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Olrox

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  1. Upvote
    Olrox got a reaction from Soul23 in [Guide] Documentation about Map & 3D development   
    Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations.
     
    This guide will cover a useful amount of guides that has never been out there before. This is a compilation of things I have learned so far until this day;  there is more mapping than just learning browedit!
     
    Please... Don't ask for support if you have not fullfilled the previous points I'm listing here.
     
    Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it.
     
    P.S.: Forget my english in some videos I talk spanish natively.
     
     

    GR2 Granny Custom 3D models in RO
    Watch in Full Screen at 1080p
     


     
    About:
    "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC.
     
    Software Requirements:
    Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar
    Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/
    Umodel: http://www.gildor.org/downloads
    ActorXImporter: http://www.gildor.org/projects/unactorx
    RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg
     
    If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar
     
    Tips & Troubleshoting:

    FBX to RSM Animated Models
    Watch in Full Screen at 1080p
     


     
     
    About:
    "Importing and doing your
    own animated RSM Models
    now it is possible.."
     
    Software Requirements:
    RSMConverter 3.0 by  ---> LINK
    FBX Converter 2013.3 by Autodesk ---> LINK
    3DS Max 2013 or More
     
     

    RSW and GND Maps into FBX
    Watch in Full Screen at 1080p
     

     
     
    About:
    "Think about the possibilities you can have
    by importing whole Ragnarok Maps
    and be able to edit them with the all powerful
    3DS Max design tool" ... transform ground shapes,
    into complex structures with curves presents for ex.
    modify vertices structures of map areas, etc."
     
     
    Software Requirements:
    ROMAPCONV9 by Xarple LINK
    FBX Converter by Autodesk LINK
    3DS Max 2012 or More
     

    Importing and Editing RSM Models into 3DS
    Watch in Full Screen at 1080p
     

     
    About:
    "You might know that it is possible to Import 3DS to RSM ...
    But how about the reverse of this? In this tutorial you will learn
    How to Import RSM to 3DS And open your possibilities
    to do complex editions to default Ragnarok Models"
     
    Software Requirements:
    Browedit
    3D Object Converter any version.
    3DS Max 7 or more. I use ver 9 here.
     

     
    I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!.
     
    Thanks to all and don't forget to follow this thread. Have a nice day.~
  2. Upvote
    Olrox got a reaction from Aly in [Guide] Documentation about Map & 3D development   
    Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations.
     
    This guide will cover a useful amount of guides that has never been out there before. This is a compilation of things I have learned so far until this day;  there is more mapping than just learning browedit!
     
    Please... Don't ask for support if you have not fullfilled the previous points I'm listing here.
     
    Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it.
     
    P.S.: Forget my english in some videos I talk spanish natively.
     
     

    GR2 Granny Custom 3D models in RO
    Watch in Full Screen at 1080p
     


     
    About:
    "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC.
     
    Software Requirements:
    Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar
    Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/
    Umodel: http://www.gildor.org/downloads
    ActorXImporter: http://www.gildor.org/projects/unactorx
    RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg
     
    If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar
     
    Tips & Troubleshoting:

    FBX to RSM Animated Models
    Watch in Full Screen at 1080p
     


     
     
    About:
    "Importing and doing your
    own animated RSM Models
    now it is possible.."
     
    Software Requirements:
    RSMConverter 3.0 by  ---> LINK
    FBX Converter 2013.3 by Autodesk ---> LINK
    3DS Max 2013 or More
     
     

    RSW and GND Maps into FBX
    Watch in Full Screen at 1080p
     

     
     
    About:
    "Think about the possibilities you can have
    by importing whole Ragnarok Maps
    and be able to edit them with the all powerful
    3DS Max design tool" ... transform ground shapes,
    into complex structures with curves presents for ex.
    modify vertices structures of map areas, etc."
     
     
    Software Requirements:
    ROMAPCONV9 by Xarple LINK
    FBX Converter by Autodesk LINK
    3DS Max 2012 or More
     

    Importing and Editing RSM Models into 3DS
    Watch in Full Screen at 1080p
     

     
    About:
    "You might know that it is possible to Import 3DS to RSM ...
    But how about the reverse of this? In this tutorial you will learn
    How to Import RSM to 3DS And open your possibilities
    to do complex editions to default Ragnarok Models"
     
    Software Requirements:
    Browedit
    3D Object Converter any version.
    3DS Max 7 or more. I use ver 9 here.
     

