Shikazu
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Shikazu last won the day on June 21 2016
Shikazu had the most liked content!
About Shikazu
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Advanced Member
- Birthday 05/27/1990
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Male
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Germany
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shikazu
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Kusoo reacted to a post in a topic: [WIP] AthenaMT
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Legend reacted to a post in a topic: [WIP] AthenaMT
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A short update to this project. No it's not dead and i made some progress. I've got a working login server now and before im making more progress on that topic, there is another project which i would like to push forward. Will make a post later about it, it's neccessary for me to make it a very good emulator Stay tuned.
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Has anyone a client of this game? Prefereably the iCBT2 Client? ~Shikazu
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I will have a look at it, thank you for the link If there is a good driver implementation in c++ for it, it could really be interesting.
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Hello everyone, today I wanna discuss my new project with you guys and want to get your opinions in return. The project is a new Ragnarok Online Emulator, written from scratch. It's Multithreaded, Asynchronous, Shardable and written in C++11. I'm pretty much at the beginning and therefore it's a good time to discuss some things while planning the program structure. This is what is used by AthenaMT to fulfill some of the biggest issues: Data Persistance MySQL Data Cache Redis Interserver Messaging Redis Pub/Sub Network IO Boost::ASIO (Multithreaded) Custom Scripting ChaiScript JSON / XML Parsing / Message Building Boost::Property_Tree These are all dependencies for now, so you just need a newer C++11 compiler and additionally the newest Boost Framework and you can compile. Right now we are working on the Account Server, which can hopefully be finished within this or next week. We have an IRC Channel just like hercules has one, just join us on: IRC Server: irc.rizon.netChannel: #AthenaMT Our Repository is located on Github: https://github.com/shikazu/AthenaMT I would be very happy, if you could do suggestions and your opinions about this project. Thank you very much for reading. ~Shikazu
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The fullclient ossi0110 is providing (2013-08-07) has those translated buttons, check it out
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Here I'm going to present you a simple DLL Importer for adding a DLL to your Ragnarok Clients. It loads the DLL Entry Point, so you can add every DLL you like to add. README Liberty DLL ImporterVersion 0.1:- Adds a DLL of your choice to the Ragexe Client (works with every .exe)- Uses the DLL Entry Point as DLL CallSampleDLL:- It is a sample DLL where you can test, if the import works for your client (if not send me a msg).- You will get a MessageBox shown, when the import worked.How to use:Supply as first parameter the path to the Ragexe (Relative or Absolute Path, both works)Supply as second parameter the path to the DLL of your choice (relative or absolute)Make sure you check out the Liberty Ragnarok Project which will be announced in a few. Download http://www.xup.in/dl,13767156/Liberty-DLLImport.rar/ VirusTotal https://www.virustotal.com/de/file/88437e31536d14db373e66da4a490ac6126819e88887c08a4838112e25b877c8/analysis/1384605637/ If you have any problems with this, just msg me! EDIT: ADDED NEW VERSION, IF YOU DOWNLOADED THIS BEFORE 17.11.2013 - 18:37 GMT+1 PLEASE UPDATE! Shikazu
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jaBote reacted to a post in a topic: [Script CMD]messagecolor
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No yet, because i have not that much time for that, but i can check it out later, if you want me to do so. ~Shikazu
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I would like to mention that this command can cause some griefers on your server, since there are no checks if this command is allowed in whatever way. A big problem could be that ppl start to mob huuuuge mobs and then type in @afk and are ignored by the monsters. If the monsters are aggressive, ppl in the near will be attacked immediately.. This is only one thing, there could be a lot of more EDIT:// return is fixed in git! Thank you guys! ~Shikazu
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FIXED! https://github.com/HerculesWS/Hercules/commit/8de3c1118a6a7a235cc7a3e77f24b0c4c5c397ae
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Map-Server crashing when doing @reloadscript
Shikazu replied to Ragnar Lothbrok's question in General Server Support
renaming map files is impossible if you dont open them via browedit and save them under a new name. they crash otherwise! -
Hercules is compiling, but the linker doesn't want to link it to an binary
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I used ./configure , then make clean and then make sql. That's not the problem This is what you requested Ind .file "empty.c"# GNU C (Debian 4.7.2-5) version 4.7.2 (x86_64-linux-gnu)# compiled by GNU C version 4.7.2, GMP version 5.0.5, MPFR version 3.1.0-p10, MPC version 0.9# GGC heuristics: --param ggc-min-expand=100 --param ggc-min-heapsize=131072# options passed: -imultiarch x86_64-linux-gnu empty.c -mtune=generic# -march=x86-64 -O1 -fverbose-asm# options enabled: -fasynchronous-unwind-tables -fauto-inc-dec# -fbranch-count-reg -fcombine-stack-adjustments -fcommon -fcompare-elim# -fcprop-registers -fdebug-types-section -fdefer-pop# -fdelete-null-pointer-checks -fdwarf2-cfi-asm -fearly-inlining# -feliminate-unused-debug-types -fforward-propagate -ffunction-cse# -fgcse-lm -fgnu-runtime -fguess-branch-probability -fident# -fif-conversion -fif-conversion2 -finline -finline-atomics# -finline-functions-called-once -fipa-profile -fipa-pure-const# -fipa-reference -fira-share-save-slots -fira-share-spill-slots -fivopts# -fkeep-static-consts -fleading-underscore -fmath-errno -fmerge-constants# -fmerge-debug-strings -fmove-loop-invariants -fomit-frame-pointer# -fpeephole -fprefetch-loop-arrays -freg-struct-return# -fsched-critical-path-heuristic -fsched-dep-count-heuristic# -fsched-group-heuristic -fsched-interblock -fsched-last-insn-heuristic# -fsched-rank-heuristic -fsched-spec -fsched-spec-insn-heuristic# -fsched-stalled-insns-dep -fshow-column -fshrink-wrap -fsigned-zeros# -fsplit-ivs-in-unroller -fsplit-wide-types -fstrict-volatile-bitfields# -ftoplevel-reorder -ftrapping-math -ftree-bit-ccp -ftree-ccp -ftree-ch# -ftree-copy-prop -ftree-copyrename -ftree-cselim -ftree-dce# -ftree-dominator-opts -ftree-dse -ftree-forwprop -ftree-fre# -ftree-loop-if-convert -ftree-loop-im -ftree-loop-ivcanon# -ftree-loop-optimize -ftree-parallelize-loops= -ftree-phiprop -ftree-pta# -ftree-reassoc -ftree-scev-cprop -ftree-sink -ftree-slp-vectorize# -ftree-sra -ftree-ter -ftree-vect-loop-version -funit-at-a-time# -funwind-tables -fvect-cost-model -fverbose-asm -fzero-initialized-in-bss# -m128bit-long-double -m64 -m80387 -maccumulate-outgoing-args# -malign-stringops -mfancy-math-387 -mfp-ret-in-387 -mglibc -mieee-fp# -mmmx -mno-sse4 -mpush-args -mred-zone -msse -msse2 -mtls-direct-seg-refs .ident "GCC: (Debian 4.7.2-5) 4.7.2" .section .note.GNU-stack,"",@progbits
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I didn't know where to post this, since it is repository and source related.. if i'm wrong, please move it. I can't compile most of the repositorys, I had to go back over 100 revisions to get a working copy of hercules!!!! Error Log: http://upaste.me/671064802dae4565 Server Setup: Debian 6 - 64bit Default gcc, gnu make setup
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There you go; http://www.xup.in/dl,88120420/Hercules-Win.zip/
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This was just an example for an MySQL server provider, it was the first result in google You can check other providers or install XAMPP / LAMPP.