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Showing content with the highest reputation on 06/18/18 in all areas

  1. 1 point
    bWolfie

    Star Gladiator LOV/Parrying SL

    Description: When a Star Gladiator is Soul Linked, the 'Lord of Vermilion' and 'Parrying' skills become available for them to use. This must be the most requested source edit of all time? Idk why. Anyway, here you go - in plugin form. https://github.com/bWolfie/HPM-Plugins/blob/master/src/plugins/sg_parrying_lov.c
  2. 1 point
    Enable to use Parrying and Lord of Vermillion Skill Go to your trunk/src/map/pc.c and look for: Go to your trunk/src/map/pc.c and look for: /* permanent skills that must be re-checked */ if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { switch( skill->dbs->db[i].nameid ) { case NV_TRICKDEAD: if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; } break; } } } //Add this line below //Star Glad Parrying Soul Link Buffs if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_STAR) { sd->status.skill[85].id = 85; sd->status.skill[85].lv = 10; sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; sd->status.skill[356].id = 356; sd->status.skill[356].lv = 10; sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; } Go to Skill_db add this Books: true below weapontypes { Id: 356 Name: "LK_PARRYING" Description: "Parrying" MaxLevel: 10 Hit: "BDT_SKILL" SkillType: { Self: true } AttackType: "Weapon" DamageType: { NoDamage: true } SkillData1: { Lv1: 15000 Lv2: 20000 Lv3: 25000 Lv4: 30000 Lv5: 35000 Lv6: 40000 Lv7: 45000 Lv8: 50000 Lv9: 55000 Lv10: 60000 } CoolDown: 0 Requirements: { SPCost: 50 WeaponTypes: { 2HSwords: true } } }, Works for me Increase damage on Boss monster and Holy monster by 100% Open status.c if ((skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0) { sd->right_weapon.addrace[RC_DEMON] += skill_lv; sd->right_weapon.addele[ELE_DARK] += skill_lv; sd->left_weapon.addrace[RC_DEMON] += skill_lv; sd->left_weapon.addele[ELE_DARK] += skill_lv; sd->magic_addrace[RC_DEMON] += skill_lv; sd->magic_addele[ELE_DARK] += skill_lv; #ifdef RENEWAL sd->race_tolerance[RC_DEMON] += skill_lv; #else sd->subrace[RC_DEMON] += skill_lv; #endif sd->subele[ELE_DARK] += skill_lv; } //Add this below // Soul Link Star Gladiator Damage if(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_BOSS] += 100; sd->left_weapon.addrace[RC_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; } Perfect Dodge if(sc->data[SC_PLUSAVOIDVALUE]) flee2 += sc->data[SC_PLUSAVOIDVALUE]->val2; if(sc->data[SC_WHISTLE]) flee2 += sc->data[SC_WHISTLE]->val3*10; //Add this below if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) flee2 += 10;
  3. 1 point
    What you have there are instructions. Basically, you just need to follow them and it should slot straight into Hercules. It should work, cause skill ID 85 = WZ_VERMILION and 356 = LK_PARRYING. If I'm correct, it is telling you to edit the pc_calc_skilltree_clear function. I'll let you try to work it out from here.
  4. 1 point
    w0wZukuBg

    prtbar

    Version 1.0.0

    54 downloads

    (!) You may need new Prontera, Malaya, Malangdo or Dewata staff Includes custom textures and minimap
  5. 1 point
    =Update Notes *Added support for Star Emperor and Soul Reaper jobs.
  6. 1 point
    =General *Added ranges of styles/dyes for Doram's. -This is a range seprate from the regular ones since Doram's officially have a -different set number of hair styles and cloth dyes. As of 2018-06-05 they have -6 hair styles, 8 hair dyes, and no cloth dyes (tho kRO says their will be a few -added soon). *min_doram_hair_style *max_doram_hair_style *min_doram_hair_color *max_doram_hair_color *min_doram_cloth_color *max_doram_cloth_color +Added these configs to the client config file. -These are a seprate set of style/dye ranges for Doram characters. -This is needed since they have different maxes from humans. *Updated a few commands to pickup on the style/dye ranges for Doram characters. *Updated default setting for "max_hair_style" to 29. *Corrected default setting for "max_hair_color" to 8. *clif_spiritball_single *clif_soulball_single +Changed the packet these functions use to 0x1d0 (ZC_SPIRITS). -This change fixes a issue where Rebellion's Coin sphere's and Soul Reaper's -Soul Energy sphere's would look like regular spirit sphere's when the player -warps to another map, refreshes, and also appear as spirit sphere's to other -players who walk into view range of the one with the spheres. -It also fixes a issue where the sphere's may not vanish properly from view -when the player dies. *Added job restriction system. +This allows setting restrictions to different jobs that prevent's them from -entering certain maps. Attempts of entering a map as a banned job will just -result in no warpping. Basicly, something as simple as walking into a regular -map warp won't do anything if the player's job is banned from entering the map. -This works for teleporting, warping, any warp commands, walking into NPC warp, -put something else here and it will likely fail as well. -Should a player playing a job banned from that map somehow login on that map, -the player will be warped out into Prontera's graveyard behind the church. -These restrictions can be set in the "job_notallowed" database file. *Added a missing timer function list entry for the soul energy system. =Database *Updated const file to support detection of new style/dye ranges for Doram -characters in NPC scripts. *Added the "job_notallowed" file. -This file is used to set jobs that are banned from entering certain maps. -It basicly works just like item_noequip and skill_nocast_db. *Rebuilt the map cache. -This is due to prontera being reverted back to the original version. =NPC *Updated the 3CeAM super stylist to detect the ranges of styles/dyes for Doram -character's. =Skills *RL_MASS_SPIRAL +Fixed a issue where the skill would deal extremely high damage on targets with -negeative DEF.
  7. 1 point
    astralprojection

    Mapcache guides?

    linux: 4. login to your linux machine 5. change directory to Hercules or your custom folder and make tools then use mapcache to compile it. $ cd Hercules Hercules]$ make tools Hercules]$ ./mapcache
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