=General
*This update focuses heavly on fixing all the common status's that
-were introduced during renewal and is a follow up for r742 and r759
-that is long overdue. Resistance for success and duration are now
-official and items/equips should work better with them.
-
-Below is the changes, along with what to expect with this update.
-Of corse a few other things were done in this update as well.
*Changed the name of a few status's to be easier to refer to.
-whiteimprison -> imprison / freezing -> frost.
-Note: The confusion between freeze and freezing was annoying.
-So its best to refer to freezing as frost.
*Fixed a possible issue that allowed players to attack while on
-a rental mount.
*Did some code cleanup and optomize for the initChangeTables
-entrys for some status's.
*Corrected the immunity for pre-re common status's.
-Its been proven that the 97 stat immunity isn't real.
-Honestly, im supprised people thought it was a thing.
-The real immunity is with 100 of a certain stat.
-97 is high enough to bring success chances so low, the chance
-of getting affected by that certain status for some skills is
-near impossible.
=Database
*Updated the const file with needed Effect and SC's.
-Should allow items and NPC's to better refer to the commons.
*Updated the exp requirements for levels 100 to 150 for mutated
-homunculus to be more well balanced. This is due to the big
-2017 homunculus update on official which they switched back to
-the old exp table and extended it to level 175.
*Updated the mob_skill_db's with info on the new status's conditions.
=Skills
*RK_WINDCUTTER
*RK_DRAGONBREATH
*WL_COMET
*RA_FIRINGTRAP
*RA_ICEBOUNDTRAP
*NC_COLDSLOWER
-The duration for the status these skills give are updated to the
-REAL official durations. Damn that 2011 iRO document was wrong again.
*RK_GIANTGROWTH
-Weapon break chance now only happens when the 2x/3x damage burst
-happens.
*RK_FIGHTINGSPIRIT
-Updated the ATK increase formula.
Officially its now 70 + 7 * Party Members.
*WL_WHITEIMPRISON
-Skill now fails if casted on a boss/mvp monster.
-Corrected the duration reduction.
-Players reduce it with natural immunity which is by a percentage.
-Monsters reduce the duration by a fixed amount.
*WM_DANCE_WITH_WUG
-Adjusted the damage bonus on Ranger's Wug skills.
-Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer
-players. ill have to code this in later on a future update.
*SR_HOWLINGOFLION
-Fear duration updated to official.
-Now only removes solo/chorus music buffs when hit.
*SO_PSYCHIC_WAVE
-Fixed a issue where the element was always fire.
*SO_ARRULLO
-Updated the duration reduction formula to follow the official formula.
-Skill animation now only appears on players affected successfully.
-Note: There's a client side bug that makes the particle effects
-sometimes appear on the wrong affected enemys. That can't be fixed.
*NC_MAGMA_ERUPTION
*NC_MAGMA_ERUPTION_DOTDAMAGE
-Added support for these skills.
=Status's
*Too much to list in a small area. =P
*Boss/MVP's are immune to these status....
-Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize.
-They are also immune to Guillotine Coss poisons.
-All common and new poison status's can't overlap (restart).
*Bite and Manhole status no longer overlaps.
*Fixed a few status's to properly stop current attacks / movement.
*Updated list of status's on MVP's that are treated as rude attack.
*Boss/MVP's are now immune to Shadow Chaster's Masquerade skills.
*Updated the list of status's monster's can detect.
-They can now detect enemy's in bleeding, deadly poison, fear,
-burning, imprison, deep sleep, frost, and crystalize.
*Fear
-Unable to move for the first 2 seconds of duration.
-The first 2 seconds act as a ankle snared status with hit/flee
-reduction. The remaining duration allows movement.
-Reduces HIT/FLEE by 20%.
-Removes blind status and makes you immune to blind.
-
-Resistance formula updated.
-Formula: ( INT + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 2 seconds.
*Burning
-Fixed a issue where the status would make all incomindg attacks
-hit, ignoring accuracy checks. Also fixed a issue where the
-status wouldn't end on death sometimes.
-Deals 3% MaxHP + 1000 damage every 3 seconds.
-Makes you immune to frost status.
-
-Resistance formula updated.
-Formula: ( AGI + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds.
*Imprison
-Can't move, attack, or use skills.
-Blocks all attacks except for ghost element.
-Ghost attacks deal extra damage and ends the status.
-Deals 400 * SkillLV damage when the status ends.
-
-Resistance formula updated.
-Formula: ( STR + BaseLV + LUK/2 ) / 5
-Resistance reduces success chance and duration by percentage.
-Duration can't be reduced below 10 seconds on monsters.
*Deep Sleep
-Can't talk, move, attack, or use skills while active.
-Damage taken from the next hit is increased by 50%.
-Recovers 3% MaxHP/MaxSP every 2 seconds.
-Status ends when hit.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 )
*Frost
-Reduces DEF by 30%. (10% if on a monster.)
-Reduces movement speed by 70%.
-Reduces ASPD by 30%
-Increases variable cast time by 50%
-Makes you immune to burning status.
-Duration can't be reduced below 10 seconds.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * (( VIT + DEX ) / 20)
-Duration can't be reduced below 10 seconds.
-Note: iRO was right about one thing. The 10% reduction on DEF,
-but it never said it was on monster's only while players got 30%.
*Crystalize
-Can't move, attack, use skills, or use items while active.
-Damage taken from wind attack is increased by 50%.
-Damage taken from daggers, swords, and bows is reduced by 50%.
-Damage taken from axes and maces is increased by 50%
-Fire attacks now remove the status.
-Takes 2% of your MaxHP and 1% of your MaxSP every second.
-The status will end if current SP goes below 1% MaxSP.
-
-Resistance formula updated.
-Only duration is reduceable and by a fixed amount.
-Duration: Time - 1000ms * VIT / 10