Lamex
-
Content Count
64 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Lamex
-
-
Aaaah.
-
Why did you leave road borders at their places when you have sideways? It looks super ugly.
-
All the pervious posts kinda lame. Here is the real question. Do you get a badass tatoo while in jail?
-
because life - ashes
-
-
It's not supported by hercules yet. One which supported is 2015-05-13a.
2015-05-13a. u mean i will Find Doram in this Client???
Nope.
-
It's not supported by hercules yet. One which supported is 2015-05-13a.
-
Hmm... no idea then.
-
yep cuz youre using 2015 client.
-
If you using any of 2015 clients then, as i know, Nemo have some issues with it. So try to use 2014 clients.
-
Well... it seems wiki post is lil bit outdated (alot). Try this one. http://herc.ws/board/topic/9273-guide-how-to-add-custom-jobs/
And about your question:
-
I've looked quite all emulator forum and no I found as I replaced one class to another type so I found a custom class very good but I can not add I've put the file .act and .spr inside folder data Data\sprite\Àΰ£Á·\¸öÅë\¿© and Data\sprite\Àΰ£Á·\¸öÅë\³² and nothing happens where else should I change? Thank you.
I need a tutorial on how to add custom class or if there's a guide already available.
-
It was "3rd class eAthena mod", if i'm right
-
I've tried the using the setting in thor patch which says Single File and select my itemInfo.lua and then put it under Other/System.
So I deleted the existing ItemInfo.lua in my Systems folder and tried patching a new one in it, but it doesn't seem to appear. However, I can see that thor is actually downloading it but doesn't patch it. this is funny because my other patches into .grf is fine. I just can't seem to get this to work
Any Ideas on this.
For correct patching use this: http://herc.ws/board/files/file/138-grf-editor/
It seems thor patcher tools have some issues. @@canditw
-
-
Great to see script. But where is error?
-
Notepad++ -> Search and Replace? But maybe this one have some features you want to http://herc.ws/board/topic/4640-npc-script-editor/
-
Hello, for some reason I cant walk or talk... any ideas to get this fixed??
I'm currently using 2015-09-16a client.
It's not supported by hercules yet.
-
Hello gays, i have a problem with the packet data using the version of 10/26/2015 exe, exe version entered in mmo.h and added packages packet.h
Error
parse_char: Received unknown packet 0xa39 from ip "xxx"! Disconnecting
It's not supported by hercules yet.
-
Completely unrelated but, thanks to that cutin thing I found a way to make guidebook with images. ALL HAIL lmao
-
I got a code from Stolao's "Daily login reward 1.59" for this sample.
//===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.59 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Comments: ============================================ //= Maybe Make .MinWait an array mins,days,weeks,months,years; //===== Additional Comments: ================================= //= For Older See Forums //= 1.51 Changed set .@g formula and move lower into script //= 1.52 Replace all disbottom -> message //= 1.53 Changed Format to Include minuets instead of just hours //= 1.54 Made Time till next rewards display dynamic //= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1]) //= 1.56 changed .@XT -> .@XT$ //= 1.57 Added Atoi where nessisary //= 1.58 Fixed a swapped .@x and .@x+1 //= 1.59 Serveral Edit Undocumented to fix //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected] //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: sleep2 1000 + .Rest * 60000; set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if(.@i >= (#LastDailyReward + .MinWait)){ if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1; } else { set #DRewardCon, 1; } set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); } } if(.Mode & 2){ if(.@TT[0]){ set zeny,zeny + .@TT[0]; message strcharinfo(0),"Recived "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row."; //===============Display of pic's with day highlighted.======================= cutin .Pic$[.@g],4; //============================================================================ set #LastDailyReward, .@i; } else { set .@days,(#LastDailyReward + .MinWait - .@i)/60/24; set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24; set .@mins,(#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; } end; OnInit: //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,1; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,0; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "100", // Day 1: 100 Zeny "0|0|0|0|501|5", // Day 2: 5 Red Potion "0|0|0|0|503|5|506|5"; // Day 3: 5 White Potion + 5 Green Potion setarray .Pic$, "tutorial01", //pic with day1 highlighted "tutorial02", //pic with day2 highlighted "tutorial03"; //pic with day3 highlighted end; }
So that's what i added:
1) Way to setup pictures.
setarray .Pic$, "tutorial01", //pic with day1 highlighted "tutorial02", //pic with day2 highlighted "tutorial03"; //pic with day3 highlighted
2) Way to show em up.
//===============Display of pic's with day highlighted.======================= cutin .Pic$[.@g],4; //============================================================================
Like i said its kinda easy.
P.S. Script skips one day due 1.59 version bug. So you might want to get a 1.5D and change it if you want to use it at ur server and I set 1min timer to get a reward for testing purposes.
-
It's just a picture. So you need 31 pics + a method to track current state of character you want. For example char1 login 3rd day in row getting variable days = 3 and shows picture with 3rd day highlighted. Thats not hard at all, you probably can get any daily rewards npc and make changes in it.
-
-
Fixed code in my post above
[Warning]: pc_bonus: unknown type 0 13 ! [Warning]: pc_bonus: unknown type 0 25 ! [Warning]: pc_bonus: unknown type 0 27 ! [Warning]: pc_bonus: unknown type 0 29 ! [Warning]: pc_bonus: unknown type 0 32 !
Getting this spam on mastery lvl up.
Adding warp to link town map and inside map.
in Script Support
Posted · Edited by Lamex
If you mean how interior maps linked to exterior then open any warp files at ur herc folder for example: npc\warps\cities\alberta.txt
Observe it and recreate.