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Alexandria

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  1. Upvote
    Alexandria reacted to mirivlad in Message doesn't appear in a custom theme for fluxcp   
    in css stylesheet your theme - class - message.
     
     
    .message{background-color: #faa;color: #222;} 
  2. Upvote
    Alexandria reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    17th sept:
    More memory optimization, and SC has been implemented.
  3. Upvote
    Alexandria reacted to Dastgir in @ping command   
    Seems troubling.
    Not receiving any request(packet) from client.
    Will see if its only due to my new client or plugin issue..
    If its client issue, it would be better to create a dll which sends a new packet. So it would work with all client...
    Will again check this soon...
  4. Upvote
    Alexandria reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Today's update: optimizing memory usage..
    Upcoming weeks may see the finished product...
  5. Upvote
    Alexandria reacted to Nagad in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    You mean ALL the BGs like in eAmod?? The entire project is almost done?? In this case I'm ready to give you a generous donation for your hard work!! Can't wait to try everything *-* I'm checking this topic every day xD
  6. Upvote
    Alexandria reacted to Yommy in What kind of RO interests the Ragnarok community?   
    easy, setup a really shit server and have no clue about what you are doing, then you are destined for 2000 players.but be careful, any kind of professionalism in your setup, you are lucky to get 200 players
     
    good luck
  7. Upvote
    Alexandria reacted to Takumirai in Split pre renewal   
    I agree why make a fully non bug pre renewal svn. So that we can use it.
  8. Upvote
    Alexandria reacted to Tokeiburu in What do you think about the new Prontera?   
    Heya, if anyone's interested, I made a GRF with the new prontera maps but with downgraded model files. Older clients will be able to load the maps just fine
     
    http://www.mediafire.com/download/7hcz6u9vl4vjhb4/newprontera.grf
  9. Upvote
    Alexandria reacted to Kong in What do you think about the new Prontera?   
    Hi, I saw a big update on iRO wiki with regards to Prontera map and there's huge improvement. What can you say?
     
    Here's the link: http://forums.irowiki.org/showpost.php?p=1408901&postcount=1562
     

  10. Upvote
    Alexandria reacted to zackdreaver in What do you think about the new Prontera?   
    heeeyyy they update the files...again
    http://www.divine-pride.net/forum/topic/14939/kro-update-2-17-2015-45211-am
  11. Upvote
    Alexandria reacted to Zopokx in [Sad News] Philippine Ragnarok Online Closure   
    Does anyone ripped all their hats?
  12. Upvote
    Alexandria got a reaction from RagnarokOnline2015 in Basic Complete Renewal Data English Folder   
    This data folder is a fresh and clean data folder. It does not have items custom or other modifications (Only I added some kafra cutins).

    Based upon CalciumKid's folder, OnNplay's folder, Megasantos's folder, Michieru and dastgirpojee.
    [*]Basic kRO Fonts [*]Basic Translated Textures [*]Official Hairstyles (Only if your rdata.grf has been updated) [*]553 Clothes Dyes / 251 Hair Dyes Pack [*]Kafra anime style (you can remove them if you want textureÀ¯ÀúÀÎÅÍÆäÀ̽ºillust)

     
    Data Version 4.0
    ! NOTE: This version is for 2012 and 2013 clients.
     
    Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Fixed: Palletes are working properly.
    Added: More sprites
    Added: More textures translated
    !Merge with Client Translation Project rev. #31
     
    MD5 Hash: 10cb8c6819acc00978417dbbedfa5638
     
    ==========================================================
     
    Data Version 3.0
    ! NOTE: This version is for 2012-04-10 or older.
     
    Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Delete all those files for pre-renewal.
    Updated idnum2itemdisplaynametable.txt by Ziu
    Updated msgstringtable.txt by TrueNoir
    Added: Dewata Quest Translated Lua v1.1 by Dastgir Pojee
     
    MD5 Hash: e3806675a03529a154d644e565bd33aa
     
    ==========================================================
     
    Data Version 2.0
    ! NOTE: This is a PRE-RENEWAL version, only for 2010 or older.
     
    Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Added: More sprites (Latest)
    Added: Official Hairstyles
    Added: More NPC sprites

    MD5 Hash: 220ae49fc6dc50ef7b8df3c49e007939
     
    ==========================================================

    Data Version 1.0
     
    Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    -Initial release-
     
    MD5 Hash: 72a16ec1e3854727cf853d13d6cdbf6f
     
    ==========================================================
     
    Let me know if you have any problems
  13. Upvote
    Alexandria reacted to Happy in PvP Ladder   
    File Name: PvP Ladder
    File Submitter: Happy
    File Submitted: 28 Nov 2014
    File Category: PvP, WoE, GvG, & Battleground
     
    This is a script by Stolao from rAthena. The original versions by him doesn't work well as he was not able to actually test things.
    As I was trying to use it, I found the bugs and decided to fix them for release here in Hercules as I've noticed we do not have a ladder here.
     
    @Stolao, if you see this I am sorry for fixing your script without permission and for releasing my unofficial version of it here. Let me know if you need me to take this down and I will be happy to do so.
     
     
    Features:
    So basically its a simple PvP Ladder that is using arrays & player permanent variable instead of custom SQL table to store the ranking.
    GMs/Admins can reset the ranking
    Players can view the ranking
    Configurable option to give #Pvppoints or any variable for use on a shop/npc which is not included here.
    Configurable anti repeat kill abuse, disable/enable on WoE, Announce, Max Players to Rank
    @PvpLadder to easily view ranks

    So yeah, All credits to Stolao, I mainly just made it work by fixing the bugs and debugging. I apologize if its not as clean as it should be, I was kinda in rush when i fixed it. I'll probably clean it up when I get some time.
     
    github(if you want to help improve it): https://github.com/happyme9/AthenaScripts
     
    Click here to download this file
  14. Upvote
    Alexandria reacted to Lilystar in [Help] I have an error in map server   
    The reference material of the client is put.
    I think that the mistake is found because I do not remember accurately.


    The mistake revises it after discovery.
    After reading well, please decide.
     
    GRAY  = The stable. Some functions cannot be used because it is old. The possibility to be able to contribute to the developer is low.
    BLUE =  Almost stable. Malfunction is sometimes found.
    GREEN =  Basic operation is possible. There is the part which cannot discover.
    RED  =  Experimental stage.
     
    Let's go slowly ...
  15. Upvote
    Alexandria got a reaction from Neneka in [Help] I have an error in map server   
    hmmm are you sure?
     
    Download it and recompile it
     
    https://github.com/HerculesWS/Hercules/blob/master/src/map/packets.h
  16. Upvote
    Alexandria reacted to jaBote in Reset NPC   
    Maybe this untested NPC edit could help you do that? I took a different approach than Happy's because I think it's a bit cleaner this way:
     
    //===== Hercules Script ======================================//= Reset NPC//===== By: ==================================================//= Hercules Dev Team//===== Current Version: =====================================//= 1.3//===== Description: =========================================//= Resets skills, stats, or both.//===== Additional Comments: =================================//= 1.0 First Version//= 1.1 Optimized for the greater good. [Kisuka]//= 1.2 Cleaning [Euphy]//= 1.3 All statuses removed upon skill reset. [Euphy]//===== Custom Additions: ====================================//= 1.3a Custom reset limits. Modernized syntax [jaBote]//============================================================prontera,150,193,4 script Reset Girl 4_F_TELEPORTER,{ .@ResetStat = 5000; // Zeny for stat reset .@ResetSkill = 5000; // Zeny for skill reset .@ResetBoth = 9000; // Zeny for resetting both together .@MaxReset = 3; // Max amount of resets. Must be positive. mes "[Reset Girl]"; mes "I am the Reset Girl."; if (.@MaxReset) { mes "You can reset your character up to " + .@MaxReset + " times."; if (ResetCount >= .@MaxReset) { mes "Sorry, you've already used all of your available resets."; close; } mes "You've already used this service for " + ResetCount + " time(s)."; } mes "Reset Stats: "+ .@ResetStat +"z"; mes "Reset Skills: "+ .@ResetSkill +"z"; mes "Reset Both: "+ .@ResetBoth +"z"; mes "Please select the service you want:"; next; switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")) { case 1: mes "[Reset Girl]"; if (Zeny < .@ResetSkill) { mes "Sorry, you don't have enough Zeny."; close; } if (.@MaxReset) ResetCount++; Zeny -= .@ResetSkill; sc_end SC_ALL; resetskill; mes "There you go!"; close; case 2: mes "[Reset Girl]"; if (Zeny < .@ResetStat) { mes "Sorry, you don't have enough Zeny."; close; } if (.@MaxReset) ResetCount++; Zeny -= .@ResetStat; resetstatus; mes "There you go!"; close; case 3: mes "[Reset Girl]"; if (Zeny < .@ResetBoth) { mes "Sorry, you don't have enough Zeny."; close; } if (.@MaxReset) ResetCount++; Zeny -= .@ResetBoth; sc_end SC_ALL; resetskill; resetstatus; mes "There you go!"; close; case 4: close; }}
  17. Upvote
    Alexandria reacted to Lilystar in Split pre renewal   
    https://rathena.org/board/topic/98924-pre-renewal-or-renewal/
     
