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zackdreaver

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Everything posted by zackdreaver

  1. Can i see your savedataChatWndInfo_U.lua ?
  2. If you don't know what you are doing, just use the basic patch, disable the following: Enable Custom 3D Bones Enable Custom Shields Ignore Missing File Error Enable Custom Homunculus Chat Color - GM Use Custom Aura Sprites Skip Resurrection Buttons Force Send Client Hash Packet Dont forget to update NEMO, there are critical update in past week, include today
  3. @@avahdon just use GRF EDITOR by tokei, it will changed it encoding to ascii...
  4. @@avahdon check my signature... there is link for all officials sprite... minus from KRO ofc edit: I remove all sprites from that project, because i want that project focus on translating client, not collecting sprite etc.
  5. If you don't have the picture/minimap of that Map add them in exceptionminimapnametable.txt its not available in client translation project, you can retrieve it from KRO's data.grf i don't know when this files got implemented by KRO edit: i will add it in client translation project... a moment please
  6. http://herc.ws/board/topic/8451-what-do-you-think-about-the-new-prontera/page-2#entry51193
  7. Well it has no different as i remember, it just 2014-02-05 was released first, so, more people use it compared to 2014-04-16
  8. If you download "Full_kRO_Renewal_20150301.exe" <<<< this one is corrupt, many people have reported it. try other link installer
  9. @@malufett no other way to make it work like other official without editing the db?
  10. I've told @@Dastgir to change them to ASCI months ago.. that's up to him as project leader.
  11. It's better to wait for malufett to explain this as the db values seem fine... (There are many issue with aspd i believe, like the Katar, though malufett said its working as intended... i dont thing so..)
  12. I guess because Herc follow KRO, in IRO and IDRO you can easly chain them, i know... Maybe @@malufett can explain it, or others that have KRO account and a GX...
  13. @@hackerjung you funny man.... those sprite is not yet implemented...
  14. what did you do with iteminfo.lua?
  15. It's been a long time since i posted here, Ok here come the project updates summary: Major updates on items description (Fix and Cleanup) Removed some spesifc infos from item description for future client (Trade, drop, storage, etc) Added some translated button and windows Added more translated items from many official servers Fix some skills description well not much to say, cus i just focused on fixing items description More info : Click here
  16. *Then we should separate the petdb between Renewal and pre-renewal *When new script is done by dev
  17. Dunno, maybe encoding issue, you should use western encoding because the folder and some files in client translation is using korean encoding
  18. @@fernnadobonela He is not replying to your post... You should ask this in NEMO thread : http://herc.ws/board/topic/2905-nemo-client-patcher/
  19. i dunno what's wrong either maybe some master here can help. edit: uh was your data saved with extension .ini ? i'm not seeing those extension in your screenshot You know, like this one : DATA.zip extract it
  20. yeah, i've told you in previous comment, make a grf from translated data then add it in data.ini edit: dont pack them into data.grf - let it be, its for original KRO files, make something like mine english.grf
  21. so, which GRF contain translated files? bro.grf or Bdata.grf
  22. i just use "recomended patch" in NEMO and make grf from client translation project, then i make data.ini look like this: The translated button was placed in client translation folder (NOT KRO RAW folder) : À¯ÀúÀÎÅÍÆäÀ̽º basic_interface battle_field bank guild_helper login_interface navigation_interface replay_interface
  23. There are 3 different msgstringtable in client translation project pick the one you use, changed it name to msgstringtable.txt then put it in data folder edit: for button, maybe you forgot to put the translated button from client translation project OR you put the data.grf in first line inside data.ini
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