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Lord Ganja

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Everything posted by Lord Ganja

  1. Thank you @@AnnieRuru. I'll try it later once I get to my computer
  2. @@AnnieRuru, I think raPalooza~ and me are looking for the same kind of answer. I was thinking this is possible? Please take a look at this topic coz I explained it here. http://herc.ws/board/topic/10844-how-do-i-get-of-an-error-like-this-npc-event-event-not-found/?p=64038 Thanks in advance!
  3. Up for this. I was looking for something like this too.
  4. Thank you! Can you tell us what exactly was the problem with the blank page?
  5. How to cap all skills cast delay to 90%? So even if using 3 kiel cards + headgear with reduce cast delay, the reduce cast delay will stick to 90%. Thanks in advance!
  6. Thank you. Btw if I wanted unfreezable clones what mode should I add? md_boss?
  7. I was using this script fight your clone. One thing I wanted to change is I don't want clones to be freezed. What mode should I change with it? The current mode of the clones there is 0x8D I just don't understand the explanation in mob_db_mode_list.txt. I don't know what mode is 0x8D has since I don't know how did it come up in the first place.. Any explanation would be highly appreciated. Thanks!
  8. I don't have idea what to change it. I used On"+getcharid(0) so when the player unequip the item it calls the function unequip_item to kill the specific clone of the user. If i'm going to change it to something not unique, like clonecheck::OnCloneDead. And someone unequip the item(calls the function unequip_item), all clones on the same map are going to die since they're on the same type of event.
  9. I use an item that has a bonus that summons a slave clone, and whenever I unequipped the item it will call this functions for the clone to die. function script unequip_item { killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0); end;} Here's the script that summons the clone: clone "prontera",150,150,"clonecheck::On"+getcharid(0), getcharid(0), getcharid(0), 0x8D, 1, 40; BUT whenever another player killed the clone I got this error. [Error]: npc_event: event not found [clonecheck::On150031] Since 150031 is the clone master's id, I don't have any idea how to make the npc event for that so I can avoid the error. Any ideas? Thanks in advance!
  10. You have to copy the mini map from kRO files then rename it to s_mall.bmp and put it on your grf.. datatexture유저인터페이스map For the clouds, i think you have to add a mapflag clouds or clouds2. Hope this helps. EDIT: sorry. Didn't saw the picture you posted. I thought only the cloud effect xD
  11. Is there any way to increase all boss monsters hit without modifying the dex in mob_db? Since modifying the DEX of a mob would also increase their damage. I only wanted to increase their hit coz my server is a high rate server. And characters flee are too high so the boss normal attacks miss. Anyone could tell me where to edit monsters/mobs hit in source? Thanks in advance!
  12. help me please. whenever I browse on http://localhost/cp/?module=vote, it always redirects me into a blank page. I can successfully add a banner and voting site. but whenever i am about to vote, it always redirects me into a blank page. is it because of the index. php? currently using this one -> LINK and the latest fluxcp. thanks in advance!
  13. @@raPalooza~ Alright. Thank you so much. These helped me a lot Hope someone could tell me how to boost mobs magical attack damage without altering its int
  14. How do I save a diff file of a recently patched mods? I have a src that is already modified. but I only wanted to create a diff file from the last mod that I applied. is that possible? TIA!
