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Ragnar Lothbrok

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Everything posted by Ragnar Lothbrok

  1. Great it works perfectly! just alittle fix, when clicking the item on 1st attemp the icon will not show but when you click again the item icon will show.. how to fix when clicking on 1st attemp icon will show...
  2. Yup! so is it possible to make it like that?
  3. i think its possible like this item srolls : 14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,4302; },{},{}14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,4132; },{},{}14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,60000,4143; },{},{}14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,4135; },{},{} this scrolls have their own icons when using but their just using 1 SC...
  4. I know how to add status icon, my problem is how can put 4 icons in 1 SC_? Like this items : 12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",4; },{},{}12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{}12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{}12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{} all items using ITEM_ENCHANTARMS, i want to make each item have their own icons like : Fire Converter = Endow Blaze Status Icon Water Converter = Endow Tsunami Status Icon Earth Converter = Endow Quake Status Icon Wind Converter = Endow Tornado Status Icon
  5. Just wanna ask about this, im really confuse on how to do it, SC_ARMOR_ELEMENT and ITEM_ENCHANTARMS there are multipel items using SC_ARMOR_ELEMENT like: 12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",4; },{},{}12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{}12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{}12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{} and ITEM_ENCHANTARMS like : 12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{}12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{}12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{}12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{} Endow Icon for those item... How to make each item has their own Statusicon when using?
  6. @Emistry Thank You! what the difference of those two CS? and what will i use on this items Fireproof,Coldproof,Earthproof,Thunderproof and what about on this Mega Resist Potion it uses this SC_COMMONSC_RESIST but i cant find that CS, i think it also change..
  7. i change SC_ARMOR_ELEMENT to SC_ARMORPROPRTY is this correct? no more stone curse effect..
  8. i get stone curse when i use Resist Potion how to fix this one?
  9. where can i find the image of pet when checking pet status and the message when pet is loyal.?
  10. File Name: Sprite File Submitter: P r o p e r t i e s File Submitted: 11 Aug 2013 File Category: Sprites & Palettes Rebellion Class Spr and Official Hair Style 28-29.. Click here to download this file
  11. 590 downloads

    Rebellion Class Spr and Official Hair Style 28-29..
  12. i cant upload in download column so i just upload it hir.. sprite.rar
  13. //======================================================================================================//= Toasty's WoE Controller (formerly WoE Info Banner)//===== By: ============================================================================================//= ToastOfDoom (aka: iHeart)//===== Current Version: ===============================================================================//= 1.22//===== Description: ===================================================================================//= A WoE Controller function which controls castle based WoE by utilising npc events.//= Includes a NPC that provides information on the next WoE session//=//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards//= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc//= but reset your server.//===== Changelog: =====================================================================================//= 1.22//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while//= WoE was still active. (thanks to annie for pointing out)//= 1.21//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)//= 1.20//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE//= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So//= name change to better reflect purpose.//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)//= Change position in .region_maps, .region_x, .region_y if needed.//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't//= configure any castles for Payon region, payon will not show up)//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that//= can happen alot.