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First, about npc directions *setnpcdir({<name>, }<direction>) Set npc direction. If npc name missing, will be used attached npc. Example: setnpcdir(DIR_WEST); or *movenpc("<NPC name>", <x>, <y>{, <dir>}) This command looks like the npcwalktoxy function, but is a little different. While npcwalktoxy just makes the NPC 'walk' to the coordinates given (which sometimes gives problems if the path isn't a straight line without objects), this command just moves the NPC. It basically warps out and in on the current and given spot. Direction can be used to change the NPC's facing direction. Example: // This will move Bugga from to the coordinates 100,20 (if those // coordinates are legit). movenpc("Bugga", 100, 20); One will probably need to decide what direction npc should be facing. If thats the last invoking npc direction, fetching the coordinates and deciding by math on coordinates or other way how to do it.
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By hadiesyafiq · Posted
How to make npc move direction when we touch the npc? Like this Before touch normal after touch the direction will follow where you are -
By Louis T Steinhil · Posted
I think easycore is selling an updated BG. You can visit his website https://www.easycore-services.com/index.php?/store/product/12-extended-battleground-30/ -
By Louis T Steinhil · Posted
Okay, thanks for the response. I was really curious if anyone has done something to prevent it but i guess rollback is really the answer, of course besides kicking them manually. XD -
Anyone has an updated about this Plugin let me know, willing to pay.
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