zackdreaver
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Reputation Activity
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zackdreaver reacted to Luffy in [ShowCase] Infinity Blade ,Susanoo, Naruto Rasengan : Updates 2020
Follow me at Facebook.
https://www.facebook.com/clarence.matias27
[ NEW IMPROVED PREMIUM SYSTEM ]
v.1 - Updated 28-03-2020
03-05-2020
My Very Own Beginner Headgear.
ENCHANTED NEKO HAT.
Mikumo Hat
New Update
Shiroe's Mask of Destruction.
Made this Really Amazing Wings.. Glowing around oyeah (y)
Are a Fun of Sword Art Online.
Kirito? well out of boredom
I made this Kirito GM Suit
Preview
New Updates :
ADDED -
1. Shisui Susanoo
2. Naruto's Futon Rasengan
Version 2.
New Updates:
Just Finished My
Fire Aura I think it looks CooL
- Fire Aura
News Updates:
Just Finished my New Gear
pRO [ PinoyRagnarokOnline ] Chibi Kurama
NEW UPDATES
Finished the Winter Wyvern Headgear .
Just so you know , after i finish this stuff i want to sell them and then Contribute to Yommy so he can Release Updates on 2015 clients and much more.
Preview
New Updates :
Hey. let's get Classic
Classic Rayban Aviator Looks Cool.
Preview
News Update:
- Added Madara Uchiha's Gunbai Fan
Preview
Infinity Blade from the game itself " Infinity Blade " 100% Completed
Preview
Completed the " Infinity Blade "
Angelus Wings 100% Complete
Preview
Completed the " Angelus Wings "
Mu Online 4th Wings (just inspire on this game wings) 40% Complete
Dark Negation Wings (Perfect World)50% Complete
Preview DarkNegation Wings (Perfect World)
inspired on DN ANGELS (Anime Series)
Silver Edge Wings.
Buster Sword of Zac on Final Fantasy
Just Finish the Request of
zackdreaver
here it is. but still need improvements.
Play it on 480p quality so you can see the lighting on the buster sword
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zackdreaver reacted to Luffy in [ShowCase] Infinity Blade ,Susanoo, Naruto Rasengan : Updates 2020
Updates :
Just Finish the Request of Zack
here it is. but still need improvements.
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zackdreaver got a reaction from binbinH in can anyone provide any english working pallets
you need to use https instead http..
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zackdreaver got a reaction from Kong in Client Translation Project
Here come the major project update :
[*]Added some translation in questid2display [*]Added episode 14.3 gears and misc items [*]Better Inventory Window infos (now we use: Con, Eqp, Etc and Fav) [*]Cleanup pettalktable.XML and monstertalktable.XML [*]Cleanup skill desc on spesific jobs : RK and GX [*]Added new KRO LUB files 2015-02-25 (episode 16.1) [*]Added translated KRO items 2015-02-25 [*]Added new book translation 11061 [*]Correct Map names translation [*]Update more achievement_list [*]Major cleanup on skill name and description, now we use KRO names. (Please update your skillinfolist, skilldescript, stateiconinfo and MsgString_KR)
Next to do list:
[*]Cleanup skill desc on spesific jobs, especially kagerou and oboro
More info :
Click here
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zackdreaver got a reaction from Tio Akima in description on the icon [HELP]
What evilpuncker mean is
you must TYPE /stateinfo ingame chat
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zackdreaver reacted to Ind in Hercules Ultimate Localization Design
Hercules Ultimate Localization Design
Hello~! - What?!
Servers are now able to run under any number of languages, without having any of the default files modified Designed by Haruna and Ind
Translating NPCs without editing them
By launching map server with the --generate-translations param a .pot (.po template) file will be created with all of the servers translate-able strings (including all npc dialogue), this file can be edited in text mode or by utilising any .po editor (there are many out there; for a high range of OSes) A .po file does not need to be fully translated to be used, map server will know when loading the file, and will fallback to the hardcoded string in the npc files as necessary Users are able to change their language with the new @lang command, @lang controls what language users see in @commands (msg_txt stuff) as well as over npc dialogues map-server.conf has a new setting called default_language where server owners may specify which language should be used as a base When you have a new .po file you want map server to use, add it to db/translations.conf Easy to Maintain
Since .po is a widely used format there are many tools that can help with merging for example Poedit, which easily consolidates a translated .po file with a newly generated .pot. For example when you have a translated .po and since it was created npc dialogs were added or modified all you have to do is launch map server to generate a new .pot, open your old .po in Poedit, go "Catalog -> Update from POT file" and it will insert the new translatable strings without touching your existing translations, it will also notify you of any "obsolete" strings that are in your .po file but that are no longer in use Script Command Macro
Besides messages.conf, all the dialogue utilised by 'mes' and 'select' is included in the .pot automatically, this patch also introduces a mechanism for utilising strings outside of these commands, the script macro _() which can be employed just as if it were a script function, for example set .@status$,_("Available"); tells map server to export "Available" as a translate-able string when it is run with --generate-translations (when running map server normally the macro has no overhead during runtime) Special Thanks to
Raizen and Roberto from Cronus, we would not have worked on this if it weren't for them Links~!