//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk//= version on a stable server (ie. if you do, it will show an error message, but script will still//= run perfectly fine - check out WoEToggler function for those that want to peek at it =P)//= 1.11//= - Fixed timer glitch when players only configured sessions for one day of the week//= - Adjusted timer to show remaining time more accurately//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays//= 1.10//= - Expanded script to allow castle based configuration//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided//= castles are linked to the main agit commands in this manner, they will be controllable using this//= script.//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the//= CONFIG section.//= - Did some funky color coding.//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)//= 1.02//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner//= text changes. Thus min time between updates is now 1sec regardless of setting.//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.//= - Added agitstart2/end2 to provide WoE2 support (Hope it works ;)//= 1.01//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had//= issues starting the script after @reloadscript/@loadnpc//======================================================================================================- script WoEInfoBase -1,{OnStartMenu:if(.init == 0)donpcevent strnpcinfo(3)+"::OnInit";OnStartMenu2:mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";mes " ";mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];mes "^000000Region:";set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {set .@output$, getd(.@state_strs$ + "[" + .@i + "]");if(.@output$ != "")mes "^000000- ^0000DD" + .@output$;}next;if(getgmlevel() >= .gm_access)select("Warp to Castle Grounds","View Castle Owners","View all WoE times",((!.state)?"Start next WoE":"End current WoE"),((.state)?"":"Skip next WoE session"));elseselect("Warp to Castle Grounds","View Castle Owners","View all WoE times");switch(@menu) {case 1: //warpmes "Which region would you like to warp to?";next;select(.region_warp$[.woe_state[.woe_index]]);if(@menu < 1 || @menu > .num_regions)close;close2;warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];end;case 2: //viewset .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {set .@k, 0;set .@castles$, ".castles_" + .regions$[.@i] + "$";set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");while(.@castle_check && .@k < .num_castles[.@i]) {if(.@castle_check & (1 << .@k)) {set .@map$, getd(.@castles$+"["+.@k+"]");if (GetCastleData(.@map$,1)) {dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";} else {dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";}set .@castle_check, .@castle_check - (1 << .@k);}set .@k, .@k + 1;}}break;case 3: //woe timesfor(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");if(.@output$ != "")dispbottom " " + .@output$;}}break;case 4: //start next;if(getgmlevel() <.gm_access) close;mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");next;if(select("Yes:No") == 2) break;set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)break;case 5: //skip next;if(getgmlevel() <.gm_access || .state) close;mes "^FF0000Are you sure you want to skip the next WoE session^000000";next;if(select("Yes:No") == 2) break;if(.state) { //you really can't do this with woe activenext;mes "Sorry, in the time you took making your decision, WoE started";mes "Please either manually end it first or wait";break;}set .woe_index, (.woe_index + 1) % .num_woes;donpcevent strnpcinfo(3)+"::OnUpdateCountTick";sleep2 .timer_refresh_rate;break;default: close;}goto OnStartMenu2;OnInit://-----------------------------------------------------------------------------------------////CONFIG START ////-----------------------------------------------------------------------------------------//set .gm_access, 60;//WoE timings needs to be ordered ascendingly unless you want to do weird//stuff like skip a region every other week or so...//Also times can't overlap. Uses second of day(gettimetick(1)) for timing// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)//Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but// don't change it either since it's dynamically used// Also..woe has to end on the same day it starts (it's easier that way..)setarray .woe_day[0], 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6;setarray .woe_0[0], 68400,75600,68400,68400,75600,68400,68400,75600,68400,68400,75600;setarray .woe_1[0], 72000,79200,72000,72000,79200,72000,72000,79200,72000,72000,79200;setarray .woe_state[0], 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10;//WoE state settings. Every WoE session can be defined as a particular state of castle configuration.