     
    I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!.
     
    Thanks to all and don't forget to follow this thread. Have a nice day.~
  3. Upvote
    Olrox got a reaction from Mystery in [Guide] Documentation about Map & 3D development   
    Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations.
     
    This guide will cover a useful amount of guides that has never been out there before. This is a compilation of things I have learned so far until this day;  there is more mapping than just learning browedit!
     
    Please... Don't ask for support if you have not fullfilled the previous points I'm listing here.
     
    Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it.
     
    P.S.: Forget my english in some videos I talk spanish natively.
     
     

    GR2 Granny Custom 3D models in RO
    Watch in Full Screen at 1080p
     


     
    About:
    "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC.
     
    Software Requirements:
    Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar
    Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/
    Umodel: http://www.gildor.org/downloads
    ActorXImporter: http://www.gildor.org/projects/unactorx
    RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg
     
    If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar
     
    Tips & Troubleshoting:

    FBX to RSM Animated Models
    Watch in Full Screen at 1080p
     


     
     
    About:
    "Importing and doing your
    own animated RSM Models
    now it is possible.."
     
    Software Requirements:
    RSMConverter 3.0 by  ---> LINK
    FBX Converter 2013.3 by Autodesk ---> LINK
    3DS Max 2013 or More
     
     

    RSW and GND Maps into FBX
    Watch in Full Screen at 1080p
     

     
     
    About:
    "Think about the possibilities you can have
    by importing whole Ragnarok Maps
    and be able to edit them with the all powerful
    3DS Max design tool" ... transform ground shapes,
    into complex structures with curves presents for ex.
    modify vertices structures of map areas, etc."
     
     
    Software Requirements:
    ROMAPCONV9 by Xarple LINK
    FBX Converter by Autodesk LINK
    3DS Max 2012 or More
     

    Importing and Editing RSM Models into 3DS
    Watch in Full Screen at 1080p
     

     
    About:
    "You might know that it is possible to Import 3DS to RSM ...
    But how about the reverse of this? In this tutorial you will learn
    How to Import RSM to 3DS And open your possibilities
    to do complex editions to default Ragnarok Models"
     
    Software Requirements:
    Browedit
    3D Object Converter any version.
    3DS Max 7 or more. I use ver 9 here.
     

     
    I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!.
     
    Thanks to all and don't forget to follow this thread. Have a nice day.~
  4. Upvote
    Olrox reacted to Mumbles in Question about Internal Guard   
    Closing this topic due to its irrelevance to Hercules support boards and a lack of a proper sub-forum for third-party support. Please refer to Internal Guard's forums for further assistance: Internal Guard | Ragnarok Game Guard
  5. Upvote
    Olrox got a reaction from Edgar in WoW Domination Battleground (Olrox is not invited)   
    I'm lazy to do it, so thanks for not inviting
     
    Edit: And btw, If I have to add something: I've done other kind of releases or contributions more than just a BG map all this time so far. Everyone already knows that.
  6. Upvote
    Olrox got a reaction from Mystery in WoW Domination Battleground (Olrox is not invited)   
    I'm lazy to do it, so thanks for not inviting
     
    Edit: And btw, If I have to add something: I've done other kind of releases or contributions more than just a BG map all this time so far. Everyone already knows that.
  7. Upvote
    Olrox got a reaction from Prourhildr in [Guide] Syouji's BrowEdit Tutorial Videos   
    Syouji's BrowEdit Tutorial Videos

     
     
    Hi everyone, days before I was talking with my friend Syouji who has contributed with these tutorials, he agreed that I should continue giving support on this collection, so as expanding /distributing these guides in the most popular emulators aswell since he is innactive at the moment. So for whoever is interested in learning browedit, here you have a good collection of tutorials.

    Any kind of inquiries or tutorial requests are welcome on this thread.
     
    Original Post:

    Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics.

