uzami
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uzami reacted to 4144 in Error on skills
Update hercules to latest release or if you prefer old releases, update to 2017.11.19+2 release https://github.com/HerculesWS/Hercules/releases/tag/v2017.11.19%2B2
2017.11.19+2 is same with 2017.11.19 + some fixes.
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uzami reacted to Dastgir in Character Creation Screen
1) thats client >= 2015-10
2) Not possible yet, until kRO decides to make it configurable by packets/lua
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uzami reacted to kenik in Event starts when change job
There're few jobs. And people get it through NPC. So, easiest way - is to add "donpcevent" in that NPCs after jobchanging.
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uzami reacted to Angelmelody in Event starts when change job
you wanna triger OnPCStatCalcEvent ? if yes you should make server calculate the player's states
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uzami reacted to kenik in MOB Reward
OnNPCKillEvent: if (killedrid != 1002) end; porings_killed++; if(porings_killed % 1000 == 0) { if(porings_killed == 1000) { // Your achievement code here. dispbottom "You have unlock an Achivment! Check your mail box."; cutin "003",2; } // Your reward code here. Before sleep2 // After 5 seconds clear any cutin sleep2 5000; cutin "", 255; } end; After killing first 1000 porings player gain achievement and reward. After any next 1000 - only reward, without achievement.
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uzami reacted to kenik in MOB Reward
OnNPCKillEvent: if (killedrid != 1002) end; porings_killed++; if(porings_killed % 1000 == 0) { // Your achievements code here. } end; Something like this.
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uzami reacted to fxfreitas in Character Sprite NPCs
Updated kRO data.grf and a jRO data.grf (because japaneses npcs aren't in korean data, merge kRO data with jRO data) And a ragexe with 10000+ NPC id support.
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