mleo1
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Posts posted by mleo1
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try mo 2013-2011 na ragexe. hindi ragexere.
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ahh ragexe dapat
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Can you share a bash script to check if hercules is running, if not then run it? centos.
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Ninja, I like the sprite and gameplay.
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cguro, hindi tugma yung packet ng client sa config ng server mo
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thanks jaBote
How about the website that you can easily config the warper?
EDIT:
I'm sober. I was looking for woeinfo not the warper haha
http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php -
Where can I find toasty's warper generator website?
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function script checkclass { if( Class==Job_Assassin || Class==Job_Assassin_Cross ) goto Lskillssin; if( Class==Job_Bard || Class==Job_Clown ) goto Lskillsbard; if( Class==Job_Knight || Class==Job_Lord_Knight ) goto Lskillsknight; return; Lskillssin: bonus2 bAddRace,7,20; bonus bIntravision,0; if(getrefine()>=10) { bonus bAllStats,5; } return;Lskillsknight: bonus2 bAddRace,7,20; bonus bIntravision,0; if(getrefine()>=10) { bonus bAllStats,5; } return;Lskillsbard: bonus2 bAddRace,7,20; bonus bIntravision,0; if(getrefine()>=10) { bonus bAllStats,5; } return;}
1599,Angra_Manyu,Angra Manyu,4,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ callfunc "checkclass"; },{},{}
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what do you mean by that?
I don't know how haha.
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edit /conf/battle/client.conf
change wedding_modifydisplay to 1
// Will tuxedo and wedding dresses be shown when worn? (Note 1)wedding_modifydisplay: 1
add this to your itemdb2
2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,0xFFFFFFFE,7,0,16,,0,1,0,{},{ setoption Option_Wedding,1; },{ setoption Option_Wedding,0; }7170,Tuxedo,Tuxedo,5,43000,,10,,0,,0,0xFFFFFFFE,7,1,16,,0,1,0,{},{ setoption Option_Wedding,1; },{ setoption Option_Wedding,0; }
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this should be included in hercules.
Ontopicjust edit your source then recompile.
or use this script if you dont like to edit source- script atcmd_maprecall -1,{ OnInit: bindatcmd("maprecall",strnpcinfo(3)+"::OnATC"); end; OnATC: if(getgmlevel()==0) end; getmapxy .@map$,.@x,.@y,0; mapwarp .@map$,.@map$,.@x,.@y,0;}
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Q> Scripters. How do you get current hp of a mob?
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- script Punching Bag -1,{ OnInit: OnDeath: monster "prontera",156,170,"Punching Bag",1905,1,strnpcinfo(3)+"::OnDeath";}
or
- script Punching Bag -1,{ OnInit: monster "prontera",156,170,"Punching Bag",1905,1,strnpcinfo(3)+"::OnInit";}
here you go
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use atcommand
@monster 1905 "Punching Bag"
or use function
monster -
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You want to make skill's catalyst unlimited?
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thanks, I learned alot, I browsed the script_command doc too
I made this from your sample..
prontera,155,177,5 script test 99,{ callfunc("refinedeed",1,10);}function script refinedeed {/*1 Head Upper2 Body3 Left Hand4 Right Hand5 Robe6 Footgear7 Accessory Left8 Accessory Right9 Head Mid10 Head Low*/ set .@itempos, getarg(0); set .@refinex, getarg(1); if( !getequipisenableref(.@itempos) ) end; if( getequiprefinerycnt(.@itempos)==.@refinex ) end; for( set .@i,1; .@i <= .@refinex; set .@i,.@i+1 ) successrefitem .@itempos;}
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please give me sample on
1 check if item is refine-able
2 then refine to whatever
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I'm feeling the rage, I need rA's forum contents lol
xD
HP of a Char
in Database Support
Posted
1 create item and
2 use itemeffect function