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    • Think the closest to have for now is saving the relevant information you want in instance creation.   *instance_create("<instance_name>", <owner_id>{, <owner_type>}) Creates an instance using the name "<instance_name>" for the <owner_id> of <owner_type> (when not provided, defaults to IOT_PARTY). Most instance_* commands are used in conjunction with this command and depend on the ID this command returns. Valid <owner_type> values: - IOT_NONE (0) - <owner_id> can be any arbitrary number. - IOT_CHAR (1) - <owner_id> is account ID. - IOT_PARTY (2) - <owner_id> is party ID. - IOT_GUILD (3) - <owner_id> is guild ID. Example: // Store the Party ID of the invoking character. .@party_id = getcharid(CHAR_ID_PARTY); // Attempt to create an instance using that party ID. .@id = instance_create("Endless Tower", .@party_id); if (.@id == -1) { // Invalid type - not used anymore // ... } else if (.@id == -2) { // Invalid Party ID // ... } else if (.@id == -4) { // Already exists // ... } else if (.@id < 0) { // Unspecified error while queuing instance. // ... } The alternative would be to change the way instance is handled in source code, or implement a plugin to fetch instance info similar on how rAthena does and uses on that script. From what I understood, you want to retrieve the instance level mode by supplying the instance owner id?
    • Hello guys anyone can help me with this script? I'm converting my endless tower from rAthena to Hercules. Since we don't have this what should I use instead? *instance_live_info(<info type>{,<instance id>}); Returns the specified <info type> of instance attached to the npc or, if an instance ID is specified, of that instance. Valid <info type>: ILI_NAME - Instance Name Return the name of the instance or "" if that fails. ILI_MODE - Instance Mode Return IM_NONE, IM_CHAR, IM_PARTY, IM_GUILD, IM_CLAN or -1 if that fails. ILI_OWNER - Owner ID Return an ID according to the instance mode of the instance attached/specified or -1 if that fails. When the instance mode is IM_NONE, ILI_OWNER will return the npc ID that created the instance, IM_CHAR - the owner char ID IM_PARTY - the party ID IM_GUILD - the guild ID IM_CLAN - the clan ID Examples: // Return the instance name of the instance attached to the npc. .@instance_name$ = instance_live_info(ILI_NAME); // Return the guild owner ID of the given instance ID. .@owner = instance_live_info(ILI_OWNER, instance_id(IM_GUILD)); This part links the value of what the player chose so it would supply the data if it's easy / hard etc. 1@tower,29,365,1 script #1F Controller 844,{ end; OnInstanceInit: 'level_mode = $ENDLESSMODE[instance_live_info(ILI_OWNER)]; <---- callfunc "F_Tower_Monster",1,instance_mapname("1@tower"),instance_npcname("#1F Controller")+"::OnMyMobDead"; https://rathena.org/board/topic/133368-quests-games-endless-tower-instance-with-difficulty/
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