Jump to content

KeiKun

Members
  • Content Count

    59
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by KeiKun


  1. It's not really a bug on current Hercules, even if i use a clean pre-re Hercules like here:

    image.thumb.png.55ddec37505f1d8c6d423dc9abed2662.png

     

    it looks fine, try to update your hercules.

     

    EDIT:
    just in case you're wondering... image shows me using @monster 1001 5 then proceed with @killmonster shows there that 5 monster dropped the cards as expected


  2. can you atleast provide more information about your report?

    System specs (please complete the following information):
     - OS: [e.g. windows 10 version 1809, macOS 10.14]
     - Hercules Version [e.g. v2018.09.22]
     - Mode: [renewal or pre-renewal?]
     - Packet version: [e.g. 20101130]
     - Client type: [e.g. main, RE, zero, sak, ad]

     


  3. On 3/1/2014 at 1:33 AM, AnnieRuru said:

    http://upaste.me/152010878fd9fbcb0

     

    no offense to the author, but I always want to rewrite this script as it was very unoptimized

     

    change poring_w01 into poring_c01 if you are using older clients

     

    senpai this needs update~
     

    1. Porings are randomly spawned even the event hasn't started/failed to start due to #3
    2. Killing poring doesn't fully secure to end the event(which forces player to warp out the map and kill all the porings)
    3. starting event with minimum number of participants warps out the participants yet starts the event

  4. Warning: include(themes/stellar/main/castle_data.php): failed to open stream: No such file or directory in /var/www/html/themes/stellar/main/functions.php on line 10
    
    Warning: include(): Failed opening 'themes/stellar/main/castle_data.php' for inclusion (include_path='lib:.:/usr/share/pear:/usr/share/php') in /var/www/html/themes/stellar/main/functions.php on line 10

    anyone able to test this theme again? getting this and yeah, file is not there..


  5. IT_CASH that IT_USABLE doesn't have

    • Cannot stack particular item after using @item or cash_shop, you have to use
      mergeitem()
      to allow the item to be stack on your inventory
    • Prompts confirmation window if you want to open use it
    • Has Unique ID

     

    Like is there a way, i can make a custom type which

    • can stack directly upon using @item or cash_shop
    • prompts for confirmation

  6. Nice to see NEMO project is forked and being modified for the better... Anyways, is there way to output the log the patches that failed and the step that failed the specific patch? First time using this forked NEMO by patching a 20190530a ragexe client with only recommended patches but somehow 5-7 patches failed which I don't know what step and what patches failed.


  7. This depends... if your "Client" is forcing you to use lub instead of lua but wants a lua that is compiled, then use proper luac for it.

    lua to lub (If data folder has lua514 inside and uses it)
    luac5.1.4.exe -o FILE.lub FILE.lua

    lua to lub (If data folder doesn't have lua514 folder inside, meaning it uses /lua files/)
    luac5.0.2.exe -o FILE.lub FILE.lua

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.