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13 files

  1. 'Old' Land Protector

    Simple fix for 'Old' Land Protect (eA Style) with no damage on the borders.

    71 downloads

    0 comments

    Submitted

  2. @aura patch

    @aura commands for hercules

    511 downloads

    0 comments

    Submitted

  3. @garbage patch

    @garbage commands for hercules

    152 downloads

    0 comments

    Submitted

  4. @pk patch v1.1

    @pk commands for hercules
     
    credits for Haru teaching me and make this thing works again.

    377 downloads

    0 comments

    Updated

  5. Bigger Vending

    Preview:

    http://gfycat.com/OffbeatThirdFox
     
    Info:
    After using NPC for setting date, it will rewrite your vending list, so you can put more item.

    136 downloads

    0 comments

    Submitted

  6. BOT

    Refer:
    http://rathena.org/board/files/file/2551-autoattack/
    http://rathena.org/board/files/file/2826-autopots/
     
    Preview:
    https://www.facebook.com/photo.php?v=774591642560012
    https://www.facebook.com/fanen.goddameit/posts/774573372561839
    https://www.facebook.com/fanen.goddameit/posts/773655365986973
     
    Info:
    This system will make player auto-attack when they active this SC.
    Player can put some skill and item to their hotkeys for controlling something,
    for example, if I put fly wing to my F1, and it will use it for teleporting.
     
    Hotkeys:
    F1 ---> Fly wing
    F2 ---> Teleport (Skill)
    F3 ~ F7 ---> buff skill for yourself
    F8 ---> Main attacking skill
    F9 ---> Second chosen skill
    Line 2 1st ---> Item for HP (Lower 80%)
    Line 2 2nd ---> Item for SP (Lower 80%)
    http://i.imgur.com/v3rBXjc.jpg
     
    Active:
    sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0;
    Forced End:
    sc_end SC_BOT;
    Sample for ON\OFF:
    @boton ---> start@botoff \ @botend ---> end
    http://pastebin.com/VEpkVF9i
     
    PS:
    If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
     
    Update:

    745 downloads

    1 comment

    Updated

  7. Extended Vending System v1.8.1

    Original topic and code here: link
    Idea: link
    rAthena: link

    You can enable or disable the cash / item in file db/item_vending.txt
     
     
    Vending title can be looks like: "[ITEM_ID] name"
     
     
    Modify your client data files:
     
    idnum2itemdisplaynametable.txt
    idnum2itemresnametable.txt
    Enjoy.
     
    New:
    v1.8.1:
    08 April 2013:
    03 May 2013:
    15 May 2013:
     
    Created by Lilith,
    Modified by Dastgir

    566 downloads

    0 comments

    Submitted

  8. Forcibly Strip

    Info : http://goo.gl/RXACXL
     
    Preview :

    148 downloads

    0 comments

    Submitted

  9. item drop delay patch

    item drop delay for hercules

    107 downloads

    0 comments

    Submitted

  10. Nobanking mapflag

    as a requested by http://herc.ws/board/topic/3089-how-to-disable-banking-in-chosen-maps
     
    ~ can't make a pull request at this moment so I decided to make a patch first.
    ~ 'nobanking' mapflag disables the usage of the bank button.

    85 downloads

    0 comments

    Submitted

  11. Skill_Count [eAmod]

    Counter char skills casted in WoE Maps
    eAMod for Herc.

    70 downloads

    0 comments

    Submitted

  12. Soul Link Boost: Single Strip bypass FCP

    This is just an existing source snippet from rathena converted to Hercules Compatible. From this post: https://rathena.org/board/topic/86906-stalker-bypass-fcp/#entry220215
    Credits to Patskie and D3vBlaze
     
    What it does:
    By passes FCP when you use single strip skills like Strip Weapon, Stip Armor and you have a Rouge Link and Glistening Coat

    205 downloads

    0 comments

    Submitted

  13. Special Shop

    As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
    Example of usage:
     
    For using ItemID x for buying Items
    <map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
    This shop will use item id mentioned in the NPC.
     
    For Using Variable for buying items
     

    <map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
    Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
     
    Please See ScreenShot for More information.
     
     
    NOTE:
    Please Do Not Share without Credit.Please Do not Share this as Paid Service.

    817 downloads

    4 comments

    Updated

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