    I have wanted to distribute an emulator in pre-system and re-system.
    The reason. I thought that became easy to confirm a source by dividing it.
    But, the client is always renewed. It is certain to become double work.
     
    It will be a cause to become complicated to be different in a system by a country ?
    kRO = RE SYSTEM + Original Quest (Unconfirmed)
    iRO = PRE Server & RE Server + Original Quest (Unconfirmed)
    jRO = RR SYSTEM + Original Quest
    It does not know information on other countries.
     
    By the way, the title of the topic that create is seen, the date of the client is various.
    I intended to make a questionnaire about the date of the client whom you used, but did not know a method.
     
    http://www.auriga-dynamo.ivory.ne.jp/questionary/001/enq.cgi
  18. Upvote
    Alexandria reacted to Lilystar in [Help]My inventory is too long.   
    If the date of the client is 2013-08-07 ~ 2013-08-14, you will need a dedicated data.
    The reason is that the order of a part of message has been replaced.
     
    When Japanese can be understood, my SVN becomes a hint.
    https://subversion.assembla.com/svn/translation-j/msgstringtable/txt_j/
     
    Please compare an applicable date and other dates in WinMerge.
    If there is an acquaintance having high English level, the English support may be possible ...
     
     
     
     
     

    Please apply the both patch.
    Read msgstringtable.txt (Recommended)
    Use Plain Text Descriptions (Recommended)
  19. Upvote
    Alexandria reacted to Lilystar in [Help]My inventory is too long.   
    Text in the game,
    "Clientinfo.xml" & "Character code of text" & "Language of image",
    everything is matched and it is displayed normally.
     
    If you want to construct in English, please select the one of the procedure.
    1. English msgstringtable is edited by manually.
    2. Change the date of the client.
     
    If you constructing in Japanese, send messages in a different way.

     
  20. Upvote
    Alexandria reacted to Lilystar in [Help]I got a null in quest journal   
    Cause of client freeze I understand in case 2.
     
    File "msgstringtable.txt"
     
     
     
    But, client freeze happens with one kind among three kinds of emulators which I use when I do this change.
    It hesitates whether to reflect in SVN.

  21. Upvote
    Alexandria reacted to Lilystar in [Help]I got a null in quest journal   
    I think that it caused the Hangul are mixed in the file.
    As for the character-code of the file, preservation and reading are done in Korean when there is Korean in the file.
  22. Upvote
    Alexandria reacted to Lilystar in [Help]I got a null in quest journal   
    There might be a mistake because made it in a hurry ...
     
     
     
     
     
     
     
    The display was confirmed in my environment.
     
    It is text data where the character-code is preserved in Japanese.
    questid2display.txt
  23. Upvote
    Alexandria reacted to Neneka in [Help]I got a null in quest journal   
    I have some error to report.
     
    When I click the quest to view the quest detail  the game is hang and the game close 
     
    btw the first quest and the second were working fine but, I got the error in the quest ID 7122
     
     

     

  24. Upvote
    Alexandria reacted to Lilystar in [Help]I got a null in quest journal   
    Reproduced a problem in my environment.

     
     
    Case 2 cannot be solved though the problem of the display of case 1 was solved.

     
     
    I was tricked by the client ...
    Case 1 has the possibility of keeping undecided for the display that I cannot consent.
  25. Upvote
    Alexandria reacted to GmOcean in Add a message to my healer   
    Find this:
    if (@HD > gettimetick(2)) end;  
    and replace with this:
    if (@HD > gettimetick(2)) { message strcharinfo(0),"Please wait: "+callfunc("Time2Str",@HD)+""; end; }  
    That should make it display how much longer they need to wait before getting healed.
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