//.woe_state_#[%] = $// # - state number// % - region number// $ - binary representation of castles that are active for that region in that state (// (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5))setarray .woe_state_0[0],1,0,0,0,0,0,0;setarray .woe_state_1[0],0,0,0,0,0,0,1;setarray .woe_state_2[0],0,8,0,0,0,0,0;setarray .woe_state_3[0],0,0,0,2,0,0,0;setarray .woe_state_4[0],0,0,0,0,0,0,2;setarray .woe_state_5[0],4,0,0,0,0,0,0;setarray .woe_state_6[0],0,2,0,0,0,0,0;setarray .woe_state_7[0],0,0,0,0,0,0,4;setarray .woe_state_8[0],8,0,0,0,0,0,0;setarray .woe_state_9[0],16,0,0,0,0,0,0;setarray .woe_state_10[0],0,0,0,0,0,0,8;//Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.//For if you want to use something else to handle your woe stuff but only this script//to show info (1 - on, 0 - off...duh)set .active_woe, 1;//WoE inactive on map notifier. Basically notifies player if the castle they are entering is//WoE active or notset .notify_woe, 1;//-----------------------------------------------------------------------------------------////CONFIG END ////-----------------------------------------------------------------------------------------////-----------------------------------------------------------------------------------------////CONSTANTS START - Don't touch this unless you know what you are doing ////-----------------------------------------------------------------------------------------////castle maps by regionsetarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";//woe kill functions for each castlesetarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";//region prefixssetarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";//region infosetarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";//coords to warp player to region (0 is random)setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";set .ticks_in_day, 86400; //mmm...magic numberssetarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)//Make sure WoE sessions are longer than this xDset .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)//-----------------------------------------------------------------------------------------////CONSTANTS END ////-----------------------------------------------------------------------------------------//set .num_regions, getarraysize(.regions$);set .num_woes, getarraysize(.woe_1);//force WoE to end if activecallfunc "WoEToggler", 0;for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {//count num castles per regionset .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));}//convert timestamps to readable formatfor(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1){set .@hrs, .woe_0[.@i] / 3600;set .@mins, .woe_0[.@i] % 3600 / 60;set .@output$, ((.@hrs % 12)?.@hrs:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");set .woe_0_str$[.@i], .@output$;set .@hrs, .woe_1[.@i] / 3600;set .@mins, .woe_1[.@i] % 3600 / 60;set .@output$, ((.@hrs % 12)?.@hrs:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");set .woe_1_str$[.@i], .@output$;}//calc number of woe states and consolidate states to create list of castles usedset .num_states, 0;while(getarraysize(getd(".woe_state_" + (.num_states)))) {set .@state$, ".woe_state_" + .num_states;set .@i, 0;while(.@i < getarraysize(getd(.@state$))) {set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");set .@i, .@i + 1;}set .num_states, .num_states + 1;}for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {set .@woe_state_array$, ".woe_state_" + .@i;for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {if(.castleUsage[.@k] > 0) {set .@castles$, ".castles_" + .regions$[.@k] + "$";set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");if(.@castle_check == 0) { //region not in this state//region warp menu stringset .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";continue;} else {if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {//includes all castles...just list as region.setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);//region warp menu stringset .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";} else {set .@j, 0;set .@output$, "";while(.@j < .num_castles[.@k]) {if(.@castle_check & (1 << .@j)) {set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));set .@castle_check, .@castle_check - (1 << .@j);if(.@castle_check) {if(.@output$ != "")set .@output$, .@output$ + ", ";} elsebreak;}set .@j, .@j + 1;}setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")");//region warp menu stringset .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:";}}} else {set .region_warp$[.@i], .region_warp$[.@i] + ":";}}}donpcevent strnpcinfo(3)+"::OnFindCurIndex";donpcevent strnpcinfo(3)+"::OnUpdateCountTick";if(.active_woe) {if(.notify_woe) {//set mapflag for all castle mapsfor(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {set .@region_array$, ".castles_" + .regions$[.