  15. @@raPalooza~ I'll try it. Thank you for the info EDIT: @@raPalooza~ Can you tell me what's lhw.atk? xD Can't seem to find it. I only knew rhw.atk.. And also what is batk? base attack? Do you also know where can I modify the magical attack damage without altering the mob's int? Thankyou
  16. @@raPalooza~ Thank you for the info I'll just create the new mapflag. I just wanted to know where should I put the src that increases a monster's attack & skill damage. Anyway can you tell me what part of mob.c should I put those? Should I put it under int64 c = 0; ? /*========================================== * Mob spawning. Initialization is also variously here. *------------------------------------------*/int mob_spawn (struct mob_data *md){ int i=0; int64 tick = timer->gettick(); int64 c = 0; md->last_thinktime = tick; if (md->bl.prev != NULL) unit->remove_map(&md->bl,CLR_RESPAWN,ALC_MARK); else if (md->spawn && md->class_ != md->spawn->class_) { md->class_ = md->spawn->class_; status->set_viewdata(&md->bl, md->class_); md->db = mob->db(md->class_); memcpy(md->name,md->spawn->name,NAME_LENGTH); } if (md->spawn) { //Respawn data md->bl.m = md->spawn->m; md->bl.x = md->spawn->x; md->bl.y = md->spawn->y; if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys ) { //Monster can be spawned on an area. if( !map->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) { // retry again later if( md->spawn_timer != INVALID_TIMER ) timer->delete(md->spawn_timer, mob->delayspawn); md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0); return 1; } } else if( battle_config.no_spawn_on_player > 99 && map->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) ) { // retry again later (players on sight) if( md->spawn_timer != INVALID_TIMER ) timer->delete(md->spawn_timer, mob->delayspawn); md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0); return 1; } } memset(&md->state, 0, sizeof(md->state)); status_calc_mob(md, SCO_FIRST); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; md->ud.state.attack_continue = 0; md->ud.target_to = 0; md->ud.dir = 0; if( md->spawn_timer != INVALID_TIMER ) { timer->delete(md->spawn_timer, mob->delayspawn); md->spawn_timer = INVALID_TIMER; } //md->master_id = 0; md->master_dist = 0; md->state.aggressive = (md->status.mode&MD_ANGRY) ? 1 : 0; md->state.skillstate = MSS_IDLE; md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME; md->last_linktime = tick; md->dmgtick = tick - 5000; md->last_pcneartime = 0; for (i = 0, c = tick-MOB_MAX_DELAY; i < MAX_MOBSKILL; i++) md->skilldelay[i] = c; memset(md->dmglog, 0, sizeof(md->dmglog)); md->tdmg = 0; if (md->lootitem) memset(md->lootitem, 0, sizeof(*md->lootitem)); md->lootitem_count = 0; if(md->db->option) // Added for carts, falcons and pecos for cloned monsters. [Valaris] md->sc.option = md->db->option; // MvP tomb [GreenBox] if ( md->tomb_nid ) mob->mvptomb_destroy(md); map->addblock(&md->bl); if( map->list[md->bl.m].users ) clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); mob->skill_use(md, tick, MSC_SPAWN); return 0;} And can you explain these to me? What are those for? md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; Thank you so much.
  17. @@Aeromesi, I was about to do it with lots of mobs. That's why I was thinking it would be easier if I use a mapflag.. Do you know what part of src is the calculation of mob attack damage and mob skill damage?
  18. Is it possible to increase monster damage rate on a specific map? Like putting a mapflag .. prontera mapflag increasemobdamagerate 100 all monsters on prontera will increase their attack and skill damage by 100%. thank you.
  19. Still appearing on blank page when I clicked the VoteForCredits tab. I'm sure that it isn't because of the theme. I already changed the theme name. I think it's because of the modules/vote/index.php XD
  20. @@Dastgir, Exactly what Winterfox posted. But I was looking for something like script command, if it even exists. e.g setarray .@mob_ids, 1002, 1003, 1004, 1005; .@mob_ids[3]; <-- The index here is 3 getvarindex(.@mob_ids); <-- getvarindex is just an example, which returns the index of the attached variable -> so 'getvarindex' will return '1005' @@Winterfox Is there any alternative? Or is it the only way? Thanks btw.
  21. How do I extract the index of an array variable? e.g @mob_id[index] <--- How do I extract the index from @mob_id variable? Thanks in advance!
  22. I already did that from the start but it's still a blank page. maybe because of the index.php?
  23. Is this the Byteflux v4p? Thanks! EDIT: Hey whenever I clicked the Vote for Credits! on the main menu it leads mo to a blank page. you are using deafult skin flux? skin? if the default flux theme is what you're talking about, im actually using a custom theme.
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