    Browedit Tutorial #1 - Getting Started
    Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions.
    -

    Browedit Tutorial #2 - Basics of Designing
    Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing.
    Part 1 -
    Part 2 -
    Part 3 -

    Browedit Tutorial #3 - Intermediate Level Terrain Editing
    Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels.
    Part 1 -
    Part 2 -

    Browedit Tutorial #4 - Intermediate Level Light Editing
    Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs.
    Part 1 -
    Part 2 -

    Browedit Tutorial #5 - Adding Effects
    Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc..
    -

    Browedit Tutorial #6 - Adding Sounds
    Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc..
    -

    Browedit Tutorial #7 - Making a Sky Map
    Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations.
    -

    Browedit Tutorial #8 - Adding Custom Textures to BrowEdit
    Video Information: How to add your own custom textures to BrowEdit and using them in your custom map.
    -

    Browedit Tutorial #9 - Adding Custom BGM Music to a Map
    Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client.
    -

    Browedit Tutorial #10 - Adding a Custom Map to a Server
    Video Information: How to add your own personal map to a eAthena test server so you can test your own maps.
    -

    Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures
    Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme?
    -

    Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info
    Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task.
    -

    Browedit Tutorial #13 - New Lightmaps Tutorial
    Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes.
    -

    Browedit Tutorial #14 - Making Slopes
    Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map.
    -

    Browedit Tutorial #15 - Making Map Minimaps
    Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that!
    -

    Browedit Tutorial #16 - GAT Editing
    Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in.
    -

    Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models]
    Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max.
    -

    Browedit Tutorial #18 - 3ds Max Modeling [importing/Apply Textures to Model]
    Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO.
    -

    Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models]
    Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts.
    -

    Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing
    Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly.
    -

    Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground
    Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall?
    -

    Browedit Tutorial #22 - How to Create Transparent Objects
    Video Information: How to provide transparency in a model by means of TGA support.
    -

    NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!
  8. Upvote
    Olrox got a reaction from Heaven_BR in [Guide] Syouji's BrowEdit Tutorial Videos   
    Syouji's BrowEdit Tutorial Videos

     
     
    Hi everyone, days before I was talking with my friend Syouji who has contributed with these tutorials, he agreed that I should continue giving support on this collection, so as expanding /distributing these guides in the most popular emulators aswell since he is innactive at the moment. So for whoever is interested in learning browedit, here you have a good collection of tutorials.

    Any kind of inquiries or tutorial requests are welcome on this thread.
     
    Original Post:

    Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics.

    Browedit Tutorial #1 - Getting Started
    Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions.
    -

    Browedit Tutorial #2 - Basics of Designing
    Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing.
    Part 1 -
    Part 2 -
    Part 3 -

    Browedit Tutorial #3 - Intermediate Level Terrain Editing
    Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels.
    Part 1 -
    Part 2 -

    Browedit Tutorial #4 - Intermediate Level Light Editing
    Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs.
    Part 1 -
    Part 2 -

    Browedit Tutorial #5 - Adding Effects
    Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc..
    -

    Browedit Tutorial #6 - Adding Sounds
    Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc..
    -

    Browedit Tutorial #7 - Making a Sky Map
    Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations.
    -

    Browedit Tutorial #8 - Adding Custom Textures to BrowEdit
    Video Information: How to add your own custom textures to BrowEdit and using them in your custom map.
    -

    Browedit Tutorial #9 - Adding Custom BGM Music to a Map
    Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client.
    -

    Browedit Tutorial #10 - Adding a Custom Map to a Server
    Video Information: How to add your own personal map to a eAthena test server so you can test your own maps.
    -

    Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures
    Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme?
    -

    Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info
    Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task.
    -

    Browedit Tutorial #13 - New Lightmaps Tutorial
    Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes.
    -

    Browedit Tutorial #14 - Making Slopes
    Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map.
    -

    Browedit Tutorial #15 - Making Map Minimaps
    Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that!
    -

    Browedit Tutorial #16 - GAT Editing
    Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in.
    -

    Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models]
    Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max.
    -

    Browedit Tutorial #18 - 3ds Max Modeling [importing/Apply Textures to Model]
    Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO.
    -

    Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models]
    Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts.
    -

    Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing
    Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly.
    -

    Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground
    Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall?
    -

    Browedit Tutorial #22 - How to Create Transparent Objects
    Video Information: How to provide transparency in a model by means of TGA support.
    -

    NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!
  9. Upvote
    Olrox reacted to Hadeszeus in [Guide] Syouji's BrowEdit Tutorial Videos   
    I was looking for this... Thank you...
  10. Upvote
    Olrox got a reaction from AnnieRuru in [Guide] Syouji's BrowEdit Tutorial Videos   
    Syouji's BrowEdit Tutorial Videos

     
     
    Hi everyone, days before I was talking with my friend Syouji who has contributed with these tutorials, he agreed that I should continue giving support on this collection, so as expanding /distributing these guides in the most popular emulators aswell since he is innactive at the moment. So for whoever is interested in learning browedit, here you have a good collection of tutorials.

    Any kind of inquiries or tutorial requests are welcome on this thread.
     
    Original Post:

    Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics.

    Browedit Tutorial #1 - Getting Started
    Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions.
    -

    Browedit Tutorial #2 - Basics of Designing
    Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing.
    Part 1 -
    Part 2 -
    Part 3 -

    Browedit Tutorial #3 - Intermediate Level Terrain Editing
    Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels.
    Part 1 -
    Part 2 -

    Browedit Tutorial #4 - Intermediate Level Light Editing
    Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs.
    Part 1 -
    Part 2 -

    Browedit Tutorial #5 - Adding Effects
    Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc..
    -

    Browedit Tutorial #6 - Adding Sounds
    Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc..
    -

    Browedit Tutorial #7 - Making a Sky Map
    Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations.
    -

    Browedit Tutorial #8 - Adding Custom Textures to BrowEdit
    Video Information: How to add your own custom textures to BrowEdit and using them in your custom map.
    -

    Browedit Tutorial #9 - Adding Custom BGM Music to a Map
    Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client.
    -

    Browedit Tutorial #10 - Adding a Custom Map to a Server
    Video Information: How to add your own personal map to a eAthena test server so you can test your own maps.
    -

    Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures
    Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme?
    -

    Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info
    Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task.
    -

    Browedit Tutorial #13 - New Lightmaps Tutorial
    Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes.
    -

    Browedit Tutorial #14 - Making Slopes
    Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map.
    -

    Browedit Tutorial #15 - Making Map Minimaps
    Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that!
    -

    Browedit Tutorial #16 - GAT Editing
    Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in.
    -

    Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models]
    Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max.
    -

    Browedit Tutorial #18 - 3ds Max Modeling [importing/Apply Textures to Model]
    Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO.
    -

    Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models]
    Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts.
    -

    Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing
    Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly.
    -

    Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground
    Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall?
    -

    Browedit Tutorial #22 - How to Create Transparent Objects
    Video Information: How to provide transparency in a model by means of TGA support.
    -

    NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!
  11. Upvote
    Olrox reacted to AnnieRuru in Limit characters in 1 MAP v.2   
    /*create table freebie (ip varchar(16) primary key,claimed tinyint(4)) engine = innodb;drop table freebie;*/prontera,154,185,5 script kjdhfksjhf 100,{ mes "freebie ..."; mes " "; if ( #freebie_claimed ) { mes "you have already claimed the prize"; close; } query_sql "select claimed from freebie where ip = '"+ getcharip() +"'", .@claimed; if ( .@claimed >= .limit ) { mes "this ip has reached the max limit to claimed the freebies"; close; } if ( !checkweight(501,1) ) { mes "lol ... you can't even carry 1 red pot"; close; } getitem 501,1; mes "gratzzzzzzz ... zzzz...."; query_sql "insert into freebie values ( '"+ getcharip() +"', 1 ) on duplicate key update claimed = claimed +1;"; #freebie_claimed = 1; close;OnInit: .limit = 2; // how many times 'player can actually create multiple account to cheat this system'. change to 5 // oh ... and then, reset the router again to change ip then claim again !}..
    .
    if the sql query return the result within 0.1 sec, I don't think it will produce lagand this sql table has already indexed too
  12. Upvote
    Olrox got a reaction from Clare in Some questions about browedit   
    1 - Yes it is possible to recolor models, just once you apply the new textures to it, save it with a different rsm file name and make your browedit load that rsm as a custom model file by editing the "randommodels.txt" file. (please ask if you need further explanation here)
    2 - Editing the data/effects.txt file and just adding the new entries there
    3 - Its not possible to change a size of an effect yet.

