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Showing content with the highest reputation on 09/20/20 in all areas

  1. 2 points
    AnnieRuru

    Need support for @market plugin

    dastgir has been a big help trying to help maintain some of my plugins, but this one in particular, I see the version is 1.6, which means he miss the version 1.7 update yup, the one you posted has memory leak problem because the chat-room doesn't remove properly eg: only remove the chat-room shown, but the memory still persist see the remove_chatroom function to see how to remove the chat-room from server memory properly ... which was copy paste from a function from chat.c anyway here is version 1.9 https://github.com/AnnieRuru/Release/blob/master/plugins/marketclone/marketclone_1.9.c
  2. 1 point
    short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! [DONE] 1st classes 2nd class advanced class 3rd class 3rd japan edition class 4th class previous versions of some classes custom extended classes The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze
  3. 1 point
    Samuel

    NoBank and NoRodex Mapflag

    Hello everyone! Just like to release this newly made mapflag I tried to create via plugin. nobanknorodex
  4. 1 point
    Hyroshima

    Barter shop doubt

    try this way: - trader Shop1 FAKE_NPC,{ OnInit: tradertype(NST_BARTER); sellitem White_Herb, 100, Red_Potion, 2; sellitem Blue_Herb, 200, Orange_Potion, 3; end; } - trader Shop2 FAKE_NPC,{ OnInit: tradertype(NST_BARTER); sellitem Green_Herb, 100, Red_Potion, 4; sellitem White_Herb, 100, Orange_Potion, 1; end; } - trader Shop3 FAKE_NPC,{ OnInit: tradertype(NST_BARTER); sellitem Apple, -1, Orange_Potion, 1; sellitem Praetorian_Shield, 100, Berserk_Potion, 10; end; } prontera,159,284,4 trader Barter Shop 4_M_KID1,{ mes "Select the shop for open!"; switch(select("Shop 1:Shop 2:Shop 3")) { case 1: close2; openshop "Shop1"; break; case 2: close2; openshop "Shop2"; break; case 3: close2; openshop "Shop3"; break; } end; }
  5. 1 point
    AnnieRuru

    @costumeitem adds stats

    the topic already said http://herc.ws/board/topic/4383-costume-item-plugins/ This Plugins will convert your items to costume(item stats/combos/bonuses will also copied) so to disable item bonus, have to revised the status_calc_pc_ I think src/map/status.c | 3 +++ 1 file changed, 3 insertions(+)diff --git a/src/map/status.c b/src/map/status.cindex 699e734..7223a04 100644--- a/src/map/status.c+++ b/src/map/status.c@@ -2317,6 +2317,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { continue; if(!sd->inventory_data[index]) continue;+ if ( i >= EQI_COSTUME_TOP || i <= EQI_SHADOW_ACC_L )+ if ( MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) == 999998 )+ continue; for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) { if( map->list[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) {
  6. 1 point
    The safe max storage is 731 explained by Ai4rei http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4391&&st=20
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