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1 pointView File Display Online Player Count in Server List Name Overview This patch displays the current online player/s count directly in each server name shown on the server selection screen. Instead of showing only the configured server name: Hercules Players will see: Hercules(123) Where 123 is the live online count reported by the login server, including auto traders and vending characters. Features Displays live online population in the server list Updates automatically whenever the login server sends the server list Includes auto traders in the count No client-side modifications required Fully compatible with standard Ragnarok clients Existing population color indicators remain unchanged Notes Server names are limited to 20 characters. When the online count is appended, very long server names may be truncated by the client. The existing server population color indicator is preserved. Only the displayed name is modified; no networking or packet structures are changed. Submitter Mirage Submitted 05/30/26 Category Source Modifications
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1 point
ROOverlay — Professional In-Game DLL Overlay (FPS · Ping · Map · Discord RPC · Splash)
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About My Services DESCRIPTION ROOverlay is a professional overlay injected directly into your RO client via WARP. No game file modifications required — just copy the DLL and register it in DLLSpec.yml. Compatible with DirectDraw 7, Direct3D 8 and Direct3D 9. Confirmed working on 2018-06-21 Ragexe client. FEATURES - Real-time FPS, Ping (ms) and ICMP Packet loss % - Automatic map name and X/Y coordinates (read from game packets) - Discord Rich Presence — map, character, class and server logo - Custom splash screen at game launch (BMP, JPG, PNG) - VSync, Gamma correction, FPS Cap - Anisotropic filtering and Anti-aliasing MSAA (Direct3D 9) - FPS and Ping alert — overlay blinks when threshold is crossed - System clock and session timer - Server name display - Hotkey to toggle overlay on/off (Alt+F12, configurable) - Visual configurator included — changes apply live LICENSING Each DLL is compiled exclusively for your server IP. Cannot be shared, transferred or resold. License valid for 1 year per server. REQUIREMENTS - WARP configured to load custom DLLs - Packet Obfuscation must be DISABLED in WARP - Add to DLLSpec.yml: - Name: ROOverlay.dll Funcs: - Name: "ROOverlay_Version" PRICING - Annual license (1 server, forever): $40 USD - Launch price — first 5 clients: $25 USD Payment via PayPal Friends & Family. Non-refundable. WHAT YOU RECEIVE - ROOverlay.dll — compiled for your server IP - ROOverlayConfig.exe — visual configurator - Discord images folder — job/class images for Discord RPC - Instructions.txt — full setup guide (English and Spanish) CONTACT Discord: https://discord.gg/MeHKEDgnJA FAQ Does it work with clients other than 2018? Confirmed on 2018-06-21 Ragexe. Other versions may work — contact us first. Can I use it on multiple servers? No. Each license is tied to one server IP. Additional servers need a separate license. Does Discord RPC require Discord open? Yes, only that feature requires Discord running. The overlay always works regardless. How long does delivery take? Usually within a few hours after payment confirmation. -
1 pointGSNexus Patcher 1.9.1-ULTIMATE.rar Direct Download Link: Download GSNexus Patcher is a high-performance, Electron-powered game patcher built for private servers and community projects that want a modern AAA launcher experience without the enterprise price tag. Designed from the ground up for speed, stability, and visual impact, the Community Edition delivers a polished launcher framework inspired by modern platforms like Battle.net, RIOT, Steam, and HoYoverse while remaining customizable and easy to deploy. This free/community release includes the official Community Theme Starter Template, giving server owners and developers a professional foundation for creating their own branded launcher experience. Included Features High-performance Electron + Node.js patching engine Modern glassmorphic community launcher UI Multi-region CDN mirror support Cinematic splash screen support ISP detection & smart routing support Auto patch detection and seamless updates Secure patch delivery architecture Web-hosted launcher interface support - Update your launcher's look without players ever re-downloading the .exe Community theme starter template Branding and navigation customization Lightweight production-ready deployment Supports .thor, .grf, and .zip patch formats. Perfect For Private Servers like Ragnarok Online, Ran Online, Cabal Online, MU Online MMO launcher projects Community game servers Indie multiplayer projects Developers seeking a customizable Electron patcher framework Configuration All settings live in config.json (must sit next to your final patcher.exe). API Reference (window.electronAPI) Your custom HTML/Web-Hosted interface has access to these APIs via window.electronAPI: API Description startPatching() kicks off the patch pipeline. onPatchStatus(callback) Receives { type, message, fileName, filePercent, overallPercent, ... } events. Types: checking, downloading, paused, merging, ready, error. getDownloadState() Returns current download state (position, total bytes, etc.). getLocalVersion() Returns the current local patch version as an integer. launchGame() Launches the configured gameExe. launchSetup() Launches the configured setupExe. openExternal(url) Opens a URL in the default browser. API Description getConfig() Returns the entire config.json object. setMirror(patchUrl, plistUrl) Overrides the current download source (mirror domain validated against base domain). getServerStatus() Returns server status from the configured serverStatusUrl. checkForUpdates() Checks for patcher application updates.
