Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 10/10/20 in Posts

  1. 1 point
    AnnieRuru

    Promotional Code

    I got 2 rep up for making that grumbling post, that just shows how many members really like this idea and of course I knew many topics talking about this script again and again and again and again and again and again and again and again and again and again and again and again !!! so I make one myself and hopefully don't want see people talking about that bug script again !! What this script does ? GM generate some sort of gibberish word and promotes it on social media then players input that gibberish word and able claim the items honestly I don't really see the point of gibberish word, I made this script in a drop down menu, players can just select it from the menu and claim it <_< Download: 1.3 script here's an example by Philippine RO, from this post TODO : 1. add coloring to the text 2. HULD compatible ? 3. maybe someday can rewrite this whole damn thing with .npc_var sync with SQL variables so don't have to call query_sql too frequently
  2. 1 point
    no need patch, just pure skill tree db\re\skill_tree.conf Knight: { inherit: ( "Swordsman" ); skills: { TF_HIDING: 10 KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 KN_SPEARMASTERY: 1 } data\luafiles514\lua files\skillinfoz\skilltreeview.lub [JOBID.JT_KNIGHT] = { [0] = SKID.KN_TWOHANDQUICKEN, [1] = SKID.KN_AUTOCOUNTER, [2] = SKID.KN_RIDING, [3] = SKID.KN_SPEARMASTERY, [6] = SKID.KN_CHARGEATK, [8] = SKID.KN_BOWLINGBASH, [9] = SKID.KN_CAVALIERMASTERY, [10] = SKID.KN_PIERCE, [13] = SKID.KN_ONEHAND, [16] = SKID.KN_SPEARBOOMERANG, [17] = SKID.KN_SPEARSTAB, [24] = SKID.KN_BRANDISHSPEAR, [25] = SKID.TF_HIDING }, data\luafiles514\lua files\skillinfoz\skillinfolist.lub [SKID.TF_HIDING] = { "TF_HIDING", SkillName = "Hiding", MaxLv = 10, SpAmount = { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }, bSeperateLv = true, AttackRange = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, NeedSkillList = { [JOBID.JT_THIEF] = { { SKID.TF_STEAL, 5 } } } }, and if having trouble when client clash, don't unpack from data.grf, copy the one from translation team
  3. 1 point
    AnnieRuru

    About the mushroom_event

    OnMinute40: if (mobcount(.Map$, strnpcinfo(0)+"::OnMobKilled") == 0) end; killmonster .Map$, strnpcinfo(0)+"::OnMobKilled"; announce "All left over mushroom has been removed", bc_all; end; I don't use rAthena but should work
  4. 1 point
    gidzdlcrz

    Promotional Code

    ^ Well then lemme quote this and post to rathena forums.
  5. 1 point
    AnnieRuru

    Promotional Code

    1.2 - script - fix a bug after the code expire, the "list player has claimed this code" option is missing - fix a bug that when the code suddenly triggered/start, GM still can do edit - add some text to tell why players can't claim the code - add announcement when the Promotion Code activate and expire EDIT: found another bug, when using EDIT start/expire time, the announcement doesn't react .... I don't know how to fix this one <-- let's try trigger every hour a big word NO 2 conditions then I'll consider No.1 - tell rathena developers to merge *getcalendartime script command https://github.com/HerculesWS/Hercules/commit/79b69495bbc5d758529a485eb1144bd64b8ea50f No.2 - tell rathena developers that *preg_match to follow the exact PHP style format, that can return $array https://www.php.net/manual/en/function.preg-match.php currently rathena's preg_match is like this *preg_match(<regular expression pattern>,<string>{,<offset>}) I want this *preg_match(<regular expression pattern>,<string>{,<offset>{,<output array>,{<flag>}}}) if rathena has these 2 script commands, then only I'll consider because this script is using them, without these 2 script commands it just won't feel the same functionality if these 2 features are scrap
  6. 1 point
    AnnieRuru

    View current token quest script

    ZZZZZZzzzzzz...... talk to this npc... then talk to that npc... then go here kill monster, then help this npc in trouble ... what ... you think is rpg game or something ? insert keima meme here from the world gods only knows episode 4 18:12 ok joke aside, I don't like doing this kind of stuffs, unless you want to pay me of course but if you want to do it yourself, there are 2 ways I can think of 1. create a new bindatcmd "@checktokenquest" and script all the description yourself, this new npc will have a very long lines to code 2. use quest log system like my sample here -> either way good luck I think gravity will eventually put this onto quest log or something...
  7. 1 point
    Congratulations, I love your custom maps and all your work!
  8. 1 point
    this is so dope 😲
  9. 1 point
    AnnieRuru

    @market clone

    update to version 1.9 plugin big thanks to dastgir to give some hints how to update this plugin if you removed that, any server that has show_mob_info settings on, will allow players to see the level and hp of the mobs it seems the function has changed, now just need clif_mobname_ack to work
  10. 1 point
    AnnieRuru

    OnPCStatCalcEvent

    update to version 1.3 plugin consumables should be done with *sc_start something { Id: 32247 AegisName: "Dark_Elf_Potion" Name: "Dark Elf Potion" Type: "IT_USABLE" Weight: 100 BuyingStore: true Trade: { nodrop: true noselltonpc: true nomail: true noauction: true } Script: <" sc_start SC_INCDEX, 500, 10; sc_start SC_INCINT, 500, 20; sc_start SC_INCAGI, 500, 5; sc_start SC_INCMATKRATE, 500, 10; "> }, seems unrelated to what this modification does ... though
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.