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Showing content with the highest reputation on 02/06/18 in Posts

  1. 1 point
    4144

    Nemo patcher

    @Functor i adding patches and fixes from secrets fork too. your changes already here. If you want direct contribution, probably better create merge requests in gitlab
  2. 1 point
    Functor

    Nemo patcher

    @4144 Script for patch "Enable Multiple GRFs - Embedded" has bug. Script tries to find code in "Step 2b" by using first pattern without limit. As a result - patch at wrong place. Game doesn't start. I added limit. You can add fix to the fork. Thanks. https://mega.nz/#!NUsTyLJD!YGk8Q_reiLChu5CNUJwwGAZyZgU4hbNuh25E94gkU0E
  3. 1 point
    Murilo BiO'

    problema do video do hexed

    Muda o modo de compatibilidade, as vezes o modo tela cheia fica dando esses problemas de vídeo. Procura postar em área correta.... Fora da área de Português você DEVE usar inglês.... @JulioCF Desisto desse cara e.e
  4. 1 point
    bWolfie

    Nemo patcher

    2014-10-22b 2015-05-13a 2015-10-29a
  5. 1 point
    meko

    Deprecated Features

    As of September 18 2017, the useatcmd() command has been deprecated. If you were using useatcmd() for built-in @commands you can simply replace it with atcommand(): useatcmd("@command") ➜ atcommand("@command") If you were using useatcmd() for custom @commands (registered with bindatcmd()) you can use doevent() instead: useatcmd("@custom") ➜ doevent("MyNPC::OnUseCommand"); MyNPC is the name of the NPC in which you used bindatcmd() OnUseCommand is the event you registered with bindatcmd() Edge cases: useatcmd(), unlike atcommand(), uses the group id of the attached player rather than running with admin privileges. If you need to check whether or not a player should be able to use a command, use can_use_command() if (can_use_command("@foobar")) { atcommand("@foobar"); } else { dispbottom("You cannot use this command!"); }
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