@i] + "$";for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);}}}//activates WoE if neededdonpcevent strnpcinfo(3)+"::OnDoWoE";}//flag that init occuredset .init, 1;OnWoETimer://timer stuffwhile (1) {set .remainTime, .count_tick - gettimetick(2);set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;set .min, .bannerTimer / 60;set .sec, .bannerTimer - .min * 60;set .hr, .min / 60;set .min, .min - .hr * 60;set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;sleep .timer_refresh_rate;if(.remainTime <= 0) {if(.active_woe) {donpcevent strnpcinfo(3)+"::OnDoWoE";}set .roomMsg$, .startMsg$[.state];set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if neededset .state, (.state + 1) % 2; //flip statedonpcevent strnpcinfo(3)+"::OnUpdateCountTick";sleep .change_state_sleep;}}end; //obligatory end =DOnUpdateCountTick:set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;if(gettimetick(2) > .count_tick)set .count_tick, .count_tick + 7 * .ticks_in_day;end;OnFindCurIndex:set .@cur_day, gettime(4);set .@cur_tick, gettimetick(1);set .woe_index, 0;set .state, 0;for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {if(.woe_day[.@i] < .@cur_day)continue;if(.woe_day[.@i] == .@cur_day) {if(.woe_0[.@i] >= .@cur_tick) {set .woe_index, .@i;set .state, 0;break;}if(.woe_1[.@i] >= .@cur_tick) {set .woe_index, .@i;set .state, 1;break;}}if(.woe_day[.@i] > .@cur_day) {set .woe_index, .@i;set .state, 0;break;}}end;//On map notifier//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggeringOnPCLoadMapEvent:if(.state && .notify_woe) {getmapxy(.@map$, .@x, .@y, 0);set .@region, getd(".loadmap_region_" + .@map$) - 1;if(.@region >= 0) {set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";elsedispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";}}end;//------------------------------------------------------------------------------// WoE Controller Stuff Here//------------------------------------------------------------------------------OnDoWoE:if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //startingcallfunc "WoEToggler", 1;//kills WoE in all castles that shouldn't have WoEset .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {set .@castles$, ".castles_" + .regions$[.@i] + "$";set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {set .@map$, getd(.@castles$+"["+.@k+"]");if((.@castle_check & (1 << .@k)) == 0) {donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");}}}announce "The War Of Emperium has begun!",bc_all;donpcevent strnpcinfo(3)+"::OnDisplayOwners";} else { //endingif(agitcheck()) {callfunc "WoEToggler", 0;announce "The War Of Emperium is over!",bc_all;donpcevent strnpcinfo(3)+"::OnDisplayOwners";}}end;OnDisplayOwners: //displays based on current regionset .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {set .@k, 0;set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");set .@castles$, ".castles_" + .regions$[.@i] + "$";while(.@castle_check && .@k < .num_castles[.@i]) {if(.@castle_check & (1 << .@k)) {set .@map$, getd(.@castles$+"["+.@k+"]");if (GetCastleData(.@map$,1)) {announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;} else {announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;}set .@castle_check, .@castle_check - (1 << .@k);}set .@k, .@k + 1;}}end;}prontera,163,194,4 script WoE Info 837,{if(getwaitingroomstate(3, strnpcinfo(3)) == -1)donpcevent strnpcinfo(3)+"::OnInit";doevent "WoEInfoBase::OnStartMenu";end;OnInit:while (1) {//only updates if msg is differentset .banner$, getwaitingroomstate(4, strnpcinfo(3));if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {delwaitingroom;waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;}sleep 500;}end;}//zomg! it duplicates!!phtownall,203,192,3 duplicate(WoE Info) WoE Info#2winfo 835//---------------------------------------------------------------------------------------------------------------------//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2,//using the trunk version will result in catastrophic failure of the script. Double declaration of the following//functions fixes this (you will get warning messages though)function script WoEToggler { // = 0|1if(getarg(0)) {AgitStart;} else {AgitEnd;}return;}//if stable script will fail parsing this function, but the rest of the script will still be usablefunction script WoEToggler { // = 0|1if(getarg(0)) {AgitStart;AgitStart2;} else {AgitEnd;AgitEnd2;}return;}
  14. i got this when the woe start.. how to fix it?
  15. can anyone know how to fix the client crash in 2013-07-03 and 2013-07-17 when entering in custom maps??
  16. just wanna ask, this method can already connect other players thru online? or this is just for lan/offline? like server testing...
  17. https://subversion.assembla.com/svn/client-side-translation/
  18. i used this one but i got this error How to fix this?
  19. i got this error after updating my KRO, when i try to run my client i got this.. im using 2013-06-05
  20. i got this error when clicking the NPC.. can anyone help me.. thanks
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