  13. Upvote
    Olrox got a reaction from Nebraskka in Some questions about browedit   
    To recolor a model, you need your RSM model extracted from your data.grf already and converted in ASCII *(using unbollox).
     
    About the RSM editor in browedit should be like:
     

     
    1 - Click Open and locate the RSM model you already extracted.
    2 - the textures of that model should appear at the right panel. This panel shows also the original texture names/path this RSM model uses. Choose one of the textures you would like to change and the texture window should appear.
    3 - locate your custom texture (previously  added in texturecustom.txt in the browedit data) and open it.
    4 - You'll see your model recolored with your custom texture, then, just click on "save as" and save it as a new RSM file.
    5 - You'll need to add this model as a new model in browedit, by editing the file: data/randommodels.txt
     
     
    Edit:
     
    Regarding the global height edit, yes that is a common issue. Its possible to copy gats by using the copy function (hotkey C) however, if you use a big brush the gats don't copy. If I remember well, its possible to open two maps in browedit and use this copy function in two maps.
     
    So one way could be like: open your original map with the good gats as a backup and the global height copied too. Then switch to gat edit mode and by using a small-medium brush size, use the copy hotkey and switch to the other map by using the TAB key. then try to paste. I don't know if that will work though.
  14. Upvote
    Olrox got a reaction from AnnieRuru in [Showcase] - Kirigakure, the land of Mist *From Naruto*   
    1. Concept
     
    Hello everyone, here I'll show a map I've been working for quite a while. This is my fourth map of Naruto I have made so far (Konoha, Akatsuki Hideout, Sunagakure and finally, kirigakure) There is still a few of maps of this anime I have to complete yet. As always your feedback is always appreciated

     


     
    kirigakure - The land of Mist, is one of the main towns of this anime I have to complete. The image shows the reference of the town, that is mostly about high peak mountains and a condensed mist falling down .

     
    2. Features
     
     
    kirigakure, is one of my third generation maps, since it fits very well in the quality I've been aiming to reach for. The previous image, shows one example of modeling and texturizing of the reference, trying to fit it in the Ragnarok Style. All of this has been made by me from scratch.
    [*]Special care in details around texturizing.
    [*]Close camera details and decoration were improved here.
    [*]Just had fun by trying new shadows/light angles
    [*]kinda some complex gats around those bridges

    3. Video *watch in HD 1080p*
     

     
     
    4. Screenshots
     
    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.
     

     

     

     

     

     

     

  15. Upvote
    Olrox got a reaction from Clare in Some questions about browedit   
    To recolor a model, you need your RSM model extracted from your data.grf already and converted in ASCII *(using unbollox).
     
    About the RSM editor in browedit should be like:
     

     
    1 - Click Open and locate the RSM model you already extracted.
    2 - the textures of that model should appear at the right panel. This panel shows also the original texture names/path this RSM model uses. Choose one of the textures you would like to change and the texture window should appear.
    3 - locate your custom texture (previously  added in texturecustom.txt in the browedit data) and open it.
    4 - You'll see your model recolored with your custom texture, then, just click on "save as" and save it as a new RSM file.
    5 - You'll need to add this model as a new model in browedit, by editing the file: data/randommodels.txt
     
     
    Edit:
     
    Regarding the global height edit, yes that is a common issue. Its possible to copy gats by using the copy function (hotkey C) however, if you use a big brush the gats don't copy. If I remember well, its possible to open two maps in browedit and use this copy function in two maps.
     
    So one way could be like: open your original map with the good gats as a backup and the global height copied too. Then switch to gat edit mode and by using a small-medium brush size, use the copy hotkey and switch to the other map by using the TAB key. then try to paste. I don't know if that will work though.
  16. Upvote
    Olrox reacted to Jaburak in Hercules Cap   
    File Name: Hercules Cap
    File Submitter: Anakid
    File Submitted: 10 Feb 2014
    File Category: Sprites & Palettes
     
    Hercules Cap for Free!
     
