Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 06/19/18 in all areas

  1. 2 points
    Habilis

    Campfire to regenerate HP/SP

    Yesterday, after rambles on Discord with Dastgir and Asheraf, I've got another Brilliant Idea for a Release from Habilis! The Idea: Camp Fire to restore / regenerate HP & SP. When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate. There is a nice contribution from Meko on that subject Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers) Thanks Meko! So, I thought to myself, well, that is wonderful, but why not make it portable? Because, conveniently, there is this NPC sprite : 4_BONFIREID: 10252 (0x280C) Even more conveniently, there is this item: Matchstick Item ID# 7035 (Matchstick) A phosphorus tipped stick that can be used to start a fire. http://ratemyserver.net/index.php?page=item_db&item_id=7035 Dastgir, suggested using this plugin to make this possible: https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c Mechanics : When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Camp Fire. So that when you are in the field, farming, grinding you could rest. - You need to sit close to the Camp Fire (3 cells ) to feel the warmth. - Anyone can sit by your Camp Fire and rest. - Camp Fire lasts 2-3 minutes. - Need to sit for at least 3 seconds to begin feeling the warmth and comfort. - you cannot start a fire within 5 cells of another Camp Fire. - If you use a match one more time, old Camp Fire disappears and a new one appears. I think it will add an element of roleplay and romanticism to the gameplay. (Habilis is a soft, sensitive and romantic type ). Expect the Release sometime soon...
  2. 1 point
    w0wZukuBg

    [w0w] Xpalace

    Xpalace File Name: prtbarFile Submitter: w0wZukuBgFile Submitted: 17 June 2018File Category: Maps & TexturesDownload Link: Click here to download
  3. 1 point
    meko

    Hash table

    View File Hash table This plugin exposes the internal hash table (strdb) to the script engine to provide a key-value store. See documentation on hercules-hashtable/doc/script_commands.txt Download here: https://github.com/Helianthella/hercules-hashtable Submitter meko Submitted 06/18/18 Category Plugins  
  4. 1 point
    Enable to use Parrying and Lord of Vermillion Skill Go to your trunk/src/map/pc.c and look for: Go to your trunk/src/map/pc.c and look for: /* permanent skills that must be re-checked */ if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { switch( skill->dbs->db[i].nameid ) { case NV_TRICKDEAD: if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; } break; } } } //Add this line below //Star Glad Parrying Soul Link Buffs if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_STAR) { sd->status.skill[85].id = 85; sd->status.skill[85].lv = 10; sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; sd->status.skill[356].id = 356; sd->status.skill[356].lv = 10; sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; } Go to Skill_db add this Books: true below weapontypes { Id: 356 Name: "LK_PARRYING" Description: "Parrying" MaxLevel: 10 Hit: "BDT_SKILL" SkillType: { Self: true } AttackType: "Weapon" DamageType: { NoDamage: true } SkillData1: { Lv1: 15000 Lv2: 20000 Lv3: 25000 Lv4: 30000 Lv5: 35000 Lv6: 40000 Lv7: 45000 Lv8: 50000 Lv9: 55000 Lv10: 60000 } CoolDown: 0 Requirements: { SPCost: 50 WeaponTypes: { 2HSwords: true } } }, Works for me Increase damage on Boss monster and Holy monster by 100% Open status.c if ((skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0) { sd->right_weapon.addrace[RC_DEMON] += skill_lv; sd->right_weapon.addele[ELE_DARK] += skill_lv; sd->left_weapon.addrace[RC_DEMON] += skill_lv; sd->left_weapon.addele[ELE_DARK] += skill_lv; sd->magic_addrace[RC_DEMON] += skill_lv; sd->magic_addele[ELE_DARK] += skill_lv; #ifdef RENEWAL sd->race_tolerance[RC_DEMON] += skill_lv; #else sd->subrace[RC_DEMON] += skill_lv; #endif sd->subele[ELE_DARK] += skill_lv; } //Add this below // Soul Link Star Gladiator Damage if(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_BOSS] += 100; sd->left_weapon.addrace[RC_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; } Perfect Dodge if(sc->data[SC_PLUSAVOIDVALUE]) flee2 += sc->data[SC_PLUSAVOIDVALUE]->val2; if(sc->data[SC_WHISTLE]) flee2 += sc->data[SC_WHISTLE]->val3*10; //Add this below if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) flee2 += 10;
  5. 1 point
    smiths12

    Tantalus

    Version 1.0.0

    120 downloads

    Hello everyone, i show you the monster ''Tantalus'' it's a Haunted Tree from Trickster Online, u can use at instances, quests, etc. IMPORTANT: it has sound effects for walking, attacking and dying. please put the data folder in your ragnarok. -Don't steal credits, give credits to me, that I cost my effort to do them. -Do Not edit my work without my permission, It includes recolors.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.