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    • Hello friends, I'm trying to compile an old Hercules emulator, and I'm getting the following error, could anyone help me?
    • How are you setting the title/group for the first one? OnInit should be called in every duplicate, so you could just use it to set the title/group
    • Hello, I really wanted to add a command to my server, basically the player could use @joinguild <idguild> and he would join the guild without needing an invitation I did something similar to this but it doesn't work.   script.ccp /*==========================================  * @joinguild <guild_id>   *------------------------------------------*/ ACMD_FUNC(joinguild) {     std::shared_ptr<MapGuild> g; // Usar std::shared_ptr<MapGuild>     int guild_id;     nullpo_retr(-1, sd);     if (!message || !*message || sscanf(message, "%d", &guild_id) != 1) {         clif_displaymessage(fd, "Error. (usage: @joinguild <guild_id>).");         return -1;     }     // Procurar pela guilda usando o ID     g = guild_search(guild_id); // Usar a função correta para procurar pela guilda     if (!g) { // Verificar se a guilda foi encontrada         clif_displaymessage(fd, "Guild not found.");         return -1;     }     // Verificar se o jogador já está em uma guilda     if (sd->status.guild_id > 0) {         clif_displaymessage(fd, "You are already in a guild.");         return -1;     }     // Adicionar o jogador à guilda usando o sistema de convite     sd->guild_invite = guild_id;     sd->guild_invite_account = sd->status.account_id; // Definindo o account_id do próprio jogador     if (guild_reply_invite(sd, guild_id, 1) == 1) { // Verificar se a função foi bem-sucedida         clif_displaymessage(fd, "You have successfully joined the guild.");         return 0; // Sucesso     } else {         clif_displaymessage(fd, "Failed to join the guild.");         return -1; // Falha     } }
    • Thanks for the awesome map! map looks great if shadow is disabled or /lightmap. everything looks clear.   But if shadow is enabled the red light is too harsh. can't even use stylist cuz too red.  is there a way to fix this? or maybe disable reddish light when shadow is enabled    
    • Is that from rA? does areamonster there sets this variable? this does not happen in herc: https://github.com/HerculesWS/Hercules/blob/stable/doc/script_commands.txt#L695   Ah, the answer went up and I didn't saw it 😅 Glad you got it working
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