thor1009
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bWolfie reacted to a post in a topic: Semi-Official Instances Package v0.3
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Nihad reacted to a post in a topic: Semi-Official Instances Package v0.3
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maczekiel reacted to a post in a topic: Semi-Official Instances Package v0.3
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jTynne reacted to a post in a topic: Semi-Official Instances Package v0.3
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Semi-Official Instances Package v0.3
thor1009 replied to thor1009's topic in Quest, Shops, Functions & Algorithms Releases
I can slowly convert them based on iRO replay/video. But I will be busy for several months, so it will be really slow... -
Hi Hercules, I decided to share all my instance scripts with the community to thank back. I have spent mass of time to TRY TO write the official instance scripts. However, they are "semi-official" because: 1. I only get information from youtube, so I cannot make sure everything is correct. 2. some of them are from jRO, which has its own custom things. **WHAT YOU NEED TO KNOW** 0. These scripts are NOT ready to use, you may need a lot of time to merge them into your servers. 1. All the NPC talks are written in Chinese because I am opening a server for Chinese players. My plan is to slowly translate it back to English, but I might not have enough time to do this, so it is very welcome if you can help to translate it. 2. I have made some custom script commands for the scripts, I will provide a patch for these commands in this weekend. 3. Some mobs and skills are not implemented in the Hercules yet 4. You will find some of the scripts are really messy, I am sorry for that. I will slowly clean them up and update the package. 5. I will slowly update this package, but you can use it if you want, and any help to merge it into Hercules will be greatly appreciated. **WHAT I CAN DO FURTHER WITH YOUR HELP** 1. If you can provide some replay or video or some detailed information for official instances, I can correct the non-official part in these scripts 2. If you can record npc talks in iRO, I can quickly replace the texts with the English ones. 3. If you can record npc talks in kRO, I can slowly translate them into English, as well as Chinese. -------------------------------------------Update: 01/06/2016------------------------------------------------------------------ Old Glast Heim, hard mode Comments: Texts in Old Glast Heim hard mode is replaced with Euphy's texts. Copied Euphy's entrance part for entering the Old Glast Heim (Hard mode), here if some one could provide information about the official entrance part, I can re-write this part. Skill Venom Fog is not implemented in Hercules yet, the patch is for this skill, but the behavior is not 100% official, more information is needed. Special skills for the MVPs are also not 100% official, the detailed information about this part is difficult to get. There should be an skill unit in this instance according to aegis, but I cannot find the proper one, so I assigned 2960 here, which is the same skill unit used in Devil tower (I named it Morroc Tower here). To have it run, there are still some work to do: 1. The mob ids in OGH-HM are 3139 to 3152 and a skill unit (I used 2960), since my mobs are highly custom due to lack of info, I am not sharing these. You can simply copy the OGH monsters to these id and make them stronger. 2. The map 1@gl_kh and 2@gl_kh is not in Hercules yet, you need add it to your maplist and run the map_cache for it. I am going to translate Faceworm script in this weekend, since it is easy to find iRO video for that. instances package v0.2 (Chinese).rar OldGlastHeim_HM_Eng.txt OGH-HM.patch
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AnnieRuru reacted to a post in a topic: All in one Event Manager -> help me find all the event scripts !
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https://rathena.org/board/topic/97342-quests-games-resident-evil-autoevent/ This one is pretty interesting, maybe you can consider it.
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Mikhail von Hohenheim reacted to a post in a topic: New Improved 3RD JOB Sprites.
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I think right now the 20150513 client is stable enough, actually I have used this client for about 3 months for my server. After the fix of quest packets and equipment view ack packets, I did not experience any bugs. In my opinion, Hercules has a lot of amazing features. But the developments for contents directly related to gameplay (skills, status calculation, mob ai) stopped for a long time, and tons of issues wait for resolving. This is the biggest con.
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Community Help Needed for Quick Development.
thor1009 replied to Dastgir's topic in Development Discussion
Sure, I will translate it into English and share it in the end of this month, to see if this could inspire someone to complete it or provide more info. -
Community Help Needed for Quick Development.
thor1009 replied to Dastgir's topic in Development Discussion
So you have portion of the script ready? yes, only one route, but it is based on jRO. It seems slightly different with kRO version -
still genetic so far?? xD *drool* Yes, jRO is slowly releasing them, I will keep update the replace sprite until there is a dress room feature supported in emulator
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I would recommend to use database and sql_query to have a realtime update.
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Community Help Needed for Quick Development.
thor1009 replied to Dastgir's topic in Development Discussion
+1 If someone would record a detailed replay for Jitterbug nightmare instance in JRO (with all alternative routes) I can release a script of that. It is not completed due to the lack of info. -
WOW, the new client is amazing!
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thor1009 reacted to a post in a topic: New Improved 3RD JOB Sprites.
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The costume for Genetic is released, but I guess we can only replace the old ones? Attached is the files for replacement. When can we have the dress room system? Gene_2nd.zip
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Run Or Die event ( aka. Poring Bomb )
thor1009 replied to AnnieRuru's topic in Event & Game Releases
Thank you, it is really funny. -
Welcome back. I think you are worrying too much. These are your works, you have the right to release them for free or sell them.
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2015-05-13
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"Effect 501" -> 501 Specialeffect is expecting an integer as the first input