no idea why that script doesn't work, it works fine in my test server
but if you want a punching bag that can never be kill, then use setunitdata and make it crazy high hp
- script Punching Bag FAKE_NPC,{
OnInit:
.mobid = monster("prontera",158,183, "Punching Bag", BARRICADE, 1, "Punching Bag::OnInit");
setunitdata .mobid, UDT_MAXHP, 2000000000;
OnTimer10000:
setunitdata .mobid, UDT_HP, 2000000000;
initnpctimer;
end;
}