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jezznarRox

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Everything posted by jezznarRox

  1. try HuskyShield, they got 1 month trial. Huskyshield.org
  2. Hi, Just wanted to share my mirror site for 20150601 Clean Ragnarok Client. Originally from Nickyzai's site. Decided to share it because their HTTP link is dead. It has 3 links in it and will be expanding it soon. Report any dead link here. Thanks. Regards, Jess
  3. Not sure if it's MAX_MAPINDEX or MAX_MAP_SIZE in source. maybe you can check it out usually, the amount of time before an instance gets destroyed is declared in db/instances.txt, you start from there. not sure, usually, if you initiate an @reloadscript command all instance data are also removed.
  4. jezznarRox

    Help

    It's bringing you to the installation process. Just comply with it. For more errors just post it here.
  5. Hmmmm... alright.. I get your point. Guess Im going to have to find out how things happen in phpbb srcs
  6. I feel good that people are using my scripts, I feel bad not getting any feedback on how to improve my stuff.
  7. As the title says, does anyone know how? I haven't seen a guide anywhere for this. ~Jess
  8. Make a floating npc then use diplicate //edit on the other this will not work if you want just any npc.
  9. @@mrlongshen anytime
  10. IMO, it'll be better if you make it time triggered.
  11. Well IMO, you have to decide how you want to implement this pvp ranking, do you want it always on? Or do you want it to trigger on a specific time of day with a specific duration?
  12. Well that's what I was thinking about before but @@mrlongshen also said that he has taken the mapflag off and yet still the script doesn't work. From what I see, I think it's about the logical flow of the script. It will get stuck in the "while" statement OnInit. Then when a player interacts with the NPC, it will go through the while statement on loop, and if the player chooses to cancel anything, the cleanup part of the script will not be triggered anymore. IMO, This could've worked without modifications if the script for the cleanup was separated as a floating event script but for my solution I chose to add a player timer instead
  13. IMO, the problem is how the whole thing is logically structured
  14. Please try this. Not Tested. adjust syntax if erroneous. this will: 1. Wait for a person to go in before spawning monsters 2. attaches a player timer to the first person who goes in marking the start of the existence of the event FarmZone 3. When timer expires, deletest player timer, warps players out, cleans the map, announces to the whole server that it is already usable by other players 4. Still warp out players when they reach Item hunting limit prontera,164,172,5 script Farm Zone 4_F_JPN2,{function RandomizeItem;while( 1 ){mes "How can i help you ?";switch( select( "Information:Farm Items" )){case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break;case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ if(!getmapusers(.Map$)) {//mrlongshen: Populate the map only when someone goes in and noone is in the map. monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; addtimer .RoomCleanMin*60*1000, strnpcinfo(0)+"::OnFarmCleanUp"; //add player timer to when he clean up is done }//mrlongshen warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } }}end; //mrlongshenOnFarmCleanUp: //mrlongshen clean up algorithm deltimer strnpcinfo(0)+"::OnFarmCleanUp"; killmonster .Map$,"All"; if(getarraysize( .Hunter )) mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; sleep2 3000; mapwarp .Map$,"prontera",155,181; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another "+.MaxPlayers+" Players may go in now.",bc_blue; //tell people that the farm zone can now be used againend; //mrlongshenOnInit:// Maximum Player can join per X Minutes.set .MaxPlayers,2;// Adding X Minutes of Delay before can go in again.set .DelayMin,1;// Maximum Hunt Limit per round inside the Zone.set .MaxItemLimit,10;// Map that will be used in thos Zone.set .Map$,"guild_vs5";// Clear Map Every X Minutes.set .RoomCleanMin,15;// Mapflag Initializationsetmapflag .Map$,mf_nomobloot;setmapflag .Map$,mf_nomvploot;setmapflag .Map$,mf_nowarpto;setmapflag .Map$,mf_nochat;setmapflag .Map$,mf_novending;setmapflag .Map$,mf_nocommand,60;setmapflag .Map$,mf_nojobexp;setmapflag .Map$,mf_nobaseexp;end;OnNormalKill:RandomizeItem( 0,rand(1,5) );monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill";end;OnBossKill:RandomizeItem( 1,rand(1,3) );monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill";end;// Function that used to Generate Random Itemsfunction RandomizeItem {set #FarmHunt,#FarmHunt + getarg(1);// Normal Monster in Zone Drops Listsif( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,14534;// Normal Boss in Zone Drops Listsif( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,14601,13830,13831,13832,13833;for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; }deletearray .ItemList,getarraysize( .ItemList );dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items";if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reached , you may join again later."; sleep2 2000; warp "prontera",155,181; }return;} }
  15. Just take off setmapflag .Map$,mf_nogo;it's not a valid mapflag
  16. Point taken. Then for now configuring a considerable triggering time is what's needed. @all, thanks for the insights, I'm actually thinking of ways to extend this
  17. Well, it's a floating script/npc. And Yes that's about it. It's not really frustrating, there's always an option to reward people in-game or give them votepoints or whatever it is that can give them a good feeling for complying. The bot check happens the moment you login then next bot check is done after x amount time that is configurable within the script, then the same amount of time for consecutive successful verification. So if you logout, you're gonna have to do go over it again.
  18. Project: Anti-bot Security System Hi Hercules Community! Finally, I have finished my very first Project: Anti-bot Security System. This is not your average antibot because it is not only done in-game, it is a system that puts together in-game scripts, encryption, Google's very own reCaptcha, and interaction with the FluxCP. Tested fully compatible with Hercules. Features: 1. Impenetrable in-game bot check [*]Even if a botter figures out how the algorithm works he still has to go through a few more steps 2. FluxCP integration [*]Easy integration with FluxCP [*]Can be used with other CP's but will not be majorly supported for fixes 3. Google's reCaptcha v2 [*]Google boasts of it's bot detection, reCaptcha v2! Check all about it here: reCaptcha Site. Video Coming Soon! Some Screenies: When everything goes well: When somethig goes wrong or when someone tries to bypass something: Interested? Feel free to contact me.
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