    Click here to download this file
  17. Upvote
    Olrox got a reaction from hemagx in [Showcase] Peco Peco - Racing Track   
    Facebook:
    https://www.facebook.com/OlroxMaps
     
    1. Concept
     
    Today I'm showing around a small map I did. Its for an event script about racing, Which involves some peco pecos, thats why the name

     
    2. Features

     
    This is a small map, that was requested as it. However, it has a lot of fun..[*]Added sound effects like crowd cheering, cannons.
    [*]One trim area special for spectators.
    [*]Some effects like fireworks and some party confetti that simulates like the crowd is having fun with the race.
    [*]All the track is a custom model. The the spectators area, the color porings and that peco sign are models/textures by my own
    [*]At the end I decided to add some blue sky, which looks nice at the high altitdue areas.
    [*]3. Video *watch in HD 1080p*
     

     
     
    4. Screenshots
     
    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.
     

     

     

     

     

     

     



  18. Upvote
    Olrox got a reaction from Clare in [Showcase] Peco Peco - Racing Track   
    Facebook:
    https://www.facebook.com/OlroxMaps
     
    1. Concept
     
    Today I'm showing around a small map I did. Its for an event script about racing, Which involves some peco pecos, thats why the name

     
    2. Features

     
    This is a small map, that was requested as it. However, it has a lot of fun..[*]Added sound effects like crowd cheering, cannons.
    [*]One trim area special for spectators.
    [*]Some effects like fireworks and some party confetti that simulates like the crowd is having fun with the race.
    [*]All the track is a custom model. The the spectators area, the color porings and that peco sign are models/textures by my own
    [*]At the end I decided to add some blue sky, which looks nice at the high altitdue areas.
    [*]3. Video *watch in HD 1080p*
     

     
     
    4. Screenshots
     
    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.
     

     

     

     

     

     

     



  19. Upvote
    Olrox got a reaction from karazu in Problem with my new map   
    Did you create a sun to add some light to it?
     
    Edit: In case you didn't, switch to Light Edit mode (F10) and create two light bulbs with CTRL+Left Click, press enter and add these parameters:
    First light bulb: Intensity 220, Range: 10,000, cast of shadow: yes, Max Light: 220, and finally, the altitude depends of your map. Second light bulb: Intensity 110, Range: 10,000, cast of shadow: no, Max Light: 110, and the altitude also depends of your map.

    ^ These parameters just for a quick test. Then, look for: generate: calculate lightmaps. Save your map and test.
  20. Upvote
    Olrox got a reaction from Clare in Global Light Browedit   
    Did you copy and paste everything to the new map by using browedit rev 620? or you used another revision to do this action like 558 or maybe another one? (if you didn't please do it again with the backup you have and using the rev 620) the revision "558" should be used specifically just for resaving, after doing all the work  already saved with rev 620.
    The altitude of the models are correct? moving the camera like a little flat view (CTRL + SHIFT, hold left click) can help you look at that.

     
    You said in browedit shows in their proper places, but, depends of what browedit revision is this. The revision more accurate to show models correctly is rev 620. However if you want to fix this quickly, just switch to object group edit mode (F11) in your current browedit, select all the models by holding left click, and then press the "[" key. Once you do this, look at the upper right corner and it should say "editing".
     
    Then, by using the arrow keys, move everything around 1 or 2 cells at the right direction? depends of your camera. If you want to move the objects faster, just keep holding the SHIFT key while you do this. It doesn't matters that it shows incorrectly in your current browedit revision, we just want to make it look correctly in game.
     
    ^ So that would be a quick fix, however, maybe you want it to show correctly in brow and in game.
  21. Upvote
    Olrox got a reaction from Mystery in Global Light Browedit   
    Allow me to explain you kinda the cause of this:
     

     
    ^ suppose we have a map there. All the time the client applies the global shadow, it does only for that  75% area of your map (this happens in customs and official maps, no matter what) That sorrounding 35% of the map doesn't gets the global shadow.
     
    To fix this:
     
    1 - If you want to have global shadow in all models:
    Save a backup of your map. Then, create a new big map (like x200 or x225 size) and using the global height edit mode, select all your original map and copy it in the new big map, centered. Just like if you want to place it at the 75% area I drawed.
     
    2 - If you want to remove global shadow in all your models:
    The RSM models has a function to get this global shadow in 3 possible ways:

     
    Using an hex editor, please look for that offset and change 01 to 00, this disables global shadows in your RSM model. Alternatively, if you want, you can also ad the value 02 to enable smoth shadows in models if I remember well.