Commit Editing Example
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zackdreaver got a reaction from Dastgir in Client Translation Project
Project update :
[*]Added new decompiled lub file [*]Added TXT format for pre-renewal item info [*]Added monstertalktable.xml [*]Added new 3 strongman hairs in iteminfo [*]Added Custom and Official pettalktable.xml (the official now work perfect after i clean it...yay!) [*]Fixed "coin fling.bmp" [*]Added pet Golem pettalktable.xml [*]Fix dancer and bard skills [*]Changed Teleport skill so it more versatile
More info :
Click here
"To use pettalktable with talk different than poring, you need to edit pet_db
and changed talk_convert_class to corresponding Pet ID that present in pettalktable.xml
if there is no succubus in pettalktable.xml you can use Zealotus ID"
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zackdreaver got a reaction from milk in Client Translation Project
Project update :
[*]Added new decompiled lub file [*]Added TXT format for pre-renewal item info [*]Added monstertalktable.xml [*]Added new 3 strongman hairs in iteminfo [*]Added Custom and Official pettalktable.xml (the official now work perfect after i clean it...yay!) [*]Fixed "coin fling.bmp" [*]Added pet Golem pettalktable.xml [*]Fix dancer and bard skills [*]Changed Teleport skill so it more versatile
More info :
Click here
"To use pettalktable with talk different than poring, you need to edit pet_db
and changed talk_convert_class to corresponding Pet ID that present in pettalktable.xml
if there is no succubus in pettalktable.xml you can use Zealotus ID"
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zackdreaver got a reaction from dhaisuke in Guild Brackets
Open your clientinfo.xml
changed langtype to 1
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zackdreaver got a reaction from Kong in New 3 Strongman Hairs
File Name: New 3 Strongman Hairs
File Submitter: zackdreaver
File Submitted: 19 Feb 2015
File Category: Sprites & Palettes
Hello community,
this is the new strongman hair with 3 new colors,
it is an official release by ragnarok gravity.
Click here to download this file
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zackdreaver got a reaction from Kong in How to disable /h or /help upon login
afaik changing langtype to 1 will fix it
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zackdreaver got a reaction from milk in New 3 Strongman Hairs
File Name: New 3 Strongman Hairs
File Submitter: zackdreaver
File Submitted: 19 Feb 2015
File Category: Sprites & Palettes
Hello community,
this is the new strongman hair with 3 new colors,
it is an official release by ragnarok gravity.
Click here to download this file
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zackdreaver got a reaction from evilpuncker in New 3 Strongman Hairs
File Name: New 3 Strongman Hairs
File Submitter: zackdreaver
File Submitted: 19 Feb 2015
File Category: Sprites & Palettes
Hello community,
this is the new strongman hair with 3 new colors,
it is an official release by ragnarok gravity.
Click here to download this file
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zackdreaver got a reaction from Alexandria in What do you think about the new Prontera?
heeeyyy they update the files...again
http://www.divine-pride.net/forum/topic/14939/kro-update-2-17-2015-45211-am
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zackdreaver got a reaction from ZelosAvalon in Translate question
for the chatbox you need to double left clik on it, then changed it the way you want, like "general chat" and "battle log"
for the equipment you need to check, did you patch your client to read iteminfo.lub or iteminfo.lua.
you need the translated iteminfo if you get that gibberish texts
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zackdreaver got a reaction from Legend in Client Translation Project
Project update :
Give a better name for maps added episode 16.1 quests Added KRO items (20150211, 20140917, 20140903, 20140827, 20140820, 20140813, 20140808, 20140730, 20140723, and 20140716) Added item info in TXT format Separate renewal and pre-renewal files Separate and update KRO raw files Added achievement_list.lub (partially translated)
and lastly
Fix skills description so it match KRO renewal desc. (2nd and transcendence classes)
More info you can check here :
http://goo.gl/MpfQ6J
please report if there any error or mistake, as i'm not tested it yet.
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zackdreaver got a reaction from Waken in I can't change the icon (Exe 2013-08-07aRagexe)
isn't NEMO already have this?
"Use Custom ICON"
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zackdreaver got a reaction from Waken in I can't change the icon (Exe 2013-08-07aRagexe)
download via GIT
https://github.com/MStr3am/NEMO.git
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zackdreaver got a reaction from Waken in I can't change the icon (Exe 2013-08-07aRagexe)
Try this if you still got error
30 Ragnarok Icon.rar
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zackdreaver reacted to Tokeiburu in What do you think about the new Prontera?
Heya, if anyone's interested, I made a GRF with the new prontera maps but with downgraded model files. Older clients will be able to load the maps just fine
http://www.mediafire.com/download/7hcz6u9vl4vjhb4/newprontera.grf
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zackdreaver reacted to malufett in Custom Ground Cursor
Using photoshop go to 'channel' tab in the lower right..then you can see RGB layer, Red layer, Green layer, Blue layer and the Alpha layer..
RGB layer is the actual color
Red Green and Blue layers are colors that may affect the RGB layer
Alpha layer is the layout that determine the portion of the image to show up..white for visible and black for transparent..
to change the color just use color bucket tool and used it in the RGB layer or the Red, Green and Blue depends on your liking...
Note: avoid colors near to Magenta cause it will make it transparent or black in game..
Sample:
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zackdreaver got a reaction from Apacman in 2014-10-22 Client Download
Can someone make a PR for this?
i'm not good at source edit
thank you