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1 pointAfter testing almost the patcher, i decided to make a patcher that is almost perfect and is active and stays updated, if you want a fully stable and continuous actively developed patcher , which never gets outdated. try Yug Patcher. We are open for suggestions, feedback and bug report. my discord: yugwebdev Edit: Added Multi language Support image.png.836869c03fc67034f4271eff185437e3.png Added active grid line x and y in patcher configurator with x and y axis line. Grid Line opacity can be adjusted default is set to 18% - Thor patch format — SingleFile and MultipleFiles modes, GRF merging or direct extraction - GRF support — Read/write GRF v0x0200 and v0x0300, merge patches with zero re-compression - Multiple archive formats — .thor, .grf, .zip, .rgz, .7z, and generic file copy - Concurrent downloads — 1–16 parallel threads (default 4) - Resume support — interrupted downloads pick up where they left off - Retry logic — configurable retry count (0–10) - Post-patch file renames — automatic renaming after patching completes - GRF backup — optional .bak backup before patching - Auto-patch mode — starts patching on launch without user interaction - Cache management — optional cache clearing after successful patch - GPF support added - read/write Extension │ Handler .THOR = ThorParser.Apply() ✅ .GRF= GrfPatcher.MergeFrom() ✅ .GPF = GrfPatcher.MergeFrom() ✅ .ZIP = ZipFile.ExtractToDirectory() ✅ .RGZ = RgzParser.Apply() ✅ .7z = SevenZipPatcher.Apply() ✅ anything else = direct file copy ✅ - Thor patch format — SingleFile and MultipleFiles modes, GRF merging or direct extraction - GRF support — Read/write GRF v0x0200 and v0x0300, merge patches with zero re-compression - Multiple archive formats — .thor, .grf, .zip, .rgz, .7z, and generic file copy - Concurrent downloads — 1–16 parallel threads (default 4) - Resume support — interrupted downloads pick up where they left off - Retry logic — configurable retry count (0–10) - Post-patch file renames — automatic renaming after patching completes - GRF backup — optional .bak backup before patching - Auto-patch mode — starts patching on launch without user interaction - Cache management — optional cache clearing after successful patch --- Distribution & Configuration - Single EXE distribution — self-contained, no runtime dependencies - ConfigEmbedder — pack config + all resources (images, audio, fonts, icons) into the EXE - PatcherConfigurator — visual GUI editor with live preview, color swatches, autosave recovery, validation warnings, and preset themes - External config — alternative patcher.ini file-based configuration --- UI Customization - Window size — configurable width (400–1920) and height (300–1080) - Full color control — accent, secondary accent, buttons, text, panels, title bar, border, all with alpha transparency - Background media — image (.jpg/.png/.bmp) or looping video (.mp4/.avi/.wmv/.webm) - Custom window icon — .ico and .png support - Title bar — custom text color, height, dot indicator, overlay opacity, corner radius, border - Button customization — text, colors, hover colors, custom images, absolute positioning, custom dimensions - Chrome controls — minimize/close/logs buttons with custom positions and images - Log panel — toggleable, copy to clipboard, custom background image, custom position/size - Font customization — system fonts or embedded TTF/OTF files with custom size --- Audio - Background music — MP3, OGG, WAV, WMA; volume control, mute toggle, persistent preference - Button click sounds — toggleable - Button hover sounds — toggleable --- Single Sign-On (SSO) - Integrated login panel — username/password fields with remember credentials - Full styling — custom labels, colors, field backgrounds, borders, positioning, images - Password options — hashing, character whitelist validation, auto-clear on launch - Encrypted credential storage — persistent local caching - Custom CLI argument format — configurable argument string passed to game client --- Custom Buttons & Web Integration - Unlimited custom buttons — text or image-based, absolute positioned, with multiple action types: URL, EXE launch, Play alias, Patch alias - Web panels — embed live HTML/WebView2 content at custom positions and sizes - Website & Register buttons — optional quick-link buttons --- Update & Version Management - Self-update — checks server version, downloads new EXE, applies via batch script with auto-restart - Update banner notification — visible indicator when update is available - Version display — shown in UI --- Game Client Management - Game client launching — configurable EXE path and CLI arguments - GRF path config — specify game data file location - Allow play while outdated — optional, lets user launch game with pending patches --- User Experience - Progress tracking — overall progress bar, per-file progress, download speed (MB/s), file size, phase indicators - Real-time log — detachable window, file logging to disk, copy to clipboard - Status indicators — dot + text showing Ready / Checking / Patching / Done / Error states - Terms of Service dialog — EULA with MD5 hash tracking (accept once, remembered) - Auto-enter — countdown then auto-play or auto-patch, cancels on mouse movement - Tray icon — minimize to tray with tray menu - Keyboard shortcuts — Enter = Play, Escape = Cancel --- Window Management - Borderless custom window — frameless, transparent, drag-to-move, custom-drawn border - Optional resize — corner grip for window resizing --- Security & Validation - License key system — per-session validation, grace offline mode (5 starts), DPAPI-encrypted counter - Patch lock — prevents multiple patcher instances - Path validation — guards against directory traversal in patches - Maintenance mode — server-side flag blocks patching with custom message --- Server Infrastructure - Included patch server (Go) — HTTP/HTTPS, TLS 1.2+, CORS, byte-range resume, directory serving, logging middleware - Fallback URLs — multiple patch server URLs for redundancy - Patchlist format — simple text manifest with comment support and index-based tracking
