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Showing content with the highest reputation on 11/06/20 in Posts

  1. 1 point
    4144

    @packetfilter

    @AnnieRuru i not sure is this can works, but you can try use clang in visual studio. it probably will show more errors. or use WSL or WSL2 with linux kernel and tools inside.
  2. 1 point
    AnnieRuru

    @packetfilter

    PLEASE GIVE ME YOUR COMPILER I want my visual studio 2019 also display error like yours btw I'm guessing that's CentOS, this happened before on my OnPCUseSkillEvent 0.3 - plugin - add missing FILTER_CLAN flag - implement block_item type 'I' flag - fix FILTER_OTHER not working properly when the player doesn't have a party or guild - fix [C]hat type shouldn't able to filter self, since the client always shows you are talking anyway - and attempt to fix the above stupid error that doesn't show on Visual Studio
  3. 1 point
    xJhay

    @packetfilter

    Hi mam, once again error won't show up in windows compiler but showing in another compiler. Here it is, already tried the 0.2:
  4. 1 point
    AnnieRuru

    @packetfilter

    0.2 - plugin - add sub-type flags (Self/Party/Guild/Bg/Other/Homun/Mob) - add emotion filter - fix compiler warning that doesn't display on visual studio actually there are a lot of people interested in this topic... @xJhay let me just copy paste from a PM the reason I started this topic because I received the `@packetfilter` for rathena use, and asked me to convert into plugin and upon reading it I found its very inconvenient and thus I want to rewrite it that version I receive is block based on skill ID but my plan is to block based on flags, not every skill ID entry if block by skill type listed in skill_db,conf will make the plugin future proof SkillType: { (bool, defaults to "Passive") Passive: true/false (boolean, defaults to false) Enemy: true/false (boolean, defaults to false) Place: true/false (boolean, defaults to false) Self: true/false (boolean, defaults to false) Friend: true/false (boolean, defaults to false) Trap: true/false (boolean, defaults to false) } SkillInfo: { (bool, defaults to "None") Quest: true/false (boolean, defaults to false) NPC: true/false (boolean, defaults to false) Wedding: true/false (boolean, defaults to false) Spirit: true/false (boolean, defaults to false) Guild: true/false (boolean, defaults to false) Song: true/false (boolean, defaults to false) Ensemble: true/false (boolean, defaults to false) PS: just like card seller A-Z, before I made that script every member posted on the board manually insert each card ID into each npc, until I made that SQL version which rip from SQL database, that old script still works today, make it future proof another thing to note about that version is because it block base on skill ID only, it doesn't make use of the flag of each packet on the battlefield, or I mean during woe, there are a lot of packets being sent even if its unnecessary information for example, your guild and another guild A attacking defending guild B, and your guild and guild A are not on good terms and rushing to destroy the emperium my point is, guild A attacking guild B are unnecessary in my opinion, and I don't need those packet informations but I still need to know my party/guild are under attack /// 02e1 <src ID>.L <dst ID>.L <server tick>.L <src speed>.L <dst speed>.L <damage>.L <div>.W <type>.B <damage2>.L (ZC_NOTIFY_ACT2) and I can use <src ID> and <dst ID> and check are they the same guild ? then send packet is <dst ID> my guild mates ? then send packet the rest are not important that version simply block by skill ID and from my understanding, I wouldn't know who is actually healing me when enable `@packetfilter` there are some healer who are good in healing others and some just standing there acting like a doll waiting to get hit my idea is make additional field so only filter out unneeded information when playing as crusader, my job is to defend my party, and I want all information packets send that are threatening my party when playing as assassin, I don't have to take care of guild member, I only want to assassinate the healer or dd who are actively killing the most of my guildmates etc yeah, make it highly configurable anyway read the additional information I already made this part a reality, but so far only chat and emotions are implement, skills has to do ... maybe tomorrow ...
  5. 1 point
    Everything you may need is here <3
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