    I know you asked how to add the shadow, not to remove it. But I leave the info here, since its something that few people knows about.
  22. Upvote
    Olrox got a reaction from Clare in Global Light Browedit   
    Allow me to explain you kinda the cause of this:
     

     
    ^ suppose we have a map there. All the time the client applies the global shadow, it does only for that  75% area of your map (this happens in customs and official maps, no matter what) That sorrounding 35% of the map doesn't gets the global shadow.
     
    To fix this:
     
    1 - If you want to have global shadow in all models:
    Save a backup of your map. Then, create a new big map (like x200 or x225 size) and using the global height edit mode, select all your original map and copy it in the new big map, centered. Just like if you want to place it at the 75% area I drawed.
     
    2 - If you want to remove global shadow in all your models:
    The RSM models has a function to get this global shadow in 3 possible ways:

     
    Using an hex editor, please look for that offset and change 01 to 00, this disables global shadows in your RSM model. Alternatively, if you want, you can also ad the value 02 to enable smoth shadows in models if I remember well.

    I know you asked how to add the shadow, not to remove it. But I leave the info here, since its something that few people knows about.
  23. Upvote
    Olrox got a reaction from Uzieal in Browedit with high jump? and also map sorrounding background..   
    Just
    For the sky effect, just name your map as any name with 4 letters, open the rsw file with an hex editor, and find yuno.rsw -> replace with your custom map name. 
    You are not removing or replacing the original yuno, it would work just fine. The only thing will happen, is that yuno'll no longer have the sky effect.
  24. Upvote
    Olrox got a reaction from AnnieRuru in [Showcase] Terminus - From Xenoblade Chronicles   
    1. Concept
     
    Hi I think I will post some work on this board. I really miss some friends like Eurydice, or jTynne <33 that were people that liked my work before. So here I'm showing this map based on a stage of "xenoblade chronicles" for the nintendo Wii. The stage is called Satorl Marsh:
     

     
    This is one of the references I had to do this map.  This is the night version of that stage. The area is characterized by having this kind of trees that are like dead trees with those blue spark lights effects across them, that makes the area look great.
     
    As for pathways and overall style, the map follows a general idea since it is a dungeon. This map has a lot of work with the lightmaps and effects, so as small decoration (took my time to place each tree really). The trees are also custom that I make them to look in that style, since in Ragnarok we don't have these kind of trees.
     
    All together mix a stile of a desolated but beautiful place that was exactly what my customer asked me to recreate. Hope you will like this one. Comments are always appreciated, thank you in advance for taking your time to write a review.
     
     
    2. Features
    [*]Night map with a heavy amount of light presents [*]A lot of effects to make the lights on the trees so as the mist effect that is present in some areas of the map

    3. Video *watch in HD 1080p*
     

     
    4. Screenshots
     
    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.
     




     

     

     

     

     

     

     

     

     
     
  25. Upvote
    Olrox got a reaction from AnnieRuru in [Showcase] Rivendel Renovation   
    1. Concept
     
     
    I've been working with a plenty amount of maps, and, here I'm glad to show a revamped version of the original Rivendel map that I did almost 2 years ago (wow time has passed really fast!) the original topic of rivendel can be found here
    .

     

     


     
    This is rivendel as you already know it  And this is how it was before. 2 years ago, that was a pretty quite challenge for me, It was maybe my 2nd time in my life I tried to work in 3D and I was really limited around the area. Those days I didn't know anything around how to handle my own models, I didn't know about optimization, about low poly modeling or mapping textures. It was a long journey to learn these things, but I'm glad to have the chance to rework on this one, with what I can do nowadays.

     
    This map is the first one of a big update that includes a vending area, a field, a dungeon and a lot of stuff. Its really a big project I'm working for one of my customers.
     2. Features

     
    [*]Rivendel Renovation is the same rivendel. it keeps everything as before but it changes: structures, mapping in structures, white style to brown/gray colors, ground, grass and other things.

    3. Video *watch in HD 1080p*
     
     


     
     4. Screenshots
     
    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.

     

     

     

     

     

     

     

     

     

     
     
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