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Showing content with the highest reputation on 02/23/18 in Posts

  1. 1 point
    Gepard

    Flux Control Panel for Hercules

    Flux Control Panel for Hercules Flux CP is now officialy available for Hercules! It is fully working with both pre-Renewal and Renewal Hercules servers. We will continue developing it, so it is always up-to-date and compatible with latest Hercules. New theme Hercules' Flux CP comes with a brand new theme. It's a grey-ish modern and clean HTML5 theme, called Emphaino. It has a nice dropdown menu located on top of the screen, and a customizable footer area, where you can put some stuff that should be visible all the time (like links to social media, forums etc.). A picture is worth a thousand words: It's a HTML5 theme, so it requires a decent browser, or IE9+ (if you insist on using that). Theme selection Having two themes is great, but until now it was impossible to make use of them both. That's why theme selector has been added to both themes, so your users can pick whichever theme they like more. Again, preview: Extra credits Authors of original FluxCP & FluxCP-rA. Authors of Emphaino theme (originally for Wordpress). Download Hercules' FluxCP Github repository: https://github.com/HerculesWS/FluxCP Issues Bug reports, questions and suggestions are all welcome directly on GitHub: https://github.com/HerculesWS/FluxCP/issues Enjoy~
  2. 1 point
    Aeromesi

    Returning back

    Hello everyone. I've returned and I'll be getting back into RO. I don't want to talk about why I left but I'm here and sorry for the random disappearance. Nice to see the new design on Hercules, finally the new ipb!
  3. 1 point
    Beret

    New fields in skill db

    I was looking at Aegis and decided to create this suggestion to add more fields to the skill database. The intent of this posting is to facilitate the use of modifications of the skills. That way we can only use one @reloadskilldb and all modifications come into operation. SkillHitPer is the accuracy by level SkillHitPer = [200,200,200,200,200,200,200,200,200,200] SkillAtkPer is the attack value by level SkillAtkPer = [300,500,600,800,1000,1200,1300,1500,1600,1800] SkillHandicap applies a chance for the player to receive the effect. The level of the status is according to the skill level OnSuccess: SkillHandicap = [SC_BLIND,50,100,150,200,250,300,350,400,450,500] SkillResetHandicap allows you to remove an effect when you use the skill OnUse: SkillResetHandicap = [SC_SLEEP,SC_STUN] SkillDrainHP allows absorbing the resulting damage dealt as HP. SkillDrainHP = [100,100,100,100,100,100,100,100,100,100] SkillDrainSP Drains SP from all players around the user based on the amount of damage they would take from a normal attack. SkillDrainSP = [20,40,60,80,100,20,40,60,80,100] SkillDataString allows input of a string used by teleport skills, or message when using some skill SkillDataString = ["dicastes01.gat"] I think these implementations would help a lot to make modifications to the abilities without shutting down the server for the modifications to come into operation
  4. 1 point
    Asheraf

    kRO unpacked clients releases

    Try not to disable debugging.. that may help (Ignore Lua Errors/ Ignore Resource Errors/Ignore Missing Palette Error).
  5. 1 point
    4144

    kRO unpacked clients releases

    @OmarAcero zero clients packed with good protection. probably no one can unpack it. All added zero clients was non packed.
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