instance! Also so you know what to edit for rewards and of the such.
     
    Just download, carefully read the .txt files and enjoy! If you ever have problems installing, you can PM me on Hercules or add my Discord: Aeromesi#0293
     
    Hope you enjoy Hercules.

    438 downloads

    0 comments

    Updated

  8. [Custom Instance] Trivia Time

    [Custom Instance] Trivia Time
     
    So what exactly is my Custom Instance Trivia Time
     
    Specifications:
    Trivia 1: Defeat the 4 Cosmos Guardians (The map was made by me)
    Trivia 2: Find the Correct Path of Light! (Failure to find the correct Light in dali map can result in being frozen/cursed with mob spawn, heavy amount of mob spawn or even an automatic GAME-OVER!
    Trivia 3: Learn how to Spell: Find the correct mobs to proceed (There's a switch inside the script that allows you to have an easy-mode wherein you won't get any penalty for killing a fake mob, enabling 'Failure_Activation to 1 will enable hard-mode which if you kill all the fake mobs, you will get a GAME-OVER (Useful for people spamming AoE)!
    Trivia 4: Defeat your Shadow Clone: Inspired by Naruto, you can fight off exact copies of yourself, will the fake win or will the real deal shine? Easily change the amount of Shadow Clones you can fight.

    Enjoy Hercules

    429 downloads

    0 comments

    Updated

  9. [Custom Instance] Fiery Fairy Forest

    [Custom Instance] Fiery Fairy Forest
     
    So what exactly is my Fiery Fairy Forest?
     
    There's been rumor by the Assassins Guild that the Fiery Fairy Demon King Ifrit and his minions are going to try and invade the Fairies home in the Southern Fields of Prontera, and eventually getting to Prontera's Kingdom itself. It's up to you to take out the fire's, save the Fairies and their Forest as well as Prontera
     
    Can you Handle the Heat
     
    Other information:
    7 Total Rounds
    17 Fires each round (Last round 34)
    Control the Mob Amounts simply by editing the variables in the `OnInstanceInit:`!
    Source edit (viewpointmap) included so you can see where the fires are located in the top right mini-map (Ice Titans also uses viewpointmap when the instance spawns the humans you have to save)
    So if you have Ice Titans Attack El Dicastes installed, you won't need the source edit, vise versa if you install Fiery Fairy Forest first.


    420 downloads

    0 comments

    Updated

  10. Poring Summoner

    Hey everyone,
     
    I thought I should re-introduce my Poring Summoner event script from back in the eAthena days... however, I took down the script in eAthena for certain reasons but when rAthena came along... I decided to re-introduce it again... but then, again, I removed it D:
     
    Anyways, I'm here once again to release it to Hercules and I think it'll stay now for the Public.
     
    You can find it on eAthena (only if you're a moderator):
    http://www.eathena.ws/board/index.php?showtopic=236779

    Or, see the commotion from rAthena when I took it down:
    http://rathena.org/board/topic/62248-mysterious-collection/?hl=+poring++summoner#entry100805

    Anyways, here is some information regarding this lovely event!

     
     
    Description:
    Basically the event is on an hour-based schedule, you can change the time you wish for the event to start in the script.
    The game basically is controlled by the server staff.
    Staff put a certain amount of Special* Porings and Normal Porings
    * Special Porings drop the prize set by the staff
    The map chosen is hard-coded in the script and can't be controlled VIA NPC In-game

     
    Known Issues:
    There's an issue where there's no set number of special and normal porings when the script is loaded... thus, if you don't set the number of special porings and normal porings before the event starts, the script won't summon anything.
    Also, there's no set prize when the script is loaded.
    Don't forget to set these when you load the script!

     
    Optimization:
    I know there are ways to optimize the script and fix the above issues, but the above issues isn't such a big concern so I didn't really bother to adjust it

     
    Redistribution:
    If you wish to redistribute the file, please be polite and let me know where you plan on doing so ;3
    You may not redistribute this file for selling purposes.

     
     




    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License


    372 downloads

    0 comments

    Updated

  11. [Instance] Instanced Farming Zones

    Instanced Farming Zones
     
    So what exactly is my Instanced Farming Zones?
     
    Specifications:
    Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room! Configure how many minutes player has until they can do Re-Entry. Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close. Set Max Limit to how much they can Farm. Set the MobIDs. What you want them to fight.
     
     
    Example: //=====================================================/* [Farm Zone] Bloody Branch Information/How-To Setup: 'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. MOB1ID/MOB2ID - Select the ID of the monster you want. MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) *///=====================================================    

    356 downloads

    1 comment

    Updated

  12. Dungeon Hall

    An advanced housing system allowing guilds to rule an entire town (including dungeons, fields, npcs...)

    318 downloads

    0 comments

    Submitted

  13. [Auto-Event] Pluckin' a Chicken

    [Auto Event] Pluckin' a Chicken


     

    What exactly is this event Pluckin' a Chicken?
     
