=General
*Added some new skill tags and ID's.
*MAX_SKILL increased to 5079.
=Mobs
*Updated the LV and HP for GUILD_SKILL_FLAG.
-Big thanks to Optimus for the replay files.
=Jobs
*Renewal Era Jobs
+Added stat bonuses for new job level caps.
=Skills
*SR_CRESCENTELBOW
+Recoded the skill.
-Effect is now triggered on physical melee attacks both regular and skills.
-Effect will not trigger on attacks from boss monsters.
-Formula updated. Damage from the ratio part is affected by normal means like
-the caster's ATK, enemy's DEF, etc. and the fixed damage after can't be reduced.
-The ratio part of the damage is forced neutral for now. (Need a confirm if it is)
-Skill now ignores the enemy's flee. This is a counter skill after all.
-Enemy takes the full damage and the caster takes 10% of what the dealt damage is.
-Knockback range increased to 7 cells.
-Now deals's knockback damage if pushed into a wall.
*SR_LIGHTNINGWALK
+Recoded the skill.
-Now only triggers on physical ranged attacks.
-Caster will now warp to the attacking enemy and face the direction of the enemy.
*GD_CHARGESHOUT_FLAG
+Updated cooldown to official.
-Big thanks to Optimus for the replay data showing this.