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Showing content with the highest reputation on 09/13/17 in all areas

  1. 1 point
    Temtaime

    New life for RO

    Hello everybody ! I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay. So what are the advantages of having own RO client ? RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want. The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively. Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore ! What are the features we have today ? Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!). Correct rendering of all the sprites and locations including all the animations on the locations. Rendering the best part of effects. The most part of UI. All the network communications with server. But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon. I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience. Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments. Some screenshots:
  2. 1 point
    Mystery

    July Digest 2017

    July Digest 2017 The following digest covers the month of July 1st - July 31st 2017 Team Changes None Development Highlights Implementation of RoDEX Optimisation of char_memitemdata_to_sql() Removed 'NO MSG' message in clients < 20101123 Added time limit parameter to setquest Added getcalendartime script command Code Organization: Move some immune/resists checks from status_change_start into separate functions Move from status_change_start code for end previous sc to separate function Move code for stop actions into separate function from status_change_start Move set options from status_change_start into separate function Move getting val_flag based on type from status_change_start into separate functions Move adding icon code from status_change_start into separate function Move handling unknown sc code from status_change_start into separate functions Add configure flag for silent warnings about var tracking errors Fix possible buffer overflows with snprintf July Statistics During the period there were 17 Commits. 9 Commits from Pull Requests with 2 Bugs* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
  3. 1 point
    Mystery

    June Digest 2017

    June Digest 2017 The following digest covers the month of June 1st - June 30th 2017 Team Changes None Development Highlights convert specialeffect calls with strings to use GID Unify specialeffect, convert legacy scripts allow to use specialeffect() on any unit, and to send to any player update the documentation for specialeffect() remove specialeffect2 from databases remove specialeffect2 from npcs remove misceffect from npcs convert specialeffect calls with strings to use GID add missing constants to specialeffect calls flag specialeffect2() as deprecated flag misceffect() as deprecated Removed reading battle.conf multiple times from import folder Fixed a bug when removing a card Channel Adjustments: allow channelmes to be called without attached rid allow addchannelhandler to be called with attached rid allow removechannelhandler to be called with attached rid Packet Additions, Changes & Fixes: Add packet 0x0a37 ZC_ITEM_PICKUP_ACK_V7 (based on rAthena) Fix vending list packet for 2016 clients (based on rAthena) Add packet 0x0a84 for guild basic info (based on rAthena) Add packet 0x0aa5 for 2016 clients for guild members list (based on rAthena) Add packet 0x0a43 for party member info (based on rAthena) Add packet 0xa44 for party info (based on rAthena) Add packet 0xabd for send job and base levels to party members (based on rAthena) fix guild leader change in 2017 clients (based on rAthena) Documentation Documenation for <URL> browser dimensions Database Highlights Fixed assert report when arrow shower(skill) was used on traps correct combo bonus for advanced angelic set Corrected some bonuses in item_options.conf correct Yggdrasil_Herald_Crown equip location June Statistics During the period there were 39 Commits. 14 Commits from Pull Requests with 3 Bugs* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
  4. 1 point
    Kurare

    Fechar cutin (close cutin)

    Neste caso no script selecionado, acredito que você deva mudar: if (!.@i) close; para if(!.@i) { close2; cutin "",255; end; } Para mostrar outro cutin basta repetir o comando, o cutin sobrepõe o cutin mostrado anteriormente, no caso o 'cutin "",255' que retira, nada mais é do que uma sobreposição por um cutin vazio. Exemplo: cutin "npcpadrao",2; mes "Oi, Selecione sua opção"; if( select("Quero ver um duende:Quero ver um elfo") == 1) { next; cutin "duende",2; mes "Aqui está ele, divirta-se!"; close2; cutin "",255; end; } else { next; cutin "elfo",2; mes "Aqui está ele, cuidado com as flechas!"; close2; cutin "",255; end; }
  5. 1 point
    JulioCF

    Rank MVP

    Thanks
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