    Well...
     
    Details:


    // Automated Event
    Winner gets double the amount of cash points based on how many they clicked/plucked.
    If any players are in the 11x11 square they will be moved somewhere safe to participate in the event.
    Player who wins, gets item, Zeny, and Double Cash Points based on how many clicks they did to win.
    Randomized each time, one time you could have to pluck the chicken 100 times, or 350 times, never know.
    Players who lose STILL WIN! When the event is disabled go to Pluckins (wherever you put him)and he will exchange your Plucks on the Chicken you got for the exact same amount of Cash Points.
    If the next hour goes and no one has completed the Pluckin' a Chicken event, it won't start again until it's finished.
    1 hour timer, once you start your server, in 1 hour the event will begin, once completed, another hour and the event will start.
    When WoE FE:SE is in session ( agitcheck / agitcheck2 ) the event will not start, to prevent too much going on at once.
     
    Enjoy Hercules ^^

    309 downloads

    0 comments

    Submitted

  14. [Custom Instance] MvP Ladder

    [Custom Instance] MvP Ladder



    So what exactly is the MvP Ladder?


     
    MVP Ladder - Instanced Edition is a rewrite of the MVP Ladder event that is included in rAthena project custom NPC folder built rewritten for Hercules.
     
    It retains 90% of original functionality except multiple parties can participate in the ladder without having to wait for the other party to finish anymore.
     
    Features:

    Killing every MvP from Weakest to Strongest
    Party Ranking to see what Party beat the MvP Ladder the Fastest
    Able to reset the Party Ranking Ladder.
    Adding "|" delimiter to a range of monster IDs will cause that spawn to be randomized.

     
    Special thanks to the original author Euphy and Secretdataz for having most of the script already done.

    299 downloads

    0 comments

    Submitted

  15. [Event] Treasure Hunter

    So, what exactly is my Treasure Hunter Event?
     
    All begins with '@treasurehunt' command. Able to start off by creating Treasure Hunter Event settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.)
     
    When setting up you input:
    Input map for Treasure Hunter Event:
    Normal Treasure Chest that give nothing.
    Special Treasure Chest that gives x item and y amount of Reward that you configure via during setup
     
    Last player to find the last Treasure Chest gets the Secret Treasure Chest that has best reward! Which you also configure reward in the setup also.
     
    '@repeathunt' - Allows you the GM to repeat the previous Treasure Hunt setup you made!
     
    '@joinhunt' - Allow player to warp to the designated map where event is being held.
     
     
    3 Simple commands to control the whole Treasure Hunter Event.
     
    Enjoy <3 (Download Attachment)
     
    Here's some screenshots btw:
     
    For player to click Treasure Hunter to see if event is active and what details you put:
     

     
     
     

     
     
     
    What it shows when you finish/disable or even while still active your options with '@treasurehunt'.


     



    270 downloads

    2 comments

    Submitted

  16. [Auto-Event] Satan Morocc Invasion

    [Auto-Event] Satan Morocc Invasion
     
    Based on a request by Will Su.
     
    Satan Morocc invades every hour, if the players haven't killed Satan Morocc in that timeframe by the next hour he won't spawn again. Player who kills Satan Morocc gets Cash Points (change to whatever currency you use or simply switch to item like Coin)
     
     
    Enjoy

    268 downloads

    0 comments

    Updated

  17. Temple of Demon God

    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Temple of Demon God instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    246 downloads

    0 comments

    Updated

  18. Poring Village

    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Poring Village instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    214 downloads

    0 comments

    Updated

  19. Morse Cave

    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    206 downloads

    0 comments

    Updated

  20. Endless Cellar

    Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    200 downloads

    0 comments

    Submitted

  21. Quest NPC ( Instance Base )

    Good day !!!
     
    this is my new quest NPC ( instance base script )
     
    why i called it instance base ?
    because you need to do some quest by entering instance first and find the monster need to kill to finish this quest
     
    i insert all modifications and scripts needed on this NPC script
    i also insert Shadow boxes lua file modification on this script
     
    Take note : please read all read me text first to do all procedures properly
     
    thank you guys 
     

    187 downloads

    0 comments

    Updated

  22. Sarah And Fenrir

    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
    So here's my version of Sarah And Fenrir instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    186 downloads

    0 comments

    Updated

  23. Infinite Space

    Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet, so I decided to merge them to Hercules too.
    So here's my version of Infinite Space instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    185 downloads

    2 comments

    Updated

  24. Faceworm Nest

    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet.
    Therefor, I've decided to modify or create those for hercules too.
    In the rar, you'll find all you need:
    Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    180 downloads

    1 comment

    Submitted

  25. Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)

    Devil Square [Hard-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!
    Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
     
    =============================================================================================================
     
     
    Difference in Type 1:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
     
    FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.
     
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.
     
    NOTE: Not every Treasure Chest is the same either!
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)

    177 downloads

    0 comments

    Updated

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